1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

New Official Version - June 19th (6-19)

Discussion in 'Community Patch Project' started by Gazebo, Jun 19, 2020.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    17,869
    Gender:
    Male
    Location:
    Little Rock
    Hello everyone!

    I'm back from the dead! 6-19 is here to kick in your door, eat your free time, and become the new official release!

    :band:

    So, yes. Ahem. Patchnotes? You probably expect a lot, but fear not! Minimal changes since the last beta, mainly cleanup and bugfixes. We're getting ever-so-close to gold!

    Code:
    Patchnotes
    
    General
        AI
            Improvements to tactical AI, specifically operational AI and some cleanup for safe pathing for risky units
            Cleaned up settler AI and some adjustments to 'homeland' AI for civilians
            Improvements to city AI for citizens, build orders
            Slight adjustments to AI policy preferences
            Massive adjustments to diplo AI (see Recursive's thread)
        Bugfix
            Fixed XP issue
            Fixed some missing scaling for gamespeed for certain items, such as handicap and XP for the AI
        Lots of smaller bugfixes and performance improvements
        Cleanup of many github posts and other bugfix requests
            
    Balance
        Buildings   
            Removed defense from Lighthouse, changed Harbor from +5CS to +150HP
            Reduced national wonder requirement for Oxford to 35, Grand Temple to 30
            Great Wall - obsoletes at Gunpowder
        Religion
            Removed lost population from Inqusition
                Inquisition belief - updated text
            Orthodoxy - now 25% further, 15% faster (Was 20, 20)
        Policies
            Statecraft - opener reduced to 1 per 20 (Was 1 per 15)
                Shadow Networks - now 25% of science from CS (was 33%)
        Ideologies
            Party Leadership - now +7 (was +8)
        Promotions
            Buffalo line - doubled % bonuses to 10% per (5%->10%)
        Units
            Carrier now requires Oil
            All civilian units now have a 5 turn purchase cooldown
            Catapult CS increased to 13 (Was 12)
        Corporations
            Twokay- Offices lose flat Distress/Poverty reduction; gain 5% reduction for all needs modifiers (and empire modifier) in all cities per Office. (i.e. Twokay is now a really good 'wide' corporation for those who want to go wide and still grow a lot)
    
    Online as of...now! (3PM CST). Not savegame compatible.

    Link: https://mega.nz/folder/DMsxkDYI#zSpR9CHpmAfWyIvMXaN3pw

    Special thank you to @ilteroi and @Recursive for their many updates to the code during my interim departure.

    Cheers,
    Gazebo
     
  2. danymatrix

    danymatrix Chieftain

    Joined:
    Jun 30, 2012
    Messages:
    69
    oh boy! Great men! Tkz
     
    JamesNinelives likes this.
  3. InkAxis

    InkAxis Warlord

    Joined:
    Feb 24, 2020
    Messages:
    171
    Gender:
    Male
    The Hype has been building for so long and it's finally here!
    Wooooooooooo!

    I like the fixes to 2Kay and Inquistors.

    Also, what were the civilian units that didn't have a 5 turn purchase cool down?
    The closest I can think of is missionaries, I usually buy massive stacks of those, but those aren't considered civilian, right?
     
    JamesNinelives likes this.
  4. Recursive

    Recursive Emperor

    Joined:
    Dec 19, 2017
    Messages:
    1,580
    Gender:
    Male
    I'm very happy about the release! Now to get to work...I have even more diplomacy to fix! :)

    I'll post a combined changelog of the adjustments in this version in the Diplomacy AI Development thread later today. I'll also post the latest version of the approach calculation, as I'm sure some people are curious about this.

    I like these balance changes a lot and look forward to trying them out, particularly TwoKay and inquisitors. Also glad the XP and difficulty bonuses are fixed; now Epic and Marathon speeds should be appropriately more challenging to play, and war won't be a cakewalk either.

    Glad to see you RECALLED TO LIFE, @Gazebo!

    Code:
    UPDATE Units SET PurchaseCooldown = 5 WHERE Type = 'UNIT_CARGO_SHIP';
    UPDATE Units SET PurchaseCooldown = 5 WHERE Type = 'UNIT_WORKER';
    UPDATE Units SET PurchaseCooldown = 5 WHERE Type = 'UNIT_SETTLER';
    UPDATE Units SET PurchaseCooldown = 5 WHERE Type = 'UNIT_PIONEER';
    UPDATE Units SET PurchaseCooldown = 5 WHERE Type = 'UNIT_COLONIST';
    UPDATE Units SET PurchaseCooldown = 5 WHERE Type = 'UNIT_WORKBOAT';
    UPDATE Units SET PurchaseCooldown = 5 WHERE Type = 'UNIT_CARAVAN';
    
     
  5. kawyua

    kawyua Warlord

    Joined:
    Jun 22, 2015
    Messages:
    220
    will i still get my ass whipped if i try the game in quick speed? i like playing in quick, but i have to lower the difficulty by a lot to stand a chance. not sure what the changes to the scalers are
     
  6. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    7,044
    Location:
    Malaga (Spain)
    I could cry of joy, but I would play instead.
     
    SuperNoobCamper and akasha27 like this.
  7. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    6,517
    My usual notes below

    If I were to pick the one thing I was surprised was untouched...is tributing. There seems to be a decent consensus that Tribute values need some adjustment.
     
  8. Cokolwiek

    Cokolwiek Prince

    Joined:
    Dec 17, 2019
    Messages:
    504
    Gender:
    Male
    I can't lock the tiles in the city screen with this beta. Is that intended?
     
  9. Guynemer

    Guynemer King

    Joined:
    Feb 20, 2002
    Messages:
    652
    Welcome back, G! Glad to see you, and this.
     
    JamesNinelives likes this.
  10. Mitch.sp

    Mitch.sp Warlord

    Joined:
    Jan 29, 2015
    Messages:
    236
    Same here
     
  11. looorg

    looorg Warlord

    Joined:
    Dec 22, 2010
    Messages:
    171
    Does that mean you cant build settlers back to back now? Is there a five turn cd before starting on the next one? Or is it just for purchase in which case this will mostly be about workers/workboats/tradeunits/missionaries and inquisitors. Since pioneers, settlers and colonists can't be purchased anyway. It could really slow down the first 100-150 turns (on epic), also making the Pyramids even more valuable and the free settler from policies even more valuable.

    Is it empire wide or can you spread it out (say buy a worker in five different cities), in which case this only really matters at the start. Or will it be like the great people purchases etc. with an empire wide cd.

    Asking since i'm still in the middle of a game and can't upgrade due to save game compability issues.
     
  12. Recursive

    Recursive Emperor

    Joined:
    Dec 19, 2017
    Messages:
    1,580
    Gender:
    Male
    It applies to Gold purchases, not Production - and locally, not globally.
     
    JamesNinelives, vyyt and Bromar1 like this.
  13. Dolen2

    Dolen2 Chieftain

    Joined:
    Sep 10, 2019
    Messages:
    48
    Gender:
    Male
    It's been so long but finally it's here!
    Congrats!
     
    JamesNinelives likes this.
  14. CyberPhy

    CyberPhy Chieftain

    Joined:
    May 24, 2019
    Messages:
    30
    Gender:
    Male
    thanks for another amazing update :)
     
    JamesNinelives likes this.
  15. tranx

    tranx Civilized

    Joined:
    Sep 29, 2007
    Messages:
    256
    Location:
    Qingdao (China)
    Thank you, Sir! :worship:

    (the day of my wedding anniversary, too. My wife will be thrilled :lol:)
     
    Vhozite, Erikose, burleigh and 3 others like this.
  16. tothePAIN

    tothePAIN Prince

    Joined:
    Dec 31, 2018
    Messages:
    480
    Gender:
    Male
    Yay!

    I think we will need to talk about naval warfare still on this patch. The last patch, holding cities was manageable, if difficult. Ironclads may be an issue again.

    Did the promotion Tree for ranged units/ siege units get fixed?
     
    Last edited: Jun 19, 2020
  17. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    17,869
    Gender:
    Male
    Location:
    Little Rock
    Oh duh I forgot to mention that I increased the based tribute value to 50, from 40.
     
  18. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    17,869
    Gender:
    Male
    Location:
    Little Rock
    I didn’t touch city locking.
     
  19. Animorganimate

    Animorganimate Chieftain

    Joined:
    Apr 15, 2008
    Messages:
    29
    My city locking is working. I'm not using any other mods, just the Vox Populi with EUI installer.
     
    JamesNinelives and InkAxis like this.
  20. Cokolwiek

    Cokolwiek Prince

    Joined:
    Dec 17, 2019
    Messages:
    504
    Gender:
    Male
    Same here, but it doesn't.
     

Share This Page