Hey all,
New hotfix inbound (4-20-5). Starting a new thread for visibility. Let's see if we can get this one right.
Savegame compatible, but again, if you had a multi-player-same-team game going, the hotfix won't work and any saves after a CS is created will not work. Sorry! The price of doing business.
Ilteroi working on the fortification stuff, will have a beta for you once he's happy with it.
Link: https://mega.nz/#!XREyiawA!2U-7w5NTQspKqDbd4RYsbu0-_fptROQoRowsyQL6OZM
Cheers and beers,
G
New hotfix inbound (4-20-5). Starting a new thread for visibility. Let's see if we can get this one right.
- Fix for CTD due to team member allocation bug (note: if you were running a game with multiple players on the same team, this hotfix is not for you...stay away! also why?)
- Fix for happiness tech algorithm, and an adjustment to the tech model top-end (will reduce unhappiness from needs about 30%, estimated)
- UI fixes from Infixo, including a tooltip timer for forced worker duration (any duration promotion, really).
Savegame compatible, but again, if you had a multi-player-same-team game going, the hotfix won't work and any saves after a CS is created will not work. Sorry! The price of doing business.
Ilteroi working on the fortification stuff, will have a beta for you once he's happy with it.
Link: https://mega.nz/#!XREyiawA!2U-7w5NTQspKqDbd4RYsbu0-_fptROQoRowsyQL6OZM
Cheers and beers,
G