New modded civ not showing up in "create game"

Discussion in 'Mod Creation Help' started by SimBoQc, Aug 3, 2021.

  1. SimBoQc

    SimBoQc Chieftain

    Joined:
    Aug 3, 2021
    Messages:
    5
    Gender:
    Male
    HI. I have tried to create a new civilization. When I build it, ModBuddy says that there is no error.

    When I open the game and go on ''create game'', my civ is not there and I don't know what to do.

    Is there someone who's able and willing to help me?
     

    Attached Files:

  2. LeeS

    LeeS Imperator

    Joined:
    Jul 23, 2013
    Messages:
    7,241
    Location:
    Illinois, USA
    1. If you are running R&F or GS, then your problem is here
      Code:
      INSERT INTO Players	
      	(CivilizationType,			Portrait,				PortraitBackground,			LeaderType,				LeaderName,					LeaderIcon,					LeaderAbilityName,					LeaderAbilityDescription,						LeaderAbilityIcon,				CivilizationName,				CivilizationIcon,			CivilizationAbilityName,			CivilizationAbilityDescription,					CivilizationAbilityIcon)
      VALUES	('CIVILIZATION_SIMBOQC_QUÉBEC',		'LEADER_LEADER_CUSTOM_NEUTRAL.dds',	'LEADER_JOHN_CURTIN_BACKGROUND',	'LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME',	'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME',	'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION',		'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
      You have no "Domain" specified, so the default value for the Vanilla expansion is used. You need
      Code:
      INSERT INTO Players	
      	(CivilizationType,			Portrait,				PortraitBackground,			LeaderType,				LeaderName,					LeaderIcon,					LeaderAbilityName,					LeaderAbilityDescription,						LeaderAbilityIcon,				CivilizationName,				CivilizationIcon,			CivilizationAbilityName,			CivilizationAbilityDescription,					CivilizationAbilityIcon)
      VALUES	('CIVILIZATION_SIMBOQC_QUÉBEC',		'LEADER_LEADER_CUSTOM_NEUTRAL.dds',	'LEADER_JOHN_CURTIN_BACKGROUND',	'LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME',	'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME',	'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION',		'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
      
      INSERT INTO Players	
      	(Domain,	CivilizationType,			Portrait,				PortraitBackground,			LeaderType,				LeaderName,					LeaderIcon,					LeaderAbilityName,					LeaderAbilityDescription,						LeaderAbilityIcon,				CivilizationName,				CivilizationIcon,			CivilizationAbilityName,			CivilizationAbilityDescription,					CivilizationAbilityIcon)
      VALUES	('Players:Expansion1_Players',	'CIVILIZATION_SIMBOQC_QUÉBEC',		'LEADER_LEADER_CUSTOM_NEUTRAL.dds',	'LEADER_JOHN_CURTIN_BACKGROUND',	'LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME',	'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME',	'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION',		'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
      
      INSERT INTO Players	
      	(Domain,	CivilizationType,			Portrait,				PortraitBackground,			LeaderType,				LeaderName,					LeaderIcon,					LeaderAbilityName,					LeaderAbilityDescription,						LeaderAbilityIcon,				CivilizationName,				CivilizationIcon,			CivilizationAbilityName,			CivilizationAbilityDescription,					CivilizationAbilityIcon)
      VALUES	('Players:Expansion2_Players',	'CIVILIZATION_SIMBOQC_QUÉBEC',		'LEADER_LEADER_CUSTOM_NEUTRAL.dds',	'LEADER_JOHN_CURTIN_BACKGROUND',	'LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME',	'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME',	'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION',		'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
      You will need to do the same for PlayerItems
    2. Don't use accented characters in the names of Tags and Types
      Code:
      'CIVILIZATION_SIMBOQC_QUÉBEC'
    3. This is wrong also
      Code:
        <FrontEndActions>
          <UpdateDatabase id="NewAction">
            <File>Core/Joshs_Template_Config.sql</File>
            <File>Core/Joshs_Template_Buildings.xml</File>
          </UpdateDatabase>
      
         .............................
      
        <InGameActions>
          <UpdateDatabase id="NewAction">
            <File>Core/Joshs_Template_GameDefines.sql</File>
            <File>Core/Joshs_Template_Buildings.xml</File>
          </UpdateDatabase>
      No single SQL or XML file can be listed for an UpdateDatabase action-type in both the FrontEndActions and InGameActions. It has to be one or the other. File Joshs_Template_Buildings.xml belongs only in the InGameActions based on the code contained within that file. You can remove it from the FrontEnd UpdateDatabase action. This is not really your fault -- the "Josh" template is one of several banging around the internet that are full of errors of this sort.

      Nothing bad really happens from having Joshs_Template_Buildings.xml listed in the FrontEndActions except that the game will not accept the code within for the Front End database, and a meaningless (confusing) clutter-message is added to the Database.log and Modding.log files.
     
  3. SimBoQc

    SimBoQc Chieftain

    Joined:
    Aug 3, 2021
    Messages:
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    Gender:
    Male
    Thanks! We have progress!

    Now I can see my CIV in the game, but the art doesn't work (maybe another problem with code) and when I try to create a game, it takes me back to the main menu.

    Here is my Database log
    Spoiler DATABASE :

    [252379.572] [Localization]: StartupErrorMessages.xml
    [252379.573] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
    [252382.691] [Localization]: Validating Foreign Key Constraints...
    [252382.692] [Localization]: Passed Validation.
    [252382.705] [Configuration]: Validating Foreign Key Constraints...
    [252382.706] [Configuration]: Passed Validation.
    [252384.520] [FullTextSearch]: Initializing FullTextSearch
    [252385.100] [Gameplay]: Validating Foreign Key Constraints...
    [252385.111] [Gameplay]: Passed Validation.
    [252385.915] [Configuration]: Validating Foreign Key Constraints...
    [252385.915] [Configuration]: Passed Validation.
    [252387.037] [HallofFame]: Database found. Checking versions...
    [252387.039] [HallofFame]: Database is up-to-date!
    [252401.025] [FullTextSearch]: FTS - Creating Context
    [252440.065] [Configuration]: Validating Foreign Key Constraints...
    [252440.066] [Configuration]: Passed Validation.
    [252445.550] [Gameplay] ERROR: FOREIGN KEY constraint failed
    [252445.550] [Gameplay] ERROR: FOREIGN KEY constraint failed
    [252445.550] [Gameplay]: Validating Foreign Key Constraints...
    [252445.552] [Gameplay] ERROR: Invalid Reference on Buildings.TraitType - "TRAIT_CIVILIZATION_BUILDING_SIMBOQC_CUSTOM" does not exist in Traits
    [252445.570] [Gameplay]: Failed Validation.
    [252448.308] [Configuration]: Validating Foreign Key Constraints...
    [252448.309] [Configuration]: Passed Validation.
    [252449.329] [FullTextSearch]: FTS - Creating Context
    [252469.499] [FullTextSearch]: FullTextSearch - Shutting down



    I don't know what I can do at that point.
     
  4. Sneckman7

    Sneckman7 Chieftain

    Joined:
    May 17, 2021
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    Gender:
    Male
    For the art, it does not work, because you don't create the art.xml file.
     
  5. SimBoQc

    SimBoQc Chieftain

    Joined:
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    Gender:
    Male
    Oh damn. It seems that the tutorial I've followed missed a lot of things....


    How can I do that, create the art.xml file?
     
  6. Sneckman7

    Sneckman7 Chieftain

    Joined:
    May 17, 2021
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    Gender:
    Male
    I would lke to help you, buy would you mind sharing your modbuddy project files here, so that i know what is the problem?
     
  7. Sneckman7

    Sneckman7 Chieftain

    Joined:
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    Gender:
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    Here is an example of the content of an art.xml file.


    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <AssetObjects..GameArtSpecification>
      <id>
        <name text="Quebec"/>
        <id text="21853f9e-ca14-4d68-954e-b6850ab3f3c1"/>
      </id>
      <artConsumers>
        <Element>
          <consumerName text="Units"/>
          <relativeArtDefPaths>
              <Element text="Units.artdef"/>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="Unit"/>
            <Element text="VFX"/>
            <Element text="Light"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Clutter"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="Landmark"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Landmarks"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="CityBuildings"/>
            <Element text="TileBase"/>
            <Element text="RouteDecalMaterial"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Farms"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="TileBase"/>
            <Element text="CityBuildings"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="GameLighting"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="ColorKey"/>
            <Element text="GameLighting"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="StrategicView_Properties"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="StrategicView_Sprite"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="StrategicView_Sprite"/>
            <Element text="StrategicView_DirectedAsset"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="StrategicView_Route"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="StrategicView_Route"/>
            <Element text="StrategicView_DirectedAsset"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="StrategicView_TerrainType"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="StrategicView_TerrainBlend"/>
            <Element text="StrategicView_TerrainBlendCorners"/>
            <Element text="StrategicView_TerrainType"/>
            <Element text="StrategicView_DirectedAsset"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="StrategicView_TerrainBlendCorners"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="StrategicView_TerrainBlendCorners"/>
            <Element text="StrategicView_DirectedAsset"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="StrategicView_TerrainBlend"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="StrategicView_TerrainBlend"/>
            <Element text="StrategicView_DirectedAsset"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Terrain"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="TerrainAsset"/>
            <Element text="TerrainElement"/>
            <Element text="TerrainMaterial"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="WorldViewRoutes"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="RouteDecalMaterial"/>
            <Element text="RouteDoodad"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="UI"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="UITexture"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="FOW"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="FOWSprite"/>
            <Element text="FOWTexture"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="WonderMovie"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="WonderMovie"/>
            <Element text="TileBase"/>
            <Element text="GameLighting"/>
            <Element text="ColorKey"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="UILensAsset"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="OverlayTexture"/>
            <Element text="UILensAsset"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Overlay"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="OverlayTexture"/>
            <Element text="UILensAsset"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="VFX"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="VFX"/>
            <Element text="Light"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Water"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="Water"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="ColorKeys"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="ColorKey"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="ScreenWashEffects"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="ColorKey"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Camera"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Terrains"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Features"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Civilizations"/>
          <relativeArtDefPaths>
              <Element text="Civilizations.artdef"/>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Cultures"/>
          <relativeArtDefPaths>
              <Element text="Cultures.artdef"/>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Resources"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Improvements"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="WorldView_Translate"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="StrategicView_Translate"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Audio"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="LeaderLighting"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="LeaderLighting"/>
            <Element text="ColorKey"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Leaders"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="Leader"/>
            <Element text="LeaderLighting"/>
            <Element text="ColorKey"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="LeaderFallback"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="LeaderFallback"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Lenses"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="IndirectGrid"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="AOSystem"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="GenericObject"/>
          <relativeArtDefPaths/>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Wave"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="Wave"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="DynamicGeometry"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="DynamicGeometry"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="UIPreview"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="SkyBox"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="SkyBoxTexture"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="Minimap"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="UnitSimulation"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies/>
          <loadsLibraries>false</loadsLibraries>
        </Element>
        <Element>
          <consumerName text="RangeArrows"/>
          <relativeArtDefPaths>
          </relativeArtDefPaths>
          <libraryDependencies>
            <Element text="OverlayTexture"/>
            <Element text="UILensAsset"/>
          </libraryDependencies>
          <loadsLibraries>true</loadsLibraries>
        </Element>
      </artConsumers>
      <gameLibraries>
        <Element>
          <libraryName text="CityBuildings"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="ColorKey"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="DynamicGeometry"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="FOWSprite"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="FOWTexture"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="GameLighting"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="Landmark"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="Leader"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="LeaderFallback"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="LeaderLighting"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="Light"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="OverlayTexture"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="RouteDecalMaterial"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="RouteDoodad"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="SkyBoxTexture"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="StrategicView_DirectedAsset"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="StrategicView_Route"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="StrategicView_Sprite"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="StrategicView_TerrainBlend"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="StrategicView_TerrainBlendCorners"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="StrategicView_TerrainType"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="TerrainAsset"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="TerrainElement"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="TerrainMaterial"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="TileBase"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="UILensAsset"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="UITexture"/>
          <relativePackagePaths>
              <Element text="Icons.blp"/>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="Unit"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="VFX"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="Water"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="Wave"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
        <Element>
          <libraryName text="WonderMovie"/>
          <relativePackagePaths>
          </relativePackagePaths>
        </Element>
      </gameLibraries>
      <requiredGameArtIDs>
        <Element>
          <name text="Shared"/>
          <id text="725760e3-7fc0-4be7-abf1-17bc756d5436"/>
        </Element>
      </requiredGameArtIDs>
    </AssetObjects..GameArtSpecification>
    
     
  8. SimBoQc

    SimBoQc Chieftain

    Joined:
    Aug 3, 2021
    Messages:
    5
    Gender:
    Male
    There it is!
     

    Attached Files:

  9. SimBoQc

    SimBoQc Chieftain

    Joined:
    Aug 3, 2021
    Messages:
    5
    Gender:
    Male
    Can someone help me again please?
     

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