New Official Version - December 1st (12-1)

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Does anyone else think Colonist and Great General/Great Admiral modern era models come in too early? I mean they change looks in Industrial and it feels veeery out of place.
 
Is the Communitu map changed? I didn't get the recent "blocky" choice in terms of continent shapes.
 
Does anyone else think Colonist and Great General/Great Admiral modern era models come in too early? I mean they change looks in Industrial and it feels veeery out of place.

I've always wondered this as well. For example, rather than Caravans changing from camels to trucks once you enter the Atomic Era, is there a way to trigger the model change when, for example, Combustion is researched? I don't think those sort of visual changes can be linked to technology, only the Era, and if so then the model for ocean transport ships, great admirals, caravans, cargo ships, and settlers could all stand to be adjusted.

Change Model Era (Industrial >> Modern)
  • Great Admiral
  • Great General
  • Ocean Transport
  • Settler/Pioneer/Colonist
Change Model Era (Modern << Atomic)
  • Caravan
  • Cargo Ship
This way not only do we have all of these civilian units changing at the same time (transition into Modern Era), but we don't end up with Generals riding around in Jeeps and modern frigates in the dawn of the Industrial Era and wooden cargo ships and pack-animal caravans not getting better transportation until well past the point where steam ships and combustion engine vehicles exist in the game.
 
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Is there a new equivalent? That was my favorite choice :(

Oh, I just know there were map updates. I don't know the specifics. Not so good at LUA. :)
 
I'm getting a crash when hovering over an enemy city while on war. What would be needed for you to take a look at it? I uploaded the save, load and hover over the city of Ecbatana. I'm using the full installation, a couple of UI mods (Trade Opportunities for VP and Improved City View), plus playing on YnAEMP map (I've played for 300 turns in the same map in the previous version without issues).

EDIT: Some extra info. This happens when having an archer selected and hovering over the city.
 

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I'm getting a crash when hovering over an enemy city while on war. What would be needed for you to take a look at it? I uploaded the save, load and hover over the city of Ecbatana. I'm using the full installation, a couple of UI mods (Trade Opportunities for VP and Improved City View), plus playing on YnAEMP map (I've played for 300 turns in the same map in the previous version without issues).

I also have this problem. Looks like some other people did too, but ilteroi responded so a fix is likely on the way.
https://github.com/LoneGazebo/Community-Patch-DLL/issues/7249
 
Awesome, thanks for letting me know =)
 
same as above went to war with songhai when my archers finally got to the city it would lead to a ctd.
Also im IN LOVE with the spain rework pineappledan! Still feels really strong and but less overpowered as before for sure.
less guilt playing isabella this way lol
 
In regards to my previous post about changing the era art for various units, it looks like it is possible via the linked post:

https://forums.civfanatics.com/threads/where-are-the-unitartinfoeravariation-defined.520220/

Has anyone tried this code?

Code:
UPDATE ArtDefine_UnitInfos
  SET Type = 'ART_DEF_UNIT_CARGO_SHIP_MODERN'
  WHERE Type = 'ART_DEF_UNIT_CARGO_SHIP_POSTMODERN';
UPDATE ArtDefine_UnitInfoMemberInfos
  SET UnitInfoType = 'ART_DEF_UNIT_CARGO_SHIP_MODERN'
  WHERE UnitInfoType = 'ART_DEF_UNIT_CARGO_SHIP_POSTMODERN';
 
game crashed attacking a knight with a bowman. also, is the ai way more aggressive than normal? im getting gang tackled every so often for no apparent reason.
 
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