Perseus Gold
Chieftain
- Joined
- Nov 27, 2017
- Messages
- 27
If we're counting city states, I mean, Brussels is in the game as it is. (As the discussion started around Belgium.)
I'll be honest, I don't know enough about Malaysian history to know what good representation for them might look like-- I don't think Indonesia had a lot of overlap, but I could be completely offbase. Siam was more Thailand, I believe. My East Asian history is... very poor, probably my biggest blind spot by far.
If you're implying a Mississippian civilization of some sort would be awesome-- I completely agree. If a reasonable leader could be procured, which I'm not sure about.
I think your definition of "civilization," however, is extremely limiting. Would you say that the longhouses built by the Pacific Northwest people were somehow lesser structures because they were not built by an agricultural people, even though there was no reason for their society to be structured that way? I'm not an anthropologist, so I have no academic qualifications here. But neither are the game designers, to my knowledge. And the game is structured around setting up alternative human societies along a generic "course of history." That should absolutely not exclude Native American groups whose societies evolved differently than European ones.
And those groups were diverse, and in interesting ways, which makes for interesting gameplay! So I'll stand by my original point: picking one group to represent the entire continent is inherently an arbitrary and limiting choice, and more should absolutely be included. I'll even add to it-- it's a travesty a North American group wasn't in the base game.
You are missing the point. Civilization is define archeologically as meeting minimum logistical requirements because civilization is man shaping their environment to meet their needs, not maintaining traditions to cope with the environment. That is exactly why the Pacific Northwest culture isn't a civilization, it's a culture.