New Government Civic: Town Hall

ChrTh

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Ok, the libertarian in me is disgusted at the current choices in Government Civics in Civ 4. So I want to come up with a new one.

Town Hall
Upkeep: None (since each city essentially runs itself)
Required Tech: I'm thinking either Education or Guilds
Effects: ... ?

The non-existent upkeep and the relatively early required tech makes me think Town Hall shouldn't be too powerful.

Is "No unhappy faces from overcrowding" too powerful? I was also thinking something like +1 :) for every city, but that seems like a reduced-power Representation (although the No Upkeep may make it worthwhile).

Thoughts?
 
I think there should be that there should be a per-city effect that decreases as city size increases (try running New York City with town meetings! There are more people in NYC than there are in the entirety of Bulgaria!)
 
"No unhappiness from overcrowding" is overpowered, since overcrowding is the primary cause of unhappiness (you're effectively planting a Globe Theatre in every city, unless you've got really nasty War Weariness). I agree with Lockesdonkey: This civic should encourage smaller cities.
 
Yeah, it has to be a bonus that really only works for the first five-six population (but it can't go negative above that; Civics as designed so far do not have negative effects -- such as -10% :gold: -- built in). :hmm:
 
Two things wrong with the picture. On a game balance note, city upkeep is they very mitigating factor around which the game's economy revolves. It's configured in a manner to allow your civ to always keep growing, but never so fast that you build cities faster than you can put buildings and units in them. Also, cities DO NOT support themselves. They are supported by each other, and need each other in order to maintain a stable economy. Where there is one, there is always another, and very few stand on their own, and they don't do so without other trade partners. The cities themselves in the Civ games represent not the only areas that are settled, but are an abstraction of where the centers of power are. The capital city does not pay city upkeep because people from throughout the land and somewhat beyond it's own boarders come ther to trade, learn, work, and live. People are always coming and going, and when they come, they bring coin or tribute. Goods, services, and capital brought to the Citadel structure, are in turn used to invest in and help upkeep the city. Courthouses which are also Town Halls in most cities serve as the center points of secondary citadels that attract tribute, and maintain legal standards that decrease the amount of misapproriations of goods, services, and capital. This amounts to reducing but not negating upkeep, for while the major city centers attract people from across their domains and beyond, the buracratic network still ensures that much goes to the capital(This is why when the Legal Civic is Buracracy, the Capital gets +50% everything). Also, cities must rely on other cities to accquire goods and services that any given city is lacking. Goods, services, and capital are exchanged between the cities giving them strong, co-dependant relationships. If one city cannot pay for what it needs, then another city must foot the bill, this network of debts eventually funnels up to the Capital city... And that is probably why the Capital city is called the Capital city. Instead of creating a complex web of unpaid debts between the cities(See economic civic, Decentralization) municipal bonds are floated to pay for anything the city cannot pay for itself. These bonds are paid back by the city, but the capital brought by them is provided by the Capital city, from it's own pool of tributes from across the country. In less centralized systems the bonds may have been floated from Provincial Capitals, but it essentially floats up to the Capital City anyway. While the recent system of municipal bond being purchased by investors is a new invention, the system of supplies being sent to outlying cities from the Capital City is not new. And what doesn't come from the Capital itself is sent from other cities by the mandate of the Capital. If the Capital is able to pay the bills that come when doing this, and still have money left over, then the budget is in the black, and the coffers get more numerous, if it can't pay all that's coming out with all that's coming in, then the budget is in the red, and the coffers get smaller. And if cities just hanlded their own stuff and stuck to their own, then any savings in upkeep cost would be more than lost in tributes said city cannot or will not pay to the capital. If no tributes are given, by any cities, and there is not principal settelment to be considered the Capital, then cities find no unity, nor solidarity, and have no reason to help each other out. The ancient Greeks had no sense of Greek nationhood until they were united by the conquest a non-Greek, Philip of Macedon. His Son Alexander was king of a government that was installed over Greece by his father. Prior to that, each city state had made all its own little advancements, and the civilization had made short but stout leaps and bounds during the few crises that had brought brief periods of unity to the land, but otherwise, each city did its own little thing, and the nation as a whole made no progress most of the time. In short the civic you're describing already exists... It's called Anarchy... No civic upkeep is payed during Anarchy... But no progress is made either, unless you have a lot of specialists.
 
We're referring specifically to Government Civics. Bureaucracy is a Legal Civic, and dependency between cities historically -- more often than not -- is governed by Economic Civics. All that the Town Hall Civic would represent is that the Central Government does not intervene in the operations of the city; thus no upkeep. The situation is analagous to early US history, Italian history, and, as you mentioned, Greek history. In all 3 of those environments, Civilization thrived. The Americans used the Town Hall style of government to expand Democracy farther than even the Founding Fathers imagined (cf. Gordon Wood's The Radicalism of the American Revolution, and for a European's largely horrified view of the situation, read Tocqueville's Democracy in America), and economically they were strong (granted, all that open land and cheap resources helped). The Italians were at the forefront of the Renaissance (while running the Caste System Labor Civic). The advances that the Greeks made before Alexander far outshine what occured after Alexander conquered the World (unless you consider the Eastern Roman Empire an extension of the Greek Empire ... but that's a different thread). This is easily seen by taking a Greek History course (I took three in College): You spend one class discussing Alexander, and one class discussing the Romans conquering the post-Alexander shambles of Greece. That's it. We spent more time on Homer and Hesiod than we did on Alexander and afterwards.

(The following is a semi-satirical libertarian rant)
The idea that a centralized government outstrips anything a decentralized government can do is hogwash thrust upon us by the entrenched "different" political parties. Some of the most important history of the world was created in cities governing themselves. It's only anarchy for those that live off the sweat of citizens to fill their limos with interns and champagne.
(end rant)
 
I got an idea for the effect this civic could have.
At size 1 and 2 all tiles add 3 commerce at size 3 and 4 only 2 commerce is added and at size 5 and 6 1 commerce from sizes 7 to 10 no commerce is added and beyond 10 -1 commerce in all tiles.

Or would that be too strong for small citys?
 
I got an idea for the effect this civic could have.
At size 1 and 2 all tiles add 3 commerce at size 3 and 4 only 2 commerce is added and at size 5 and 6 1 commerce from sizes 7 to 10 no commerce is added and beyond 10 -1 commerce in all tiles.

Or would that be too strong for small citys?

Too strong, but not a bad start. Only issue: none of the Civics currently have penalties built into them. I am loathe to create a Civic that does so.
 
The ancient Greeks had no sense of Greek nationhood until they were united by the conquest a non-Greek, Philip of Macedon. His Son Alexander was king of a government that was installed over Greece by his father. Prior to that, each city state had made all its own little advancements, and the civilization had made short but stout leaps and bounds during the few crises that had brought brief periods of unity to the land, but otherwise, each city did its own little thing, and the nation as a whole made no progress most of the time. In short the civic you're describing already exists... It's called Anarchy... No civic upkeep is payed during Anarchy... But no progress is made either, unless you have a lot of specialists.

No progress? What about The Illiad? That'd probably qualify as a National Wonder in Civ terms. What about philosophy? How can you possibly say that more progress was made under Alexander's splintered empire than in a single free Greek city-state?

Too strong, but not a bad start. Only issue: none of the Civics currently have penalties built into them. I am loathe to create a Civic that does so.

Pacifism does.
 
Pacifism does.

I guess it's how you define penalty. Pacifism has a consideration: you're saving money in one area (Upkeep Cost) by putting money somewhere else (Unit Maintenance) and gaining a bonus (Great Person generation) in exchange. What Spitefire was talking about was a hard penalty just for letting cities get too big. It doesn't seem fair to me.
 
i thought of that bonus/penalty set after i read your post so i was inspired i guess.
or whoever it was that compired trying to have a town meeting in new york.
 
I can't think of any really libertarian societies, though. I'm not trying to pick a political fight, but you have to admit that there's fuzzy evidence about what libertarianism actually does.

Mind you, for the sake of game balance, you have to assume that communism is useful. That theocracy is sometimes preferable to religious freedom, and sometimes not.

I guess the question is what societies are you trying to model, here?
 
I can't think of any really libertarian societies, though. I'm not trying to pick a political fight, but you have to admit that there's fuzzy evidence about what libertarianism actually does.

Mind you, for the sake of game balance, you have to assume that communism is useful. That theocracy is sometimes preferable to religious freedom, and sometimes not.

I guess the question is what societies are you trying to model, here?

Honestly, I'm just trying to create a No Cost Government Civic. I felt 'Libertarian' was a good way of introducing that idea, but Libertarianism as it is currently understood is honestly more of a Social Civic -- but the idea that the Federal Government should be minimal is a tenet as well.

My inspiration is actually early US history when the Federal Government really didn't do all that much -- mostly because it couldn't! The country was vast and the government was small and a China-style Civil Service Bureaucracy hadn't evolved yet. *sigh*

At the same time, I think it also evokes Classical Greece and Renassiance Italy with their independent City-States. Heck, it doesn't have to be called "Town Hall" -- we could call it City-States!
 
The situation is analagous to early US history, Italian history, and, as you mentioned, Greek history. In all 3 of those environments, Civilization thrived.

Libertarianism splintered off from Anarchism, which was sometimes called Libertarian Socialism. We've seen the Paris Commune, which is different from the USSR. We've seen Catalonia. We've never really seen the Libertarian ideal for even a short time. But if it did, as you suggest, it would be only at a city-state level, with no central governing body.

The problem is the "polis" or city-state concept isn't really sustainable in real life. At the same time as Athens, we saw the rise of the first empires. By the time Alexander the Great was born, the polis was an anachronism. It had a dilemma: maintain its political structure, and remain small... or give up its political structure, and find greater security. They chose. It was conquered. Say hello to the age of empires.

I think it might be neat to model some kind of bonus for running one city instead of multiple cities -- like the Italians or Greeks. But it's kind of an afterthought, in Civ terms.

Besides that, maintenance was meant to replace corruption and crime in Civ terms. So it doesn't just represent government hand-outs and projects. It also represents economic loss due to black markets, unrest, and the cost of policing.
 
Besides that, maintenance was meant to replace corruption and crime in Civ terms. So it doesn't just represent government hand-outs and projects. It also represents economic loss due to black markets, unrest, and the cost of policing.

Understood. I was just looking for a gameplay option that didn't seem to exist. Stop shattering my dreams :cry:

;)
 
Could make for an interesting scenario though!
 
Could make for an interesting scenario though!

That's where it came from. I was going to jokingly make a "Libertarian SG" (Ironically with State Property! ... maybe rename it?) and I didn't see any Government Civic that fit well.
 
No progress? What about The Illiad? That'd probably qualify as a National Wonder in Civ terms. What about philosophy? How can you possibly say that more progress was made under Alexander's splintered empire than in a single free Greek city-state?



Pacifism does.

Yeah... The Illiad was some progress... Why it's the story of a civilization falling apart from the inside while it goes off to erradicate another... some progress. The fact of the matter is, the Greek world DID achieve far more socially, artistically, and technologically in any given century of Alexander's splintered empire and it's divided, ofter warring satraps, than in the entire preceeding millinium. Granted, it would not have done so without the preceeding millinia of philosophers and thinkers to prepare the minds of the people for the revolution of thought, but said revolution would have been repressed by the Greek society of the day, and such thoughts would have not found a place to bloom and invent. Quite simply put, due to the randomness of not central authority. Diplomacy between the greek city states were in a breakdown. Athens was in a political and moral decline and probably would have shed it's democracy within a decade. The Schools of the philosophers that make Greece so famous for it's culture and learning were mostly unheard of in the days before Philip because the philosophers were a rejected and persecuted class of society during the centuries approaching Philip's conquest of Greece. You see it's not that the progress was not made to begin with, it's that whenever progress was made, and equal ammount of regression took place. So many elements were in conflict, that had they been unified they would have the building blocks for the foundation of an empire, but as they stood, they were quite busy undion themselves, so it must be given that without the philosophers of classical Greece the seeds would have never germinated because they were never planted. But as it is the philosophers of Greece would have simply faded into history had an environment that was supressing their thoughts haddn't have turned into an environment that was allowing them to live without fear of being destroyed. Even the written copies of the Illiad are found in manuscripts that were scribed in the days of Alexander's splintered empire. Though democracy and many other philosopical ethics did not exist during the Alexandric Empires, the memory of their existence in the first place not only survived but spread beyond the confines of Greece during the this period.

ChrTh said:
...All that the Town Hall Civic would represent is that the Central Government does not intervene in the operations of the city; thus no upkeep....

All it means is that the Government doesn't centrally aid in the fullfillment of the cities' needs. The system of upkeep between cities is still there, only cities help or hurt each other without the interferance of a central authority. There are ways it could work in theory, and even in practice, but it would not be a government with no upkeep or buracracy, and there would still be a capital settlement, although its significance will change, from being a seat of rule, to being a meeting place for a council. The Government form, is known as Confederation. It is the government that the early United States employed. And during that time the Federal Government was more involved than people imagined. It wasn't by any means a supreme authority over anyone, but it did both enact duties and grant boons. States and cities did help each other out, and if more money was needed than was available it had to come out of the Federal government's coffers, and if there was more money being made than was needed to pay off debts, then some of it could make it into the coffers, but most of it would just be reinvested into the economy, and that is what accounts for the superior economic development of Confederations. The progress of Ancient Greece as a nation, mostly occured during the times a singular alliance of cities held the attention of the public at large. The rest occured as a result of the teachings of the philosophers and their schools, who usually provoked the wrath of the society more often than the respect thereof. When a confederation works, every city is still not for itself; in fact, having every city for itself defeats the purpose of confederation and is why the confederations of Greece ultimately failed. (Pellopanessian Wars anyone? Or how about their failure to repel Philip's invasion when they both outnumbered and outteched him?) In a functional Confederation, cities pull together to assist in the burdens and share in technological acheivments but enjoy fincancial profits individually. Also they have a federal government, that may not be powerful in authority but is powerful in potency... that is the ability to raise armies in times of crisis, the ability to prevent local militias from acting outside of their jurisdiction(mainly the raiding of other members of the confederation), the ability to reveiw new territories for induction. This role can be served by representatives from every territory, or by a variety of other means that don't involve a controlling federal government. A federal legislator is not a necessity, nor is an executive firgurhead, but some sort of central council is involved, and while their powers are lax, they are in place for an important purpose. The cities or counties, or whatever provincial level is the constituent unit of representation through seat on the council, essentially rule themselves as they will. The closest thing to federal laws is aggreements concerning pratices. Tax policies are hit or miss. The central coffers get filled when the the provinces approve the collection of a tax. And the allocation therof is just as hit or miss. The central coffers are used to finance something when the provinces approve spending on a project.

My argument here is different from my argument in my previous post, becasue I did misunderstand what was stated... however, the assertion that there would be not city upkeep is completely unrealistic. Changing the method by which resources are allocated does not negate the need for said resources. And in functional societies, elements that cannot fend for themselves are assisted, and when elements that cannot fend for themselves are unassisted, revolts are born. There would be no civic upkeep, but city upkeep would still exist.

I think if something like this were put into place, it would look more like this:

Confederation
No Upkeep
-25% Distance Upkeep in All cities.
:culture: rate and :science: rate are fixed at 50%.
+1 :commerce: per specialist
City Upkeep is deducted from the city's :culture: and :science: output.

Alternatively the fixed rate might be 40% instead of 50%. Some Gold always manages to funnel up to the top in any system, regardless. Plus unit upkeep would still have to be paid. Or +1 :commerce: per specialist could be made as +1 :gold: per specialist instead. This could represent the system of circumstancial taxation in lieu of universal taxation.

Another issue is what would be the required tech. It would need to be somewhere in the Medieval or Renaissance eras... or since the rates aren't addjustable, it could be introduced before the discovery of Drama. But just what Ancient or Classical tech would allow it?

Hmm... I guess the game is balanced as it is for a reason. It's far from perfect, and yet it is hard to change without unbalancing it.
 
Perhaps writing, or mabye alphabet.
 
Perhaps literature?
 
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