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New Official Version - December 1st (12-1)

Discussion in 'Community Patch Project' started by Gazebo, Dec 1, 2020.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,034
    Gender:
    Male
    Location:
    Little Rock
    On the first day of Christmas, did Gazebo give to meeeeee....

    Code:
    Balance Changes
        Bugfixes
            Tons of tacticalAI fixes from ilteroi
            Reworks and improvements of diploAI by Recursive
            Adjustments to sanity for dealAI, especially city valuation and trades
            Improvements to unit panel for UI adjustments related to battle predictions
            AI military planning improvements
            AI unit purchase/deletion model fixed
            Tons of misc bugfixes and improvements
            StartingPlot lua adjustments for resource placement
        Religion
            Founder
                Way of the Pilgrim - dropped scaler to 10 (from 15)
        CSs
            Adjusted tribute values upwards again (just a bit)
        Techs
            Increased cost of techs to more closely match pre-global-modifier-removal pacing
        Improvements
            Forts now based on border growth, scale border growth via techs
        Civs
            PineappleDan's Spain rework added in
        GPs
            More GPs added by AsterixRage
    Online as of 8:15pm CST. Not savegame compatible.

    Link: https://mega.nz/folder/DMsxkDYI#zSpR9CHpmAfWyIvMXaN3pw

    Cheers,
    Gazebo
     
  2. Erikose

    Erikose Chieftain

    Joined:
    Nov 28, 2012
    Messages:
    81
    Thank you for the amazing effort you and your team put in, @Gazebo! Can't wait to start my new playthrough.

    Cheers!

    - E
     
    Avendis and JamesNinelives like this.
  3. Laz0r

    Laz0r Chieftain

    Joined:
    Oct 18, 2019
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    10
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    Male
    second! Also glad to see the city deal thing was fixed mere minutes after me posting it on the last version, as though my mind was read.
     
    Avendis, Erikose, vyyt and 1 other person like this.
  4. Nightmare Dusk

    Nightmare Dusk Chieftain

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    Sep 16, 2020
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    Hahahaha....i just finished fixing my modpack to work like an hour ago, got to go back and redo it now. Even mentioned to my roommate that you would release the update only after i fix it XD
     
    Avendis, vyyt and JamesNinelives like this.
  5. Recursive

    Recursive Deity

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    Dec 19, 2017
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    FYI - there is a bug with loading saved games. Attempting to solve and hotfix this, you may want to hold off on playing for a bit.

    EDIT: Fixed, hotfix posted.
     
    Last edited: Dec 1, 2020
  6. InkAxis

    InkAxis Prince

    Joined:
    Feb 24, 2020
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    Looks great, though the patch notes are shorter it's because (from what I've been hearing) there have been major improvements to the AI, I'm excited to play against them!

    I was wondering, what are the fort yields now exactly?
    EDIT: nevermind, it's:
    1 bgp
    + 4 bgp at electronics
    +2 science at chemistry
    +4 science at stealth
    +2 bgp at Military Science

    Also, it's not listed in the patch notes but there is a new local culture (border growth) icon, it looks great.
     
    Last edited: Dec 1, 2020
  7. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Little Rock
  8. brutalz

    brutalz Chieftain

    Joined:
    Dec 12, 2019
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    51
    woooooooooooohooooooooooooooooooooooooooo
     
  9. NikMuazHakim

    NikMuazHakim Warlord

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    Feb 25, 2017
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    Location:
    Malaysia
    Whopeeeee
     
  10. Histomen

    Histomen Chieftain

    Joined:
    Sep 16, 2020
    Messages:
    24
    YAAaaaaay!
    Question on updating versions is simply running the new patcher enough or should I do a clean wipe of my mods folder
     
  11. InkAxis

    InkAxis Prince

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    It worked for me just running the installer, it usually works like that AFAIK.
     
  12. azum4roll

    azum4roll Emperor

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    The installer wipes your mods folder (only the VP components) for you.
     
  13. andersw

    andersw Emperor

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    Feb 11, 2008
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    sweden
    Thanks.
    Reading on changes I assume this mean bribed wars and defensive pact mechanics remain untouched, correct?
     
  14. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
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    More GPs
    Ver. 2
    MoreGP01.png

    507 new Great Persons :

    - 50 Great Musicians
    - 66 Great Artists
    - 34 Great Writers
    - 91 Great Generals
    - 61 Great Admirals
    - 61 Great Merchants
    - 61 Great Engineers
    - 83 Great Scientists

    Let's salute the exceptional contribution of @Hinin, @adan_eslavo, @pineappledan, and @Catan who worked on Great Writers selection and recording quotes.

    Please report typos or strange thinks on GitHub.

    EDIT: Do not use external GP mods anymore.
    EDIT2: More GPs is currently broken! Should be fixed soon. Fixed since (12-1-1)
     
    Last edited: Dec 2, 2020
  15. Recursive

    Recursive Deity

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    Logic for bribed wars between AIs has been improved, they will only accept bribes against their major competitors.
     
  16. Jednooki_John

    Jednooki_John Chieftain

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  17. Mitch.sp

    Mitch.sp Warlord

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    Thanks a lot G and team for this awaited new version!
     
    vyyt likes this.
  18. Recursive

    Recursive Deity

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    vyyt, tu_79 and Nightmare Dusk like this.
  19. Jednooki_John

    Jednooki_John Chieftain

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    cheers, thanks for the question and for all your work!
     
  20. Jednooki_John

    Jednooki_John Chieftain

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    Also, could someone help me understand this one please:
    "Forts now based on border growth, scale border growth via techs"

    How does tile upgrade (fort) relate to the border growth?
     
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