Watiggi said:Asian scenario? Don't you mean the Alexander scenario?
smjjames said:I think SuperBeaver was referring to the Dragon Boat concept art pic that I found in the same gallery Thunderfall has those two other images in.
SuperBeaverInc. said:I'm talking about the the dragon boat being either from the Mongol scenario or the Unification of China.
Watiggi said:I don't know. I think the Vassal State is going to be tedius at best. By the sounds of it *all* it is, is an alliance where your score factors in their land.
I expected a more complete one sided alliance which allowed co-operation and what not. Hmmm maybe there is more here than meets the eye. The fact that it can be disolved means that there must be something that has to be done to keep the Vassal State. So maybe there is.
Watiggi
Hehe - the warlord (great general) unit is strikingly similar to a few mods that have been made as well... only the way they've done it seems to be a bit better.Dom Pedro II said:In the website for my planned mod (see sig), I have vassal state as an available diplomatic status for a civilization... I can't help but wonder if maybe some Firaxis programmer didn't read through my site and borrow...
The Great Apple said:Hehe - the warlord (great general) unit is strikingly similar to a few mods that have been made as well... only the way they've done it seems to be a bit better.
Watiggi said:I had it in my mind that it would be something like a breakable, biased permanent alliance whereby they gave tribute in the form of tech, gold, resources and units (what ever you asked for) only while they considered you a good leader of sorts. So if you look after them, then they will give what you ask for. If you seem to profit from it more than they do, they then start to loose trust and what not. That was my idea of it. Watiggi
Howitzah said:I'm really interested in seeing how the Great Wall is implemented.
The new traits sound fun, also.
Basically, the warlord will instantly give all the units in his stack two free promotion upgrades, and the warlord gains 50 percent more experience than normal. With a warlord, you'll be able to wage war against your enemies like never before.
The Alexander the Great scenario requires you to conquer the ancient world, and there's new Greek architecture for cities, as well as a scenario-specific technology tree.
BuckeyeMC said:Does anyone think that the camp will be the 'unique building' for the Mongols in the epic game? Maybe replacing the Barracks? I don't know what it would produce in the modern age though, it would be hard to imagine a moveable 'camp' spitting out tanks or mechanized infantry...I think it would have a useful 'range' of time like a UU.
BuckeyeMC said:And is any civ going to have Industrious and Philosophical or is that just not going to happen ever?
Well, the whole game doesn't model the Mongols 'correctly' so I doubt they're losing any sleep over that now. It'll probably just be some sort of military building...Watiggi said:Yeah, I would like that to be the case but I doubt that will happen. I can't see that drastic of a change being done to the core game. I originally thought that the Mongol UB would be the Yurt which would be a portable barracks that could be used to produce more units. That would make sense for the Mongols. But now that it's in the scenario, I doubt the UB will have that effect too (allthough I do hope so).
The question is, if the Mongol UB isn't going to essentially be a 'portable barracks', then what else could the UB for the Mongols be? If it isn't mobile it isn't Mongol - not at least in the way history knows the Mongols as.