Desert-Fox
King
Logically when you create GW, then it surrounds your borders... it will not then city based... when the city would be razed, the GW will stay or not? Anyway... it seems capturing GW gives you nothing.
Desert-Fox said:Logically when you create GW, then it surrounds your borders... it will not then city based... when the city would be razed, the GW will stay or not? Anyway... it seems capturing GW gives you nothing.
The Great Apple said:As others have said Charismatic sounds quite quite overpowered - happiness is the main problem at higher levels.
cabert said:it seems capturing cities inside GW will protect them from barb attacks, from what i read.
GW probably obsoletes with gunpowder (like) tech, just like walls
Desert-Fox said:I wouldn't care because the critters will not annoy me when I've gunpowder...
Aussie_Lurker said:It would just be nice to have a 'non-violent' means to get a Great General.
cuchulain said:I think the Protective trait seems just a little underpowerd; maybe they should get drill 1 and city garrison 1?
Oda Nobunaga said:One thing to keep in mind is, older leaders may change traits too. If Shaka becomes Agg/Exp, I wouldn't be surprised to see Genghis Khan switch over to either Agg/Imp or Imp/Exp.
scottin said:And we haven't even started talking about Logbowmen yet. When they first appear, it gets VERY difficult to take a city. Add 2 FS to them and life just got very difficult. Add 2 more with Drill III and catapults might not even get in to do collateral damage. Add Drill IV and you now have 7 FS on a 6xp Lowbowman. Cheap walls and 25% natural city defense and you are looking at Eff Str of 9 w/ 7FS. And that isn't even on a hill. On a hill you add 3 more Eff Str. VERY tough. Even Macemen will have a hard time hitting him. You might have to wait for knights, and even then, w/ Drill IV, they will get +10%.