You aren't considered to have won this war if you accept the offer. I guess there's no reason for the AI to ever accept this kind of offer, since they don't get the ABC bonus this way.Not sure how new this is, but I love it. Seeing a friend of an empire I'm conquering plead for mercy is fantastic immersion. They need to plead with a little more gold though.
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They seem to be able to start digging (and thus block your own) on the same turn they disembark, in my experience. I've also had them disembark AND cancel my worker's road building attempt (I was doing that to block the dig action until my own archeologist arrived).Anyone seen AI archeologist be able to cancel human player's digging? This is the second time this happened to me, the first one being an AI that declared war on me on that turn so I thought it's some obscure mechanic. But I am not at war with the AI in question now. Should I report this on github? Of course I'll open the Editor to smite the cheating Aztec archeologist...
I guess you can waltz in with not just units but also archeologists and ninja-dig when you're at war, I actually havent tried.
If you have open borders you can (with a diplo penalty) dig in eachothers territory.
End that agreement peacefully and the archeologist should be kicked out.
Not sure if thats the same when war is declared.
I guess you can waltz in with not just units but also archeologists and ninja-dig when you're at war, I actually havent tried.
they just disembarked and picked up the digging themselves while my own archeologist was waiting orders.
I think so, it's possible he got scared of a nearby enemy unit and cancelled the digging? I don't think I have cancelled it myselfWas your archeologist in the process of digging during their turn?
I remember something like this was brought up a lot of versions ago, maybe a year ago? Can't remember if it was fixed and is now reappearing or simply got forgotten. But it was definitely possible to interrupt foreign archeologists in your own territory, if you have placed a worker on the same tile and let the worker create an improvement. (build road/raze road)
Is the citadel also coastal?
Go to Mods\ (2) Community Balance Overhaul \ Balance Changes \ DifficultyHow does one go about this?
AI doesn't build cities in desert - at least it very little priority. In my game there is very good spot with 2 oasises, 2 horses, 3 stones, bison and lapis, also it even has a NW - Mt Kilimanjaro very close to Assur. But Assyria built 6 cities some of then much farther away and 6 settler walks straight over it to settle in a different spot
Are world wonders still the subject to changes? I can see related topic is closed.
Thank you for detailed explanation.Doesn't seem as if the contributors do any sort of hard "we're done, no more changes". After all, this is not a for profit project and there is no end product to sell.
There does seem to a slow down in creation though. Some have moved on and it seems that some are losing interest.
Your best bet is to present your reasoning for your change in the tread for it. Even if none of them respond sometimes said changes get added.
My personal feeling on world wonders is they do need some tweaking. There are a hand full that are either unpowered for when you have access to them, or just boring. (most of the religion based ones for example only give you a single free religious building and a minor side effect for example)
Cern and Hubble need to be radically changed, they're just way too strong for a SV if you get them. World fair is stupidly strong with its silver prize of increase in culture, should be changed.
Has anything been changed in their flavour for religion?
The AI is too weak in the early game, founding is really slow