Discussion in 'Community Patch Project' started by Gazebo, Dec 1, 2020.
Yeah, a pity they are not savegame compatible, I was really enjoying my current game.
oof. thankfully i was only a few turns in.
@Elhoim I'm confused, what is not savegame compatible? Is there a new version of the mod/dll fixing the ranged attack on city bug?
I meant going back to an older version to continue my current game, I'd have to start anew. Or if I start a new game with the old version, I wouldn't be able to upgrade it to the new version once the bug is fixed.
Hotfix for CTD on certain attack types: https://mega.nz/folder/DMsxkDYI#zSpR9CHpmAfWyIvMXaN3pw
That's great news after a long day of doing physical inventory
thanks for the fast updates! does the current version contain the fix for liberation/vassal?
Thanks @Gazebo !
I believe so; if G merged it (which he did in the repository 3 hours ago), then yes it is.
Should also contain fixes for a few edge case glitches (AI getting techs with No Science game option enabled, Production ancient ruins triggering when you have no cities).
Perhaps it's better to create separate topic?
AI's only wanting to pay 1-2gpt on epic for luxuries lmao
Sad to say the latest version (12-1-3) does not include this fix See screenshot of test:
I hope this works, getting random crashes.
Thanks for the quick fix. CTD from missile units seems to be fixed for me.
Not running VP only, so take with a grain of salt: I am missing Worker recommendations though. Settler & Leader (Citadel) recommendations are appearing.
Are you testing? Keep in mind vassalage has to be unlocked via medieval era to work.
Combat with Barbarians doesn't affect military skill rating, actually. Forgot to note that
I just ran a test game and the fix does indeed work, you just need to be in the Medieval Era first.
Although I do notice it's using the wrong text key for the Open Borders indicator...will have to fix. Minor issue, though.
Hm, I was careful to test after having researched Chivalry, and I did get the "Vassalage enabled" notification. Will try another test...
Test nr. 2:
Are you using your own build Recursive, or are you using the 12-1-3 release?
12-1-3 release, fresh install.
I think the problem might have been that I did too many "moves" in the same turn. I used IGE to have a civ declare war on me, capture another civs capital, spawn in units for myself AND liberate the capital all in the same turn. Doing this, my third test yielded the same result:
However, then I let the occupier recapture Warsaw, and waited a turn before I tried to liberate it again, and voila:
So I guess it is fixed after all? Not sure if this debugging is valuable to you.
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