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New Official Version - June 19th (6-19)

Discussion in 'Community Patch Project' started by Gazebo, Jun 19, 2020.

  1. andersw

    andersw Emperor

    Joined:
    Feb 11, 2008
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    Location:
    sweden
    (While waiting for more CTD patches), How do EPIC speed players experience the ABC change/correction, have you had to go down a difficulty level or are you able to keep up?
     
    vyyt likes this.
  2. James Ryle

    James Ryle Chieftain

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    Feb 17, 2018
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    Male
    Location:
    La Herradura, Spain
    Well Mr Recursive if you did that then I'd add you to my Christmas card list! ;) Do you mean it's easy for me to do it? In which case if you could tell me where the code is situated I'll sort it tonight. Personally this would be a great quality of life change to the UI.
     
    Last edited: Jul 29, 2020
    JamesNinelives and Hinin like this.
  3. Revolutionist_8

    Revolutionist_8 Prince

    Joined:
    Jan 30, 2016
    Messages:
    456
    Location:
    Hungary, Earth, M.W. Galaxy
    I didn't go down on difficulty, but the AI is definitely stronger. Not an extreme amount, but it's noticeable. It was a good change for sure.
     
    vyyt likes this.
  4. skodkim

    skodkim Deity

    Joined:
    Jan 16, 2004
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    2,275
    Location:
    Denmark
    ABC change/correction?

    \Skodkim
     
  5. Necamijat

    Necamijat Warlord

    Joined:
    Sep 2, 2014
    Messages:
    117
    A/B/C bonuses didn't scale with gamespeed, but they fixed that in June patch.
     
  6. skodkim

    skodkim Deity

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    Jan 16, 2004
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    2,275
    Location:
    Denmark
    Sorry but what is ABC bonuses? Been away from civ 5 for a could of years and I'm trying to catch up with all the changes (and abbreviations).

    \Skodkim
     
  7. Recursive

    Recursive Emperor

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    Vanilla code is rarely so sophisticated. IIRC all vanilla does is reduce the penalty in earlier eras and scale it based on population, with a bump for the capital.

    It requires a DLL change and a database change. Not a difficult one, though - so I opened a request on Github to have that changed.

    This refers to the periodic yield bonuses that VP AI players get when playing on difficulties above Settler. See AI and Difficulty.
     
  8. Deljade

    Deljade Warlord

    Joined:
    Jun 24, 2019
    Messages:
    292
    I actually happened to go up in difficulty this patch. Games are definitely hard and most importantly, founding a religion is impossible usually. I think the AI shrine lead is way too strong on epic. It would be nice to make the bonus weaker at the point when religion is most sensitive or make them not affect religion somehow the player is at a point where buying shrine first in all cities (extremelly bad for culture) as well as rushing cities and a bit of luck still fails to yield last religion without a faith civ, even against generic civs. I also saw a hardcore runaway for the first time in a while in my game. I might go down on Emperor again in hopes that it'll be more balanced this time (it was easy to get very dominant before)
     
    JamesNinelives likes this.
  9. stii

    stii Prince

    Joined:
    Oct 3, 2010
    Messages:
    545
    Interesting do people people agree epic speed makes the game harder in general? Does this apply to war as well?

    In the base game quick was harder than normal, so I'd assume epic was easier.
     
  10. CppMaster

    CppMaster Emperor

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    Feb 13, 2018
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    Maybe it's easier on war and harder on yields
     
  11. Ziad

    Ziad Emperor

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    Nov 11, 2013
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    1,883
    Location:
    Lebanon
    Well I haven't played Marathon yet since the last patch was out and now I'm scared to see the yield situation :lol:
     
  12. andersw

    andersw Emperor

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    Feb 11, 2008
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    sweden
    Yes epic was easier because non scaling ABCs but also because conquest is easier on slower speeds.
     
    vyyt likes this.
  13. SuperNoobCamper

    SuperNoobCamper Prince

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    Aug 27, 2017
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    Location:
    Egypt
    I used to win Immortal like half of the time and almost always winning Emperor but after this change i cannot make it out of the late classical/early medieval solely because of huge unhappiness issue *might be related to inflated yields on AI side?* That i had to step down to king.
    King is kinda boring, the AI just loses horribly ..... I don't mind the difficulty of emperor but happiness is unmanageable for me.
     
  14. arthurF

    arthurF Warlord

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    May 31, 2017
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    SuperNoobCamper: what are your usual start strategies ? what policies do you take and how many cities do you try to found? The new speed-based AI bonuses definitely have a huge impact, but for me it has mostly been that I get too far behind in tech and culture that it is unwinnable (or seems to be unwinnnable). I have been adjusting the bonuses downward to see what i can live with.
     
  15. BiteInTheMark

    BiteInTheMark Emperor

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    Iam wondering, if its only me, cause I see no github report, even its very obvios.
    God of commerce pantheon didnt give +faith and gold for active trade routes, only for city connections. (played with venice)
     
  16. Rhys DeAnno

    Rhys DeAnno Prince

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    I find that Libraries are semi-secretly the best happiness building in Classical, so focusing those may help. They reduce illiteracy by 1, then they let you put in the scientist with no urbanization penalty, and the scientist may reduce illiteracy again even. Also the extra flat science in each city from them helps wide not fall behind in techs.
     
    Erikose and Pill like this.
  17. ICanHasName?

    ICanHasName? Warlord

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    Feb 24, 2009
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    271
    I find I have to build in some buffer happiness around classical, medieval, era. I suspect at this point on high difficulties the AI is pulling ahead in tech and buildings so your unhappiness will grow even if the pop isn't.

    Shut off specialists in cities that dont have free specialist slots.

    Lock in trades with the AI as soon as they get a resource and renew them as soon as they expire. You can often buy a resource they only have one of at a semi reasonable price.

    Lock growth on cities with mediocre tiles.

    Envoys are expensive but could potentially keep you allied with a Mercantile city state.

    Build cities so as to grab resources, be greedy, buy resource tiles to prevent the AI from getting them.
     
  18. Deljade

    Deljade Warlord

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    I could have sworn it gave the faith for me?
     
  19. SuperNoobCamper

    SuperNoobCamper Prince

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    I generally go progress if there is enough space to expand to 5~6 cities or more otherwise i go tradition.
    For medieval era trees i go with either statecraft or fealty depending on how much infrastructure my cities need.
    For the record my last Emperor game as poland that i abandoned because of the happiness issue i had my 12 citizens capital unhappy with 4 unhappiness from poverty alone despite generating 50 GPT having 3 trade routes originating from it, a market, an aqueduct, a cathedral, God of open sky with 3 pastures and 2 tobbaco tiles yet it needed 45 more gold to get rid of unhappiness from poverty alone .... Needless to say the rest of my satellite cities were not in a better shape.

    I don't mind falling behind in science and that's not my issue, my main issue is despite building almost every single building that reduces unhappiness/needs my empire cannot get above 50% happiness starting in the medieval era.
     
    phantomaxl1207 likes this.
  20. CrazyG

    CrazyG Deity

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    Oct 14, 2016
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    Location:
    Beijing
    Share a picture if you can. How is your science compared to other civs?
     

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