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New Official Version - December 1st (12-1)

Discussion in 'Community Patch Project' started by Gazebo, Dec 1, 2020.

  1. HungryForFood

    HungryForFood Prince

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    So overall turn times are the same? Are you using 4UC? If so, is it the latest version?

    Oh, and was this on 12-1-3, or the latest Recursive beta?
     
  2. azum4roll

    azum4roll Emperor

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    12-1-3, no 4UC.
     
  3. RedHotTomato

    RedHotTomato Chieftain

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    Anyone had this experience where if you restart the game (Exiting the program and turning back on), the calculation of the damage is totally way off.
    Example: initially, it took me 3 hits to kill an enemy. but after restarting the game, the same unit took 9 to 10 hits to kill. (exact same turn, same unit, everything constant)
    It happened to me quite often, whenever my game crash and i restart it, the whole damage calculation is changed.
     
  4. youngsteve

    youngsteve Prince

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    You didn't select random seed in the setup, which can give different results,
     
  5. lord_slawe

    lord_slawe Chieftain

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    Dunno if it is wide-spread "issue" but the amount of bribed wars late in the game (turn 200 and later) is just overwhelming. I had few games with dif Civ's - Russia, China and once Turkey where I was quite ahead in Tech specifically and in overall score, and I just could not catch a break whatsoever, I was constantly in war and often with ALL other Civ's as one of them was bribing. No matter what diplomacy or tactics I would employ in rare peace time to counter this. And I am playing for Tech win specifically as I am a bit new to VP and tech is my safest strategy to get to some victories before moving to other styles of play. So there was no aggressive war-mongering tactics by my side, tech & culture rush and diplomacy with nearest City States.
     
  6. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    That option doesn't do anything.

    Using the latest patch? It should be more reasonable now.
     
  7. lord_slawe

    lord_slawe Chieftain

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    No, just 12-1-3 version. I'm yet to start a new game with the latest patch and Hotfix updates.
     
  8. youngsteve

    youngsteve Prince

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    That's interesting. What does it do?
     
    JamesNinelives likes this.
  9. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Nothing. Nada. Zero. Zilch. Or so sayeth Gazebo.
     
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  10. youngsteve

    youngsteve Prince

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    How weird. Why is it even in the options.
     
    JamesNinelives likes this.
  11. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Probably difficult to remove vanilla options.
     
    JamesNinelives likes this.
  12. JamesNinelives

    JamesNinelives Emperor

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    I've been trying Civ 6 lately and this is one of the two areas that VP really shines in by comparison. It ain't over until the spaceship launches! The other being military AI (which I expected given how good VP is in that regard).
    Yes, this seems to have been an issue for a little while. Lots of cities with no majority was something I found frustrating/uninteresting about previous versions at least.
    Agreed! Wide or at least medium-wide Morocco can be a lot of fun :).
    I agree. I never really understood the rationale behind it given the hammer cost of a GDR. It makes many of the other late-game units feel poor by comparison, to me.
    Is this intended? I just kind of assumed that the skirmisher doctrine benefit applied to flat desert tiles. If it doesn't, it should!
     
    Last edited: Jan 14, 2021
    James Ryle likes this.
  13. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Correction: I examined the code and it does seem to be used in a handful of places - the random seed is used to determine the random AI choices for city production, policies, techs, beliefs, World Congress voting, event decisions, and City-State elections.
     
  14. azum4roll

    azum4roll Emperor

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    Isn't the vanilla random seed causing desyncs in multi-player? If so it shouldn't be used at all.
     
  15. John.B.C

    John.B.C Prince

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    It must have been mentioned before that the governor is quite awful when it comes to picking the correct tiles eh?

    Here picking 2 food forest instead of 3 food deer.


    EDIT: I'm always checking it and handling this myself so I don't care for myself. But I wonder how the AI is affected by it. Sometimes picking an unimproved grasstile instead of an improved floodplain
     

    Attached Files:

    Last edited: Jan 15, 2021
    SuperNoobCamper likes this.
  16. Akbarthegreat

    Akbarthegreat Angel of Junil

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    Does the 'iron fist' autocracy policy protect me from the world congress resolution that liberates all vassals?

    (Sorry for bumping this thread but I started a game on this version and its been going on a while.)
     
    Recursive likes this.
  17. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Yes.
     
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  18. Harambe117

    Harambe117 Chieftain

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    Screenshot (127).png Screenshot (128).png

    Hm the yield generation for the cities get a little bit funky near the endgame... (This is the December patch)
     
  19. azum4roll

    azum4roll Emperor

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    The game breaks after 2050AD.
     
    SuperNoobCamper likes this.
  20. lijo

    lijo Chieftain

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    How to install only the community patch, civ 4 diplomacy, luxury mod & EUI?
     

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