New modded civ not showing up in "create game"

SimBoQc

Chieftain
Joined
Aug 3, 2021
Messages
5
HI. I have tried to create a new civilization. When I build it, ModBuddy says that there is no error.

When I open the game and go on ''create game'', my civ is not there and I don't know what to do.

Is there someone who's able and willing to help me?
 

Attachments

  • Québec.rar
    8.1 MB · Views: 38
  1. If you are running R&F or GS, then your problem is here
    Code:
    INSERT INTO Players	
    	(CivilizationType,			Portrait,				PortraitBackground,			LeaderType,				LeaderName,					LeaderIcon,					LeaderAbilityName,					LeaderAbilityDescription,						LeaderAbilityIcon,				CivilizationName,				CivilizationIcon,			CivilizationAbilityName,			CivilizationAbilityDescription,					CivilizationAbilityIcon)
    VALUES	('CIVILIZATION_SIMBOQC_QUÉBEC',		'LEADER_LEADER_CUSTOM_NEUTRAL.dds',	'LEADER_JOHN_CURTIN_BACKGROUND',	'LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME',	'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME',	'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION',		'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
    You have no "Domain" specified, so the default value for the Vanilla expansion is used. You need
    Code:
    INSERT INTO Players	
    	(CivilizationType,			Portrait,				PortraitBackground,			LeaderType,				LeaderName,					LeaderIcon,					LeaderAbilityName,					LeaderAbilityDescription,						LeaderAbilityIcon,				CivilizationName,				CivilizationIcon,			CivilizationAbilityName,			CivilizationAbilityDescription,					CivilizationAbilityIcon)
    VALUES	('CIVILIZATION_SIMBOQC_QUÉBEC',		'LEADER_LEADER_CUSTOM_NEUTRAL.dds',	'LEADER_JOHN_CURTIN_BACKGROUND',	'LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME',	'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME',	'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION',		'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
    
    INSERT INTO Players	
    	(Domain,	CivilizationType,			Portrait,				PortraitBackground,			LeaderType,				LeaderName,					LeaderIcon,					LeaderAbilityName,					LeaderAbilityDescription,						LeaderAbilityIcon,				CivilizationName,				CivilizationIcon,			CivilizationAbilityName,			CivilizationAbilityDescription,					CivilizationAbilityIcon)
    VALUES	('Players:Expansion1_Players',	'CIVILIZATION_SIMBOQC_QUÉBEC',		'LEADER_LEADER_CUSTOM_NEUTRAL.dds',	'LEADER_JOHN_CURTIN_BACKGROUND',	'LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME',	'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME',	'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION',		'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
    
    INSERT INTO Players	
    	(Domain,	CivilizationType,			Portrait,				PortraitBackground,			LeaderType,				LeaderName,					LeaderIcon,					LeaderAbilityName,					LeaderAbilityDescription,						LeaderAbilityIcon,				CivilizationName,				CivilizationIcon,			CivilizationAbilityName,			CivilizationAbilityDescription,					CivilizationAbilityIcon)
    VALUES	('Players:Expansion2_Players',	'CIVILIZATION_SIMBOQC_QUÉBEC',		'LEADER_LEADER_CUSTOM_NEUTRAL.dds',	'LEADER_JOHN_CURTIN_BACKGROUND',	'LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_LEADER_SIMBOQC_LEADER_CUSTOM_NAME',	'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_NAME',	'LOC_TRAIT_LEADER_SIMBOQC_LEADER_CUSTOM_ECO_DESCRIPTION',		'ICON_LEADER_SIMBOQC_LEADER_CUSTOM',		'LOC_CIVILIZATION_SIMBOQC_QUÉBEC_NAME',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_NAME',	'LOC_TRAIT_CIVILIZATION_SIMBOQC_GRIND_DESCRIPTION',		'ICON_CIVILIZATION_SIMBOQC_QUÉBEC');
    You will need to do the same for PlayerItems
  2. Don't use accented characters in the names of Tags and Types
    Code:
    'CIVILIZATION_SIMBOQC_QUÉBEC'
  3. This is wrong also
    Code:
      <FrontEndActions>
        <UpdateDatabase id="NewAction">
          <File>Core/Joshs_Template_Config.sql</File>
          <File>Core/Joshs_Template_Buildings.xml</File>
        </UpdateDatabase>
    
       .............................
    
      <InGameActions>
        <UpdateDatabase id="NewAction">
          <File>Core/Joshs_Template_GameDefines.sql</File>
          <File>Core/Joshs_Template_Buildings.xml</File>
        </UpdateDatabase>
    No single SQL or XML file can be listed for an UpdateDatabase action-type in both the FrontEndActions and InGameActions. It has to be one or the other. File Joshs_Template_Buildings.xml belongs only in the InGameActions based on the code contained within that file. You can remove it from the FrontEnd UpdateDatabase action. This is not really your fault -- the "Josh" template is one of several banging around the internet that are full of errors of this sort.

    Nothing bad really happens from having Joshs_Template_Buildings.xml listed in the FrontEndActions except that the game will not accept the code within for the Front End database, and a meaningless (confusing) clutter-message is added to the Database.log and Modding.log files.
 
Thanks! We have progress!

Now I can see my CIV in the game, but the art doesn't work (maybe another problem with code) and when I try to create a game, it takes me back to the main menu.

Here is my Database log
Spoiler DATABASE :

[252379.572] [Localization]: StartupErrorMessages.xml
[252379.573] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[252382.691] [Localization]: Validating Foreign Key Constraints...
[252382.692] [Localization]: Passed Validation.
[252382.705] [Configuration]: Validating Foreign Key Constraints...
[252382.706] [Configuration]: Passed Validation.
[252384.520] [FullTextSearch]: Initializing FullTextSearch
[252385.100] [Gameplay]: Validating Foreign Key Constraints...
[252385.111] [Gameplay]: Passed Validation.
[252385.915] [Configuration]: Validating Foreign Key Constraints...
[252385.915] [Configuration]: Passed Validation.
[252387.037] [HallofFame]: Database found. Checking versions...
[252387.039] [HallofFame]: Database is up-to-date!
[252401.025] [FullTextSearch]: FTS - Creating Context
[252440.065] [Configuration]: Validating Foreign Key Constraints...
[252440.066] [Configuration]: Passed Validation.
[252445.550] [Gameplay] ERROR: FOREIGN KEY constraint failed
[252445.550] [Gameplay] ERROR: FOREIGN KEY constraint failed
[252445.550] [Gameplay]: Validating Foreign Key Constraints...
[252445.552] [Gameplay] ERROR: Invalid Reference on Buildings.TraitType - "TRAIT_CIVILIZATION_BUILDING_SIMBOQC_CUSTOM" does not exist in Traits
[252445.570] [Gameplay]: Failed Validation.
[252448.308] [Configuration]: Validating Foreign Key Constraints...
[252448.309] [Configuration]: Passed Validation.
[252449.329] [FullTextSearch]: FTS - Creating Context
[252469.499] [FullTextSearch]: FullTextSearch - Shutting down



I don't know what I can do at that point.
 
Oh damn. It seems that the tutorial I've followed missed a lot of things....


How can I do that, create the art.xml file?
 
I would lke to help you, buy would you mind sharing your modbuddy project files here, so that i know what is the problem?
 
Here is an example of the content of an art.xml file.


Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..GameArtSpecification>
  <id>
    <name text="Quebec"/>
    <id text="21853f9e-ca14-4d68-954e-b6850ab3f3c1"/>
  </id>
  <artConsumers>
    <Element>
      <consumerName text="Units"/>
      <relativeArtDefPaths>
          <Element text="Units.artdef"/>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="Unit"/>
        <Element text="VFX"/>
        <Element text="Light"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Clutter"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="Landmark"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Landmarks"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="CityBuildings"/>
        <Element text="TileBase"/>
        <Element text="RouteDecalMaterial"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Farms"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="TileBase"/>
        <Element text="CityBuildings"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="GameLighting"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="ColorKey"/>
        <Element text="GameLighting"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="StrategicView_Properties"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="StrategicView_Sprite"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="StrategicView_Sprite"/>
        <Element text="StrategicView_DirectedAsset"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="StrategicView_Route"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="StrategicView_Route"/>
        <Element text="StrategicView_DirectedAsset"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="StrategicView_TerrainType"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="StrategicView_TerrainBlend"/>
        <Element text="StrategicView_TerrainBlendCorners"/>
        <Element text="StrategicView_TerrainType"/>
        <Element text="StrategicView_DirectedAsset"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="StrategicView_TerrainBlendCorners"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="StrategicView_TerrainBlendCorners"/>
        <Element text="StrategicView_DirectedAsset"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="StrategicView_TerrainBlend"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="StrategicView_TerrainBlend"/>
        <Element text="StrategicView_DirectedAsset"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Terrain"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="TerrainAsset"/>
        <Element text="TerrainElement"/>
        <Element text="TerrainMaterial"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="WorldViewRoutes"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="RouteDecalMaterial"/>
        <Element text="RouteDoodad"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="UI"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="UITexture"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="FOW"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="FOWSprite"/>
        <Element text="FOWTexture"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="WonderMovie"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="WonderMovie"/>
        <Element text="TileBase"/>
        <Element text="GameLighting"/>
        <Element text="ColorKey"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="UILensAsset"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="OverlayTexture"/>
        <Element text="UILensAsset"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Overlay"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="OverlayTexture"/>
        <Element text="UILensAsset"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="VFX"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="VFX"/>
        <Element text="Light"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Water"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="Water"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="ColorKeys"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="ColorKey"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="ScreenWashEffects"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="ColorKey"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Camera"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Terrains"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Features"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Civilizations"/>
      <relativeArtDefPaths>
          <Element text="Civilizations.artdef"/>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Cultures"/>
      <relativeArtDefPaths>
          <Element text="Cultures.artdef"/>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Resources"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Improvements"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="WorldView_Translate"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="StrategicView_Translate"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Audio"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="LeaderLighting"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="LeaderLighting"/>
        <Element text="ColorKey"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Leaders"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="Leader"/>
        <Element text="LeaderLighting"/>
        <Element text="ColorKey"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="LeaderFallback"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="LeaderFallback"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Lenses"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="IndirectGrid"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="AOSystem"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="GenericObject"/>
      <relativeArtDefPaths/>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Wave"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="Wave"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="DynamicGeometry"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="DynamicGeometry"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="UIPreview"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="SkyBox"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="SkyBoxTexture"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="Minimap"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="UnitSimulation"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies/>
      <loadsLibraries>false</loadsLibraries>
    </Element>
    <Element>
      <consumerName text="RangeArrows"/>
      <relativeArtDefPaths>
      </relativeArtDefPaths>
      <libraryDependencies>
        <Element text="OverlayTexture"/>
        <Element text="UILensAsset"/>
      </libraryDependencies>
      <loadsLibraries>true</loadsLibraries>
    </Element>
  </artConsumers>
  <gameLibraries>
    <Element>
      <libraryName text="CityBuildings"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="ColorKey"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="DynamicGeometry"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="FOWSprite"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="FOWTexture"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="GameLighting"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="Landmark"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="Leader"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="LeaderFallback"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="LeaderLighting"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="Light"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="OverlayTexture"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="RouteDecalMaterial"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="RouteDoodad"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="SkyBoxTexture"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="StrategicView_DirectedAsset"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="StrategicView_Route"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="StrategicView_Sprite"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="StrategicView_TerrainBlend"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="StrategicView_TerrainBlendCorners"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="StrategicView_TerrainType"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="TerrainAsset"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="TerrainElement"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="TerrainMaterial"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="TileBase"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="UILensAsset"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="UITexture"/>
      <relativePackagePaths>
          <Element text="Icons.blp"/>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="Unit"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="VFX"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="Water"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="Wave"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
    <Element>
      <libraryName text="WonderMovie"/>
      <relativePackagePaths>
      </relativePackagePaths>
    </Element>
  </gameLibraries>
  <requiredGameArtIDs>
    <Element>
      <name text="Shared"/>
      <id text="725760e3-7fc0-4be7-abf1-17bc756d5436"/>
    </Element>
  </requiredGameArtIDs>
</AssetObjects..GameArtSpecification>
 
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