New Official Version - June 19th (6-19)

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Here's the Happiness situation of my last 2 games. In the Persia game, I was never able to get past 50% starting in Industrial Era. I stopped in Atomic Era. For the most part I was just behind Spain and Germany, however they failed to capitalize on their advantages and I was able to take their Capitals upon researching Ballistics.

I played the Egypt game over 2 weeks ago. So I remember less from it. Happiness was less of an issue. I recall that French Musketeers were close to capturing one of my Cities, until I researched Metallurgy. My units were not able to stand up to them at all, Crossbowmen, Tercios and Knights. I was ahead all game and building almost all the Wonders. At the end, no AI liked me. Fine for me, I can just take their Capitals :king:.

Spoiler Emperor, Standard, Persia game on a slightly modified Great Plains Plus (made the map a bit larger and added world wrap), 21 Cities, went Authority, Artistry, Imperialism, and Autocracy :
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Spoiler King, Standard, Egypt game on Hellblazers map script (Pangaea) , went Progress, Artistry, Industry, and Order. :
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Spoiler Captured Berling with Syncretism putting in work :

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Standard Emperor Communitas_79. Defeat (Gave up) on Turn 302.

So I tried a strat I hadn't done in a very long time. I wanted to try a wide religion CV with Byzantium. The basic idea, go Way of Pilgrim + Stupas + Sacred Sites + other religious buildings...generate lots of tourism through base yields even though I am playing "wide". Then use shared religion to get a big multiplier with the Fealty multiplier.

The quick jist. I took out France early in the game and befriended my other neighbor Poland. I wound up having 2 pretty strong cultural players on other continents, Egypt and Ottoman. Ultimately Egypt is going the traditional CV style, Tradition + Artistry + Wonders. By turn 300, Egypt is starting to rocket ahead, and actually is generating more base Tourism than I have. My attempts at religious conversion have failed hard, and I've been sanctioned for a long time so money is too tight to equip a proper fighting force to go hit Egypt. Ultimately I can see the writing on the wall, I don't have the Tourism to CV him, can't beat him in science, and don't have the military to take him on. Time to throw in the towel.

My notes:

1) So the important thing to remember about Tourism and CV, is that for the most part Tourism is a non-snowball yield. Its not like culture where getting it early is better than getting it late. Yes Tourism early can give you some benefits, but compared to techs or policies, its not much. Therefore, its all about raw yield. What can ultimately get me the big tourism I need for my CV. This is important because late game Great Works give a LOT of tourism. With hotels + stadiums + museum + broadcast tower + creative expression (freedom), a base Great Work generates 12 Tourism (3 base + 1 museum + 2 BT + 2 creative expression + 50% GW multiplier). And that's not factoring in theming bonuses. This means that anything that is not focused on lots of great works (aka tradition + specialist play) has a lot of ground to cover to keep up. Of course, this gets even stronger one era after, but at the same time I don't have as many turns to take full advantage at that point either.

2) The Stupas gave me a very solid early tourism advantage. This was mainly felt with Poland (my neighbor). I converted him to my religion and kept him there the whole game, that plus the stupas gave me a strong influence with them. This helped my early TRs get more science and gold than normal. That said... its still very indirect. Ultimately I would rather have synagogues, churches or mosques giving me raw yields than indirect bonuses through TRs. While stupas help CV, considering how niche they are, I don't think they do enough personally. I wish they also had some more general yield just to give them something to do other than giving you a yield that doesn't do much the majority of the game.

3) My problem with the shared religion bonus is I generally find the big Civs in the game have their own religion, they are big enough to have good faith, and they want to keep their own religion. I managed to convert Egypt's entire continent to my religion twice....but it never held more than 10 turns. He would simply inquisitor + missionary them back in order, and my fealty finisher was doing nada. Further, he had some good religious buildings set up, so I'm doing 800 conversion, even with 3 spread 1250 pressure missionaries.

In the long run, I really don't think the Fealty tourism finisher does anything really to the civs I actually care about. I think even with this run-through I would have preferred artistry to fealty.

4) I've seen comments lately about how sanctions "isn't very strong". I do not understand that mentality at all. Yes if you have a vassal you can negate the effects somewhat, but not having lux trading drops your unhappiness and weakens WLTKD, you can't open borders with anyone, can't really start friendships, and your gold still suffers. Sanctions don't kill you, but they absolutely hurt.

5) Once again getting a world religion is laughably difficult. Even with 3 civs converted to my religion, no one voted for my world religion. Really looking forward to some adjustments on that one.

6) @Gazebo, question for you. So unlike other yields, Tourism's city penalty is dealt to the raw yield....instead of adjusting the bucket like with science and culture. So check my math on this.

Lets say I have 10 tourism RAW. I get a 50% penalty from city numbers. I also have a +50% tourism bonus because of my hotel + stadium. What is my tourism bonus with spain:

a) (Multiplicative) 10 * . 5 = 5. 5 * 1.5 = 7.5
b) (Additive) 10 * (.5 + .5) = 10 *1 = 10


7) Pilgrim held its own pretty well imo. Its Tourism bonus is "ok", but its actually a decent culture spreader late game. So I was sending 10 missionaries against Egypt late game. They weren't really converted much against that massive religion wall of theirs, but it generated respectable culture. I'm curious how it holds up to the other spreads overall, its very weak early game, but actually has longevity.

8) I think sacred sites is pretty garbage. I would rather take to the Glory of God and pick up musician buying, I think I would have ultimately gotten a good bit more tourism focused where I needed it.

I just played a game with this same strategy and I pretty much agree with your assessment. How many cities did you have, though? In my game I think I was right around 10 or so which isn't really ideal. 10ish cities maxes out the 75% tourism penalty so going REALLY wide probably would have helped my game more. Probably still wouldn't have helped, though- the amount of tourism from Pilgrim+Sacred Sites (and in my game, Prophecy holy sites) just can't compare to tall civs that have more great works and wonders.
 
I just played a game with this same strategy and I pretty much agree with your assessment. How many cities did you have, though? In my game I think I was right around 10 or so which isn't really ideal. 10ish cities maxes out the 75% tourism penalty so going REALLY wide probably would have helped my game more. Probably still wouldn't have helped, though- the amount of tourism from Pilgrim+Sacred Sites (and in my game, Prophecy holy sites) just can't compare to tall civs that have more great works and wonders.

Oh yes I forgot I also had prophecy. I think I had about 9 cities + 3 puppets.
 
Defending my religion is annoying on deity at least. As soon as I use an inquisitor to turn the city back to my religion, missionaries make it so that it doesn't have a religion. Feels bad.
 
One thing I've found that can really alleviate unhappiness in secondary cities at the end of the game is to work a process. Obviously you can't do this if there are things you need to build but down the home stretch, working the science process can basically eliminate illiteracy in a city while helping you to get those last precious techs a wee bit sooner. I did this in a game where I was being DoW'd while in a space race and had secondary cities dragging me down happiness wise and it kept me safely above partisan/revolt levels for long enough to win.

If you check my end-game screenshot you will see I'm working processess in all of my cities as I launch the last spaceship part XD.

In the Persia game, I was never able to get past 50% starting in Industrial Era. I stopped in Atomic Era. For the most part I was just behind Spain and Germany, however they failed to capitalize on their advantages and I was able to take their Capitals upon researching Ballistics.

Do you mind if I ask: why are you working many specialists in your capital when your empire is unhappy? Did it not matter at that point?
 
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Is it just me (or my combination of mods) or are air units just disappearing in this version? I had 2 triplanes in a city then 2-3 turns later they're gone, I even tested it again, built a few more planes then moved them to a different city and they're gone again. No wars nothing.
 
Is it just me (or my combination of mods) or are air units just disappearing in this version? I had 2 triplanes in a city then 2-3 turns later they're gone, I even tested it again, built a few more planes then moved them to a different city and they're gone again. No wars nothing.
Nope, it's in a base VP mod. It's fixed, but not released yet.
 
Do you mind if I ask: why are you working many specialists in your capital when your empire is unhappy? Did it not matter at that point?

I'm speculating that they are so close to a great writer that it makes sense to complete it. In for a penny in for a pound.
 
Standard Emperor Communitas_79. Victory (SV) On Turn 397.

Spoiler :
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So I gave Byzantium another try, this time with a more "traditional" Tradition + Artistry CV play. I still used pilgrim but I dropped the Stupas and Sacred Sites.

So ultimately this seemed like an ideal CV game. The two big cultural players were Korea and Netherlands, both North of my lands and on the same continent. The Dutch and I were strong friends throughout the game, so I had no issue getting open borders and trade route tourism most of the time. Korea I knew I was going to have to take out (I have resigned myself that Korea pretty much always has to be taken out in any game I see him, he just science snowballs way too hard late game).

So my goal was to tourism focus hard on Netherlands with my TRs and Musicians (even got shared religion on occasion, though I could never make it last), while conquering Korea to take away its culture. The plan worked well, I also managed to steal a lot of great works this game, so had a very strong tourism output late game.

It just...wasn't enough. I got travel ban passed on me, and only managed to break it after 5 attempts. While I was gaining ground, ultimately a had a lot of opponents who still weren't budging, mainly due to alternate ideologies and the lack of open border willingness. Below is a snapshot of how tourism picture as I'm moving into the very late game.

Spoiler :

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For context, my late game musicians are doing 40k-50k tourism a hit, and 3 of them didn't push over the Iroquois noted above, so clearly I had a lot of work still left to do.

With my science progress moving faster, I shifted into SV and pretty much cruised into the win. Ultimately, even though I felt much more comfortable handling the culture runaways in this game, I still couldn't make a "relatively peaceful" CV work. Maybe that means you need a more tourism focused civ for Emperor CVs nowadays. Or maybe I just have to be dominant in the WC to not get the travel ban hammer (I had the most votes and put everything I could against travel ban, but the world kept uniting against me on that one).

So while I won the game, I am still scratching my head on how to make CV work without simply turning it into a defacto domination game where I just kill all the civs whose culture actually matters. A few notes:

1) I continue to like WotPilgrim, at least mechanically. Its nice to have a spreader that's more late game focused.

2) I'm finding that AIs don't build inquisitors preemptively at all anymore. They still build them to take out a big spread, but they won't station them to slow down spreading. I also think the new religion order is much more fluid than before. I still see missionaries flying into the late game and a few cities switch hands here and there. Ultimately I think this is a hinderance to the AI more than a help, those 1 city conversions really don't do anything in the late game, and the faith would be better spent on a GP. Pilgrim to me is the exception, as even if I missionary bam a city 10 times and don't convert it, I am still getting good yields for my trouble.

3) The new stealth bomber is working well for me. With the evasion promotion, my bombers take so little interception damage that I never worry about it, but the interception is stopping my attacks, so I feel interception is still very useful.

4) GDRs are fun late game units, but are not "unstoppable". They are strong hammers in the late game that can rip through weaker units, but will get outdone by hordes of cheaper units. I find they are much stronger defensive units overall than offensive ones.
 
Standard Emperor Communitas_79. Victory (SV) On Turn 397.



So I gave Byzantium another try, this time with a more "traditional" Tradition + Artistry CV play. I still used pilgrim but I dropped the Stupas and Sacred Sites.

It’s a shame, I enjoyed that cheese for an early tourism victory but I don’t think it works with the CEP now a requirement since they give you a massive burst or tourism during the medieval/renaissance to push you over the top but it doesn’t scale as well as culture gain does so ultimately you’re getting a bunch of suitcases with no other yields to help you snowball, culture or science would have just been strictly better to give you tech leads for wonders and policies.

I’ll also add that I had trouble in a recent game as Brazil on the last patch winning CV, due to pissing off most of the world with hogging wonders and some light warmongering I couldn’t get any open borders with people, so taking out the culture leader was not possible with differing ideologies and frequent dow’s to shut off trade routes. I ended up filling out the tech tree but forced the CV anyway for funsies.

Honestly ideological pressure is a slap on the wrist now. If you have pressure over someone through tourism and a WC vote for your ideology you should be able to easily flip all but the tallest empires, which the rival certainly was not. Going CV needs a way to defend itsself; science has better armies, diplo has power with manipulating the rules of the game, and CV should have the ability to force friends, cripple ideological rivals by forcing them to abandon their policy tree and mop up with the bonus modifiers. I just don’t see it anymore though. That payoff of flipping your rival to your idelogy was savory.
 
So it seems that going to war and having differing Ideologies are very good deterrents for stopping CV. Travel Ban helps as well. Are these methods too oppressive for CV?

I wonder if there would be a way to have Tourism give a Player more Diplomatic Votes, so they have a say in preventing Travel Bans. Would such a concept be interesting in rewarding Tourism play?
 
So it seems that going to war and having differing Ideologies are very good deterrents for stopping CV. Travel Ban helps as well. Are these methods too oppressive for CV?

I wonder if there would be a way to have Tourism give a Player more Diplomatic Votes, so they have a say in preventing Travel Bans. Would such a concept be interesting in rewarding Tourism play?

Travel Ban and the one that slows down science victory (space flight regulations?) always pass in my games and are impossible to get repealed. I like that there are diplomatic weapons against the other victory types but I don’t like how inevitable they feel.

It’s pretty understandable too, since the only civs who would oppose those proposals are probably the leaders of the pack for that victory condition.
 
How has the diplo AI been performing in terms of the wonder spammer penalty? I haven't heard any complaints about it in a long while, I'm wondering if that means things are OK - so I'm asking. :)
 
How has the diplo AI been performing in terms of the wonder spammer penalty? I haven't heard any complaints about it in a long while, I'm wondering if that means things are OK - so I'm asking. :)

Do you mean....are AIs spamming wonders less often....or more on how neighbors treat AIs that spam wonders?
 
So I decided to start another CV game, this time with my old trusty Arabia. While Arabia doesn't have as direct tourism focus as say Brazil, its pretty much my gold standard for Peaceful CV play.

Funny enough, the Netherlands is once again my cultural rival, however, are relationship is not going as smoothly. I thought it worth mentioning a few points to contrast my last play from this one. Because the Netherlands is this time on a far separate continents, things are a bit trickier.

Spoiler :

upload_2020-7-10_16-48-23.png



1) I wasn't able to convert him to my religion. Its very hard to convert another continent in general, and this game all the religions were based founded in the east. This actually made converting the western lands very easy (surprisingly so) but as consequence, the civs I actually care about about are very hard to affect religiously. The religious difference both hurt my Tourism mod, but also gives us a strong diplomatic penalty.

2) I chose Freedom as this tall style expects, and the Netherlands followed with Order. I cannot recall ever seeing one of the leading civs follow another leader's ideology, its simply not done. And even if I wanted to I have no means to convert my ideology unless my people are discontent. If I were to pick one lever to pull, it would be this one. If a player wants to change their ideology (and suffer the big penalties associated with that switch), I think that should be an option. Otherwise, I now suffer a further tourism and diplomatic penalty, with no control from my side to address it.

3) Because of this the Netherlands has been steadily souring on me (he just denounced me in fact). Though I have given him fair trades, voting with him in WC blocks, and tried not to ally with any important CS (I've been focusing almost entirely on friendships and avoiding allies)... ultimately I can't get enough positive mods for him to like me. I am about to see an archeologist to give him a landmark, and hopefully he will denounce someone that I can jump on. Otherwise, I feel confident I will soon lose my open doors with him (another tourism bonus gone). I would also expect war in the future (he has declared once already), to take out the TRs I have made with him.

We will see if a CV is still in the cards as I move forward with this play, I still have hope to make it work. I think its ultimately going to come down to a hoard of musicians to seal the deal if I can muster it.


Ultimately I wish I had a few more diplomatic options to maintain good relations, even if its as drastic as converting ideology.
 
How has the diplo AI been performing in terms of the wonder spammer penalty? I haven't heard any complaints about it in a long while, I'm wondering if that means things are OK - so I'm asking. :)

They sure hate you for it. Only 1 AI did not regularly denounce me in my last Egypt game.

On Netherlands going Order in Stalker0's game:
I get the feeling that the AI will go out of their way to avoid a CV focused Player's Ideology.
 
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