New NESes, ideas, development, etc

I was wondering what everyone thought about a Pirate NES (NO I did not get this from the movie. I havent even seen the new one yet.) It would be based in the carribean and maybe we could have the seas be colored so you can see what pirate captain has control over the most land and sea. I dunno I wanted some comments and help on the thing since I think it could work.
If the map was the Caribbean from Vera Cruz to Bermuda, you could have the players be pirates and each turn would be about 2 weeks. Players would plot their ship's course for the turn and the mod would plot galleon and merchant ships coming and going across the map. Where pirates and galleons crossed paths at the same time some sort of attack would occur. the goal of course would be to collect treasure and not have it stolen by other pirates or other wise lost.

Winds would be set before orders sent and then, in season, great storms would suddently appear and wreak havoc. Each pirate player would have a cool ship and maybe a "secret" base or pirate town. The mod would pre map galleon and merchant voyages each turn and have a few soldier forays nto pirate bases to see if they can catch anyone unawares.

I think that this would make a great NES. :thumbsup: The rules would be pretty easy to wtite and it should be action packed.

newanim.gif
I guess I did not see that you had already posted your game. It is very role playing in style so most of my thoughts probably won't work. I think you map is wonderful.
 
Nah. Don't get mad, get even. ;)
To respond to the actual content of your post, I think it could be interesting--BUT these additional rules need to be very clearly laid out at the beginning of the game. Non-story writers (or whatever the mechanism you're using for IPs) need to know that they'll be at a disadvantage, no matter how good they are at the core game.

Basically, emphasize that this is a seperate game, not a simple variant.
And conditional rules just ruin the spirit of diplomacy
Indeed it would not be standard diplomacy anymore, and of course that would have to be specified very clearly from the beginning. And yes, lots of conditional moves could ruin the game. In my mind I'm not thinking "one story = one IP = one conditional move". Such things should be rare indeed, but I still think that the prospect of having them is interesting.
 
Here's my idea, let me know if it's any good.

It's 1750. Britain, France, Spain, Portugal and Russia all have lands in the Americas. Merchants from all over the world can make thier fortunes trading with these colonies for spices, tobbaco, gold and slaves. Military might is an important step in this chain, and the armies are growing constantly.

This NES let's members take control of a sailor, marchant or soldier in the New World. Gradually they can expand in power, or turn against the global powers for piracy, smuggling, even all out rebellion! This NES also contains mytholigy form the 18th Century, and the concept is loosly based on Pirates of the Carrebean.

So, waht do you think so far?
 
Seems basically the same but moved a few miles northward.
 
I've been musing the idea of a fresh start. A different one though. A technological fresh start. (technology wise we would be 1900-1950s at the beginning.)

Basically the story is that a last chance UN expedition to colonize another world went crazy when they finally reached orbit of the Planet and the crew fractured into various factions and everyone took their own way with the landing pods. Flora and fauna might be a little or a lot different but that would probably be unimportant.

As for nukes, IMO they are to be restricted until mid-to-late game. And yes the story is a rough rip-off of AC because I believe would allow most player/mod freedom and creativity.
 
I have an idea for a NES. I've been lurking for a week or so and there certainly is a mixed bag of NESs.

My idea is where you are a leader of an troop or an army and you have to move around a battlefield map and fight another team. Your unit/s have to be supplied and maintained and have a good moral to be strong. If you win battles you raise up a rank and you get another unit under your command.

Basically Civ except the nationstate or the cities.
 
I've been musing the idea of a fresh start. A different one though. A technological fresh start. (technology wise we would be 1900-1950s at the beginning.)

Basically the story is that a last chance UN expedition to colonize another world went crazy when they finally reached orbit of the Planet and the crew fractured into various factions and everyone took their own way with the landing pods. Flora and fauna might be a little or a lot different but that would probably be unimportant.

As for nukes, IMO they are to be restricted until mid-to-late game. And yes the story is a rough rip-off of AC because I believe would allow most player/mod freedom and creativity.
I'd join it!
 
Cleric, I am about to mod (once I finish timeline and SS finishes map) something relatively similar (a colonizeable planet was found, before an all out earth war breaks out. New nations arise (ie Sikhs), with old ones still around, or fractured somehow due to secessions, war, or other. Corporations [the Microsoft and Virgin and Starbucks of tomorrow] also own land)

Technology is advanced, nukes are prohibited after the destruction on earth (by treaty. there might* be a way around it.)
 
I've been toying with an idea for a while now, and just wanted some opinions

It's set after a global disaster which practically wipes out humans across the globe (not fully decided yet but I'm thinking a bird-flu/Yellowstone combo). It takes a gigantic struggle to just survive but after several hundred years , humans manage to get back up on their feet, however almost everything has been forgotten and mankind has to start from scratch, more or less.
Some ruins from today are left behind, and the survivors can send search parties into these for bit of materials (finding some guns to use, or advanced metals for armor),information, or maybe even possible homes.

It would be a kind of fresh start, you leading a group of survivor that have banded together and restarted civilization, although there might be small groups out there that were largely unaffected, and will remember better the past (maybe some natives of the amazon, or some Buddhist monks in the Himalayas).

anyway, comments, suggestions... criticisms if you must
 
FalloutNES perchance? That would be cool.

I think this would work better on a small scale map, with a more RPG style NES..
 
Since I've sort of played around with the idea:

One of the major concerns with a "technological fresh start" on Earth, is that there has to be enough technology left around in the aftermath for humans to find and use, and it has to be on about the modern day level (or even more advanced) for it to work, or the disaster has to occur before the industrial revolution really kicks in (and then it's more or less just a typical fresh start with some ancient ruins around, so we'll discount that for the purposes of this conversation).

The reason for this is pretty simple: humans have already stripped out most of the easily accessible resources on the surface and the near-crust, so if civilization were to fall and there were to be nothing much left technologically, whatever succeeded it (human or otherwise) would never really be able to industrialize, or it would take much longer (in which case some other calamity might destroy them, or simply time itself as the Sun continues to grow brighter, take your pick). You need preexisting technology to make up the difference.

So basically, any situation like that winds up resembling to at least some degree Fallout in terms of distribution of technology, and recovery after the Event will be somewhat rapid (decades or centuries instead of millennia it originally took to get to the technologies in question).
 
yes, I had realized that technological advance would be rapid with all those bits and bobs lying around, all it takes is some reverse engineering. But it would take time for the infrastructure to be built, and it would be based on what they can scavenge. And later on, instead of mining down shafts, there will be enough resources scattered across the surface (or just below it), to just pick it up or only dig a little.
To start of with I'd have the basic sword, spear, bow set up, but eventually people are gonna be finding stocks of guns, explosives, however there will be so few usable things, it's gonna be 20 gun men accompanied by swordsmen.
The thing I'll be trying to encourage is ingenuity and inventiveness, working with what they can find.
 
If it's executed well I'm pretty down for that. I agree with Abaddon that the idea generally works better on a smaller map, at least to begin with, before going global though.
 
yes it makes sense, as Yellowstone would wipe out America, and bird-flu, Asia. Europe and parts of Africa most probably, with expansion later on. I'll see about getting a preview thread up soon.

Thanks for the advice
 
How about a simple Fallout NES?
 
That's why I am bent on using a starship scenario on a new world, recourses would be abundant and since it's a new world the map would be unknown.
 
How about a simple Fallout NES?
Doing Fallout itself, instead of a Fallout-like idea, requires adhering to Fallout mythos, which though it might be interesting for people who have played the game, may be somewhat foreign and discouraging to new players. It also sort of constrains creative choices a bit.

It'd be nice to see, but it's also nice to see a fresh angle on the same idea.

That's why I am bent on using a starship scenario on a new world, recourses would be abundant and since it's a new world the map would be unknown.
True, but if anything that idea goes a bit faster since they arrive with most of the technology already (having as they do, bits and pieces of a starship and its computer data), so it's both instead of just one (Tech, Earth Technological Fresh Start) or the other (Resources, Earth / Other Fresh Start).

I do think they'd have some data on the world though, given they'd have to approach the planet to land on it. Even if it was just somebody looking out a viewscreen when the lifeboats were on their way down they'd have some idea what it looked like.
 
Doing Fallout itself, instead of a Fallout-like idea, requires adhering to Fallout mythos, which though it might be interesting for people who have played the game, may be somewhat foreign and discouraging to new players. It also sort of constrains creative choices a bit.

It'd be nice to see, but it's also nice to see a fresh angle on the same idea.

In that case you could develop an alt history timeline that goes somewhat alongside Fallout history. Global catastrophy (which may or may not be global war) that led to significant drop in population and a total collapse of the world order. What exactly are your preferences for that NES?
 
Back
Top Bottom