Another interview with Alex Mantzaris, dated June 3rd, is a available here: New Interview I haven't finished reading all of it yet but it looks like it answers many questions. Some highlights: Warlords Content: "stuff that impacts game functionality" is in..."assets and codes for the scenarios" is not. Corporations: Not much new. Clarifies that they turn resources into food, production, commerce or other resources. Resources: No new resources. Advisor Screens: Foreign advisor overhauled Espionage: (Again, some new, some known) Provides visibility into cities, access to demographics, access to power graphs (maybe this means you don't get graphs for free anymore), knowledge of research target. New wonders, units, buildings etc.: AI Changes: "Plays like an experienced human player", fewer bonuses needed to compete, better at: military operations including naval invasions, managing economy, and is aware of all new features. Space Race: Espionage essential to watch progress of opponents spaceship and for sabotaging its construction. Alpha Centauri II: Firaxis simply does not own the rights Events: Some simple, some intricate, seem to be mostly for flavour Scenarios: Not much new, but much kudos to fan participation. Startup options: Use of any leader-civ combination, Trade away tech only when you research it yourself, choose which religion you get when discovering a technology (I wonder if the AIs have been updated to choose historically accurate religions. Are you listening Isabella?). Graphics: More polished, no use of DX10 (thank goodness). Edit: Finished reading and added list of highlights.