1) Do NFP will have new Great people? I really love the tiny gameplay changes they bring every new game and the tense race for the ones that you like the most. Therefore, I was wondering if anyone know if they have plans to add new great people in the DLC as that would be awesome. 2) I also wanted to ask about new ideas for new Great People that you would like (I'm very curious about this to see other players game styles and strategies ) For example, I had "trading problems" due to having cities that were at more than 15/30 tiles of range between them. That made me lose a lot of turns redirecting new routes and making new trading posts just to reach a city that otherwise would have taken me 1 turn. That made me think that a new Great person (merchant or naval) with the ability to double the length of commercial routes could be interesting. When activated it would make the base range for land trade routes 30 tiles (instead of 15) and 60 for water. Maybe not an OP power but taking in account that every new era adds additional turns to the Trade Route's minimum duration, it could be interesting. It would give a civ the possibility to make very early large trade routes sparing time with trading posts, not desired stops and many turns! What other Great people would be interesting?