One thing I've noted in this (and recent, for the past year or maybe more) versions is that the AI isn't particularly aggressive, especially early-game. If I play a conservative game and don't forward settle and piss of the AI, they won't attack me at all until the "stop the human from winning" mechanic kicks in. I played a few games recently without Vox Populi, with the base-game AI, and I was reminded (painfully) of how your neighbor will almost always attack you with swordsmen and composites. This used to be a thing in Vox, too - I remember well how painful the overwhelming, early invasions was, and I began having to build a strong military force. But that's not a thing anymore. Why is that? Even with a warmongering Civ neighboring you, most of the time there will be no war unless you set them off, but there used to be, and imo it was better.
Now that you say it, as I think about my current games I will echo this. I almost build 0 military until Chivalry nowadays and rarely get called out by a war declaration for it.
Could be a confirmation bias at its best, but I was thinking the same thing with the few recent versions this year. I think I still had these early rushed last year.
I just posted this in the broken things thread after seeing @Snipergw post, and now I come here and see I am not the only one reminded by it of being unchallenged military. AIs passivity is taking out large part of a VP challenge.
I hadn't seen much feedback indicating the AI was passive in the early game, I was under the impression the problems were in Renaissance when Defensive Pacts come online.
I'll adjust AI early game aggression (and aggression in general) as part of my rework.