Alexander's Hetaroi
Deity
In this newest expansion we know that we are getting a scenario focused around the Black Plague and they are introducing a new health mechanic in that scenario.
They also said they didn't want to implement this into the regular game yet, which sounds like they will in the future.
Here's what I would want not knowing anything about the scenario, and would like to know other people's opinions and how they would implement a new health system in the regular game. Keep in mind I'm not a healthcare or medicine professional at all. I'm just a history nerd that knows the impact of diseases and plagues in history and would like for it to be implemented in the game.
Diseases: Diseases can randomly pop up at anywhere on the map. The most popular places, especially at the beginning of the game, would be in extreme locations such as settling in snow/tundra or rainforest. If a city population also goes too long without adequate food they may susceptible to diseases as well as inadequate drinking water such as coastal water or no river.
Depending on factors such as the new climate change and growing population diseases may happen more and become more intense turning into plagues.
Plagues: If diseases are prolonged and start to spread to different cities they can be considered a plague. Plagues will be able to be named and will receive random promotions. Plagues will become stronger and expand quicker if not stopped.
Health: In order to stop the spread of diseases and plagues there is a new district and buildings along with revamped old ones. Early buildings will help but to fully keep your citizens healthy you will need the late buildings.
New District: Medical Center
First Tier: Apocathery (unlock in Medieval Era at new tech?) Prevents the spread of diseases and plagues in city where it was built. More effective for every farm, pasture, and plantation in the city.
Second Tier: Hospital (unlock at Sanitation) Prevents the spread of diseases and plagues in the city where it was built and other cities at least four tiles away. Yields faith if there is a Holy Site District present with a worship building. Used to build medics maybe.
Third Tier: Public Health Clinic (unlocks in Atomic Era at new Tech?) Prevents the spread of diseases and plagues in city where it was built and other cities at lest six tiles away. Requires a lot of gold maintenance.
Existing Buildings and Districts:
Aqueduct: Prevents the spread of diseases in a city if there was no source of fresh water.
Sewers: Prevents the spread of diseases especially in large cities with a population of at least 10.
Research Lab: If you have a Medical center in the city this helps prevent the spread of diseases even more.
New World Congress Emergency: Pandemic Treatment
Special Session when a plague has crossed over to at least two civilizations.
Maintain your own medical buildings.
Send gold and research agreement to affected Civs for specific techs needed or give them the eureka if you already know the tech.
They also said they didn't want to implement this into the regular game yet, which sounds like they will in the future.
Here's what I would want not knowing anything about the scenario, and would like to know other people's opinions and how they would implement a new health system in the regular game. Keep in mind I'm not a healthcare or medicine professional at all. I'm just a history nerd that knows the impact of diseases and plagues in history and would like for it to be implemented in the game.
Diseases: Diseases can randomly pop up at anywhere on the map. The most popular places, especially at the beginning of the game, would be in extreme locations such as settling in snow/tundra or rainforest. If a city population also goes too long without adequate food they may susceptible to diseases as well as inadequate drinking water such as coastal water or no river.
Depending on factors such as the new climate change and growing population diseases may happen more and become more intense turning into plagues.
Plagues: If diseases are prolonged and start to spread to different cities they can be considered a plague. Plagues will be able to be named and will receive random promotions. Plagues will become stronger and expand quicker if not stopped.
Health: In order to stop the spread of diseases and plagues there is a new district and buildings along with revamped old ones. Early buildings will help but to fully keep your citizens healthy you will need the late buildings.
New District: Medical Center
First Tier: Apocathery (unlock in Medieval Era at new tech?) Prevents the spread of diseases and plagues in city where it was built. More effective for every farm, pasture, and plantation in the city.
Second Tier: Hospital (unlock at Sanitation) Prevents the spread of diseases and plagues in the city where it was built and other cities at least four tiles away. Yields faith if there is a Holy Site District present with a worship building. Used to build medics maybe.
Third Tier: Public Health Clinic (unlocks in Atomic Era at new Tech?) Prevents the spread of diseases and plagues in city where it was built and other cities at lest six tiles away. Requires a lot of gold maintenance.
Existing Buildings and Districts:
Aqueduct: Prevents the spread of diseases in a city if there was no source of fresh water.
Sewers: Prevents the spread of diseases especially in large cities with a population of at least 10.
Research Lab: If you have a Medical center in the city this helps prevent the spread of diseases even more.
New World Congress Emergency: Pandemic Treatment
Special Session when a plague has crossed over to at least two civilizations.
Maintain your own medical buildings.
Send gold and research agreement to affected Civs for specific techs needed or give them the eureka if you already know the tech.