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New Model - Forest Dragon (3/21/06)

Discussion in 'Civ4 - Unit Graphics' started by Dual, Mar 21, 2006.

  1. Dual

    Dual Gun Mage

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    I know a few people have been asking for dragons, so I tried my luck at making one. I'm not as good at modeling living creatures as I am machines, so the quality is not great. But it's still recognizable as a dragon. Or at least a giant lizard. :D

    I didn't think I'd be able to make wings look good on it, so it's a land dwelling dragon. :) And I decided to color it like it lived in a forest, hence the name.

    No animations yet, but I'll probably go back to it in the future and try my hand at it. The polygon count is 1496.

    F_Dragon.jpg F_Dragons2.jpg
     

    Attached Files:

  2. Ploeperpengel

    Ploeperpengel academic precarity

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    That's so sweet! A nice little dragon now I could give you a hug:goodjob:
     
  3. woodelf

    woodelf Bard

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    Yippee, a Dragon! Great work Dual. :thumbsup:

    Maybe you could add Rabbits wings to it, but right now a walking dragon is good enough. Excellent.

    Can it be skinned?
     
  4. Dual

    Dual Gun Mage

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  5. woodelf

    woodelf Bard

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    Even though it's a land dragon it should open up the flood gates to what's possible. I'll look at the dds when I get home.
     
  6. Great looking dragon there Dual :goodjob:
     
  7. woodelf

    woodelf Bard

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    Same as with the Unicorn et al....what unit should I reference this against? I tried lion and tank and got the dreaded red blob each time! :(
     
  8. Dual

    Dual Gun Mage

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    This is how I set it up in my game:

    Code:
    		<UnitArtInfo>
    			<Type>ART_DEF_UNIT_FOREST_DRAGON</Type>
    			<fScale>0.6</fScale>
    			<fInterfaceScale>1.0</fInterfaceScale>
    			<NIF>Art/Units/FOREST_DRAGON/FOREST_DRAGON.nif</NIF>
    			<KFM>Art/Units/Bear/Bear.kfm</KFM>
    			<SHADERNIF>Art/Units/FOREST_DRAGON/FOREST_DRAGON.nif</SHADERNIF>
    			<ShadowDef>
    				<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
    				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
    				<fShadowScale>.6</fShadowScale>
    			</ShadowDef>
    			<fBattleDistance>0.35</fBattleDistance>
    			<fRangedDeathTime>0.31</fRangedDeathTime>
    			<bActAsRanged>0</bActAsRanged>
    			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    			<AudioRunSounds>
    				<AudioRunTypeLoop/>
    				<AudioRunTypeEnd/>
    			</AudioRunSounds>
    		</UnitArtInfo>
    
    You probably don't need the "Bear.kfm". I had just left it in there when I edited the tags.
     
  9. woodelf

    woodelf Bard

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    Thanks Dual. :clap:
     
  10. Ploeperpengel

    Ploeperpengel academic precarity

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    Tank?! you have thoughts, would love the sound that of that kind of dragon :lol:
     
  11. woodelf

    woodelf Bard

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    Heh. Sometimes late at night I come up with some doozies! :p
     
  12. Ploeperpengel

    Ploeperpengel academic precarity

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    Maybe you you could put the dragon on wheels, Dual. Would be nice for the potter mod:D
    and a helmet for the moon!
    Ah well, yes it's getting late!
     
  13. Zuul

    Zuul Mod lister!

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    Lol a helmet would look cool. :p
     
  14. woodelf

    woodelf Bard

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    I must confess that I shrunk him down and am using him as a servicable lizard at the moment. ;)
     

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