Standard Emperor with Morocco on Communitas 79. Lost (surrender) on Turn 410.
A truly wonderful game by the AI, a testament to the mod teams' work.
I was in the driver's seat for a lot of this game. If you had looked at me at Renaissance, you might have thought I had it in the bag. I was top in score, had nearly every CS as my ally, top techs and culture....I looked like I was cruising for a DV, with an SV as backup. But the AI would have none of that!
Portugal and Denmark started carving up the world as you can see on the minimap, and slowly and steadily their culture and science picked up. They went Order late game (I took Freedom as I was the first to ideology). And the ENTIRE rest of the world went Order!! Suffice it to say I didn't have many friends by the end game. As the game progressed, Portugal and Denmark both used order to eclipse me in science, and now had military forces that were both more numerous and stronger than mine. I already talked about how they took out my southern islands in earlier postings. However, I still had one ace in the hole. While my tech was sluggish, I made a beeline for the key DV techs. I had 4 votes over what I needed for hegemony once UN was in place, and with so many people going order, throwing up the World Ideology (Order) was an easy sell. If I could hold out for 10 turns, I still had my shot at the victory.
But oh AI, you are crafty! With but a handful of turns left, the AI took out not 1, not 2, but 3 of my CS allies! I watched helplessly as my vote total steadily dropped, and now I was 2 short. With 20 turns before I could try again, and the bees now swarming me, I decided to call it.
1) Diplomatically the AI played well to counter. For every sphere I put in for myself, I was countered with an open door on my ally, a counter sphere, or a sanction on me. So it forced me to really play my votes to my priorities.
2) I am seeing what other people seeing, that its now the war AIs that have their time in the sun, and instead of science/culture peacenik runaways, I am generally seeing military dominance over large regions. Its a nice change of pace, and again showcases how much the tactical and strategic AIs have improved. Of course now the question is has it gone too far, and peace civs will need a little buff to compensate? More games are needed to tell, but I can see the possibility.
3) This game once again shows me that you really can't look at your position in the mid game and call a win, the AI really does ramp up hard in the later game if given the chance.
4) I tried something this game, something I haven't done in years. I actually switched my Ideology. I was -44 happiness due to pressure, and decided to give it a shot. Its an interesting trade off going from freedom to order. While I lost 3 turns and 5 tenants, which is significant (5 tenants!), order gives me a lot of immediate benefits. I got:
a) 2 immediate techs
b) A GS (which was about half a tech). Even with the buff from Rationalism, it seems the loss of science from the anarchy really hurts their yields.
c) 5 research labs (I only had 1 in my capital), plus the science bonus there.
d) My corp was resurrected (I had been under sanctions for a time).
e) 44 happiness.
However, I made a big mistake, and didn't take any of the order happiness policies. So even though I gained 44 happiness, I lost way more and actually dropped from 43% to 31% happiness. Doh!
5) I mentioned this in the balance thread, but just to reiterate it again. I think Destroyers need an AA defense tonedown, taking 30 damage on every attack + the threat of an interception is too much. Destroyers are supposed to be a reasonable AA option not a major AA deterrent. I don't mind the interception but I think the base AA defense should go down to 20 or something. Also, the AA gun remains WAY WAY WAY too good. It just shuts down airplay hard, and there is no good counter to it. I think its a bug, but the thing can even intercept you while its embarked! I think its AA range should be dropped from 3 to 2....there is no reason to build triplanes when I have these things around.
6) I still think the gold sink in the Industrial level is a bit too hard, I will commonly be in negative GPT long before I fill up my supply cap, unless I use the key order policies that reduce building maintenance.
7) In general the dealmaking this game was pretty good. I did get a few crazy declare war offers that were way too cheap to consider, but the lux and strategic prices felt reasonable (the strategics were valued around 5-7 GPt early which in a normal game would be way too high, but I was playing with sparse strategics so they were much more valuable).
8) Pioneers upgrade cost has gotten a little better, but its still way cheaper to upgrade a settler than build a pioneer outright. Also interesting, upgrading a pioneer to a colonist is about half the price of a settler to pioneer, that seems strange.
9) Happiness was "ok" this game. I varied around 41-66% most of the game. I generally was under 50% but I never dipped into rebellion.
10) I am noticing a general "erosion" of religion in the late game. As others have noted, sometimes late pressures get quite high, and main religion gets pushed aside for the new comer. What I generally see on these water heavy maps is less conversion and more that the cities have no religion, as no one can get a majority. In some ways that is thematically appropriate, but I know some have complained about religious pressure and I can somewhat understand why.