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NEW Native Set

Discussion in 'Civ4 - Unit Graphics' started by coffee junkie, Jan 27, 2010.

  1. coffee junkie

    coffee junkie Tech Hippie

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    UPDATE : DECEMBER 2011

    There are 25 updated units in the v3 of this Native set :

    Archer - Axeman - Cavalry - Chariot - Crossbowman - Cuirassier - Explorer - Horseman - Knight - Longbowman - Maceman - Musketman - Pikeman - Rifleman - Scout - Settler - Spearman - Swordsman - WarElephant - Warrior - Worker - Galley - Trireme - MachineGun - Spy

    Animations file is included in the folder of this set

    And you'll find 5 Native Modern units here :

    http://forums.civfanatics.com/downloads.php?do=file&id=13649

    What's updated ?

    I cleaned all the files ( unused .dds files and meshes in Nifskope to get cleaner units ), changed some animations and changed some units to get a more coherent set and less heavy units :)

    Winter slim ! :lol:

    Credits to Gagonite for his great Thunder Brave
    Credits to Bernie14 for his native meshes

    Nifskope did the other parts ... and I retouched some pixels here and there ( my favourite part ;) )

    Brand new skins ! Some re-skins, and new heads ...

    ALL these units are now 256x256 textures ...

    The Explorer, Cuirassier, Cavalry and Rifleman come from Colonization ...

    DOWNLOAD : http://forums.civfanatics.com/downloads.php?do=file&id=14126

    :coffee:

    Here are some pictures ...
















































    Please ... Enjoy ! :D and ... Happy Civ ! :p
     
  2. GeoModder

    GeoModder Deity

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    Amazing work, coffee junkie. :cooool:
     
  3. coffee junkie

    coffee junkie Tech Hippie

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    Thank you GeoModder :D

    Hope you had great Christmas holydays. Sorry, I've been away for a while.

    This set is still a work in progress. I think I can go a bit more further. But time is missing a bit :crazyeye:
     
  4. mamba

    mamba Deity

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    Nice, they will definitely find some use in my mod :)
     
  5. coffee junkie

    coffee junkie Tech Hippie

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    Thanks mamba !

    Still have small skin problem with the neck of the spearman ... I must work on it.
     
  6. coffee junkie

    coffee junkie Tech Hippie

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    February 2010 update of the Native set ! :D



    New pictures posted and updated in first post.

    xml tags and informations updated too.

    Thank you :coffee:
     
  7. The Capo

    The Capo godless Heathen

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    February? It's mid-March you know?
     
  8. coffee junkie

    coffee junkie Tech Hippie

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    yes, of course it's mid march :lol: but I made changes on the units in february :p

    And since, I haven't been a lot behind my computer except to work on Ethnic Mix More second update ... So, it's february update to me ;)
     
  9. hrochland

    hrochland Prince

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    Yes. Must have :)
     
  10. coffee junkie

    coffee junkie Tech Hippie

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    Thanks rochland for your review ! I'm a bit surprised. No many comments in this thread ... Is there a problem with these native units ?? :mischief:

    I know it's a mix of different creators work : Bernie14, Danrell, Gagonite, me ... But this is the set I use in Ethnic Mix More mod and even it can of course be improved again, I thought reading some feedback of this Native set ... :D

    Nobody had any problems with it ? :confused:

    Cool ... :cool:
     
  11. The Capo

    The Capo godless Heathen

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    These units are perfectly fine CJ, in fact they are better than fine. I plan on using them to flavor the Cherokee civ once I get around to making it.
     
  12. flying toaster

    flying toaster City-State Liberator

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    We are all too busy playing with your work :lol:
    Come on mate, let us play 'til we fall ;)
     
  13. riddleofsteel

    riddleofsteel Office Linebacker

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    I'd love to use these in my game. Hopefully a mod will include them. Excellent work!
     
  14. coffee junkie

    coffee junkie Tech Hippie

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    Thank you riddleofsteel :)

    But if you wish, you can add them without any mod, tags are in the first post of this thread and for the 2 other xml sheets changes, I'll provide the informations you need ;)
     
  15. riddleofsteel

    riddleofsteel Office Linebacker

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    Sounds good. I'm so new to the editing though, that I don't really know which file to put the tags in. Thanks for your reply.
     
  16. coffee junkie

    coffee junkie Tech Hippie

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    only 3 xml files to edit :

    XML/Art/CIV4ArtDefines_Unit.xml
    XML/Civilizations/CIV4CivilizationInfos.xml
    XML/Units/CIV4UnitInfos.xml

    but always 2 important things ...

    - Always work on a copy of these 3 files, not original ones ( always keep safe original files somewhere else )

    - A huge care of copy/paste tags, where and how ...

    That's it : you can edit your own xml :)

    The tags provided in the first post of this thread are the ones from : XML/Art/CIV4ArtDefines_Unit.xml

    So, only 2 to edit for you ;) piece of cake ! :lol:

    I'll help if needed ...
     
  17. Ekmek

    Ekmek on steam: ekmek_e

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    you didn't like the mammoth skin we did for varietas delectat? It can be elephant dressed as a mammoth y'know.
     
  18. riddleofsteel

    riddleofsteel Office Linebacker

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    Thanks, I'll take a look. I wasn't really planning on adding them to vanilla civ4 since I always play with mods, but I'm not sure if customizing someone elses mod would be harder. I would never re-distribute such a file, I just don't know if there's some extra steps to take for an existing mod.
     
  19. coffee junkie

    coffee junkie Tech Hippie

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    In fact, I didn't ask to myself this question because I wanted to do some elephants, not mammoth :D So I used in "another" way the Khmer Ballista Elephant ... without the ballista ;), changed the "cover" of the elephant with a brand new native textile and that's it. I re-used the war paintings of an already created Native elephant ...


    Your mammoth is really great ! but it's a ... mammoth :lol: not an elephant ;)
     
  20. coffee junkie

    coffee junkie Tech Hippie

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    UPDATE : MAY 2010

    What's updated ?

    I cleaned all the files ( unused .dds files and meshes in Nifskope to get cleaner units ), changed some animations and changed some units to get a more coherent set and less heavy units :)

    Spring slim ! :lol:









    All infos in the first post of this thread ...

    :coffee:
     

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