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New Official Version - June 19th (6-19)

Discussion in 'Community Patch Project' started by Gazebo, Jun 19, 2020.

  1. inzlinger

    inzlinger Chieftain

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    My guess is, that it's epic speed with the new 1.5 Factor for the AI bonuses. This is huge and it feel like one step higher in difficulty. My expirience is the same: Playing progress on emperor and epic speed with a non religiuos nation makes it near impossible to get a religion anymore without a lot of luck. Fighting unhappiness is very hard. Progress needs a buff anyway.

    Btw: Could anyone explain how the a/b/c bonuses work and where you can find the 1.5/3 factors for the gamespeed?
     
    Carloshooter, JamesNinelives and vyyt like this.
  2. CppMaster

    CppMaster Emperor

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    Oh, ok, that explains a lot.
    Guys, if you post a balance problem that you had on non-standard settings, include these settings. It seems that this problem occurs on slower speed, not standard speed, so it's a matter of adjusting speed settings, not general balance.
     
  3. Ziad

    Ziad Emperor

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    Marathon has 2x yield rather than 3x yield (it was changed a while back) as it made instant yields too powerful.

    Just in case you want to tune something
     
  4. Rekk

    Rekk Emperor

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    A big thing about tourism right now is that only the final value matters. Early tourism yields are so low that they may let you get exotic/familiar earlier, but influence bonuses don't help with a tourism victory. Because tourism yields are so high later in the game, a few turns of late tourism can easily overtake the culture produced by opposing civs in their early turns, so there really isn't a huge point of early tourism unless you're chasing after early exotic/familiar bonuses.

    ie. 1 turn of late tourism is equivalent to an era of early tourism.

    Throwing out something wild here, but what if the influence levels gave you an increasingly positive tourism modifier, so that's it's in your best interest to gain influence levels as early as possible?
     
    Last edited: Jul 15, 2020
    Carloshooter, Maxxim69, a3kov and 6 others like this.
  5. CppMaster

    CppMaster Emperor

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    I like your idea. It'd need to be tweaked, though, which could take several patches.
     
    DeAnno and usadefcon1 like this.
  6. Neo Nguyen

    Neo Nguyen Chieftain

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    My camps have 1f but Pantheon say +1f if forest umimproved , is this a bug?
     

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  7. Vuffster

    Vuffster Chieftain

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    That could be handy, though you can still run into the problem of not meeting the strongest culture civ till mid-game, so it might not have much effect in the end.

    If we wanted to avoid needing to rebalance tourism numbers, I've often thought that it'd be neat and thematically appopriate if influence levels gave positive diplomatic modifiers. To keep the AI from being too passive as a result, maybe it should only be for Exotic and Familiar levels, if we wanted to say that Popular should make the AI see you as a threat.
     
  8. tu_79

    tu_79 Deity

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    The bonus goes to the city, not the tile.
     
  9. Patee

    Patee Chieftain

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    Any chance for at least a patch to fix plane bug?

    It is quite game breaking in later eras..
     
  10. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    AI plays to win - and such a system is internally inconsistent anyway.
     
  11. Rekk

    Rekk Emperor

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    The AI acts like the player. We aren't super enthused when someone goes up an influence level with us since we gain no benefit and they gain one over us, so neither should the AI.

    That's not to say that we couldn't make a change where the civilization we have influence over gets some benefit from it as well...
     
  12. JamesNinelives

    JamesNinelives Emperor

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    You really can though. I've done it more than once. It's easier with those wonders, but they aren't essential in the way that CN tower seems to be for CV (based on what people are saying).
    Yeah. I've gone down a difficulty myself playing on Epic speed. I did manage one win on my old settings but only after many failures.
     
    Last edited: Jul 16, 2020
  13. Stalker0

    Stalker0 Baller Magnus

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    I've definitely done it without CERN. Heck sometimes my science is fast enough at that point that I will finish the techs before I finish CERN. Also at that point generally hammers are my limiting factor for the SV, not tech.

    I don't think Hubble is necessary for SV, though it does help a really good amount, and I could hear arguments that its also a bit too much for what it does.
     
  14. JamesNinelives

    JamesNinelives Emperor

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    Tbh I think late-game in general is not quite as balanced as the rest of the game. I guess it makes sense because it's much easier to get feedback on early- and mid-game.
     
  15. CrazyG

    CrazyG Deity

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    On old patches I finished the spaceship before Hubble finished, and I still skip CERN sometimes. I get limited by gold or hammers.

    Hubble probably does a touch too much though. The late game often feels a bit blurry to me, with free great scientists just appearing left and right.
     
  16. Stalker0

    Stalker0 Baller Magnus

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    Even without hubble I do seem to get a ridiculous amount of GS late game, and just blitz through techs. If hubble only gave 1 GS it would still be really good. The free SS factory is solid, but the extra +25% to parts in your capital can actually be the most powerful bonus for late game SV.
     
    JamesNinelives and CrazyG like this.
  17. azum4roll

    azum4roll Emperor

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    I think both Hubble and CERN come too late - by the time you finish one of them you already have the techs for spaceship parts. Only truly useful when you go super wide and can build 4-5 spaceship parts at the same time, I guess.
     
    Erikose and a3kov like this.
  18. JamesNinelives

    JamesNinelives Emperor

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    I always build 3 pieces at once. Just faster than building everything in my capital. Maybe that's a quirk of playing on a slower game speed though.
     
    Erikose likes this.
  19. 2506

    2506 Warlord

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    Only if you tech in that direction. I always go for Hubble first, then make a decision on CERN vs SS parts next.
     
    JamesNinelives likes this.
  20. crdvis16

    crdvis16 Emperor

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    I often don't satisfy the policy requirements for hubble/cern when going for science victory, but have often won anyway.
     

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