grahamiam
In debt to Mr. Geisel
First, the save: the save Note: this link seemed a little funky last night. The file is in the uploads6 folder under HK-5-1000_BC.SAV
Pre-flight check:
Amsterdam changed to warrior & growth in 2T. This will be a 6 turn settler/warrior factory till I get the plains irrigated, then it will be a 4T (more on that later). Science slider set to 8/1/1 so we get Myst in 1 + 21g. Stop workers near Rottingdam from roading/mining the hills. Move them to grass to mine. Rename vet warrior to warrior-1 for easier tracking. Rename curragh north of main continent to curragh-1. Rename SW warrior to warrior-2. Rename western curragh to curragh-2.
T1: 1500B.C.: W2 fortify to heal. W-1 east. C-1 crawls E along coast, C-2 crawls W along coast. Wake warrior from The Hague and move him south. The hague is reset to worker (this town is growing slowly and I don't think it really needs a granery now, an extra worker is always nice).
T2: 1475B.C.: Meet the Inca East of our area
W near the Hague finishes mine, heads sw of Am to plain square next to river. W1 E, C1 E, meets Inca. They are up Masonry, the wheel, and writing and they have furs connected. Switch research to Masonry (6T). W2 NW towards hut.
T3: 1450B.C.
Hague completes worker who heads S, build settler. Amsterdam completes warrior, build settler MM to get 4T grow, 4T build settler. W-3 South, Workern near Amsterdam irrigates plain square. Movement: W-1 E, C-1 S, C-2 N, W-2 pops hut, gets "skilled" warrior, renamed to Warrior-4 and heads S. Slider set to 1/7/2 to prevent riot in Amsterdam.
T4: 1425 B.C.
W-2 SW, W-4 S, W-1 E, W-3 SE, C-1 S, C-2 E, 3Workers near Rotterdam finish mine, build road
T5: 1400 B.C.
Urecht finishes spear, build worker, warrior moves out of Urecht in a southerly direction. W-1 E, C-1 SE along Coast, C-2 W, then S along coast, W-2 W, W-4 S, W-3 S, Worker group moves SW to grass.
T6: 1375 B.C.
Worker group near the Hague start building mine. W-3, 4, 5 S. W-1 E, W-2 W, C-2 SW along coastline, C-1 SE along coastline.
T7: 1350 B.C.
Amsterdam settler --> settler. MM for growth in 2, 7spt, Settler & Warrior move W out of Am, Worker S of Am builds road, Worker S of The Hague finishes road, moves S, W-1 E to hills, W-2 SW to mountain, W3, 4, 5 S, Lux Slider reduced to 10%, Science to 80%, Masonry in 2T
T8: 1325 B.C.
Rotterdam Temple --> warrior, Archer moves out, 3Worker group near the Hague finishes mine, builds road; W S of Hague builds road; W-2 W, C-2 SE & S, W-1 S along mountains. Reset slider to 3/6/1 for +6g (mas 1T)
T9: 1300 B.C.
W-1 S along mountains, Settler/Warr S, W-2 S, W-4 S, W-3 & 5 S, 3Worker group moved to NE of Rotterdam onto grassland. Forgot to write it down but I MM'd Amsterdam here to get 5fpt and 7spt (off forest and onto fish, more later)
T10: 1275B.C.
Rotterdam Warrior -> archer, Utrech worker ->temple, Groningen warrior -> warrior. Rotterdam spear moves out for Settler escort duty. W-1 SE, W-2 S, W-4 S, W-3 SE, W-5 S: Settler & warr S, C-1 SE (sees Inca palace border), then E. C-2 S
T11: 1250 B.C. Meet the Maya! South and West of our area.
Amsterdam settler -> settler MM for growth in 2 turns (5fpt), 7spt, W-2 SE along hills, meets Maya warrior (they do not have Alpha and we can sell for 52g), C-2 sees Maya town Tikal with spear defending. W-3 SE, W-4 S, C-1 E, then SE, Worker S of Hague moves next to Utrech to help with road, Settler & Am spear move 2x SW then S
T12: 1225 B.C. More warrior & settler movement
T13: 1200 B.C.
The Hague settler -> barracks, MM Amsterdam for 2T grow 2T settler, W-3 S, W-2 S, W-5 S, C-2 S, W-4 E to pop hut, gets 3 angry hun warriors, W-1 SW discovers 1st iron! Only about 36 tiles from the capitol! Should hook it up around 1500AD. Warr & Settler SE next to river on plain.
IBT Hun warriors leave W-4 alone!
T14: 1175 B.C.
Rotterdam archer-> archer, 3 Workers make road between Rott & Amsterdam, W-2 S, C-2 S, C-1 S, W-1 W, W-2 SW to mountain, Warrier & Settler SW (sorry, changed my mind on placement)
IBT turn Maya ask for C-2 to leave, we agree Note: they still only have 52 g in treasury so they are not making any gpt.
T15: 1150 B.C.
Amsterdam settler -> settler MM for growth in 2T, 7spt; Found Eindhoven on river near floodplains; Groningen warrior -> worker; C-1 S, then SW, meets American scout. They are up only wheel and have 70G.
Trades: Sell Maya Alphabet for Wheel & 2g; Inca up Writing and HR, America up only HR. Cannot buy Writing from Inca. C-1 moves SW and meets Aztecs who are down Myst and have 0g. W-2 S, W-4 S, W-1 S, W-5 S
T16: 1125 B.C.
Found Arnhem near river build warrior, Settler S, Warriors exploring
T17: 1100 B.C.
Warriors explore, settler moving south. Worker group is moving s, roading as they go to speed settler movement to the south. MM Amsterdam 5fpt, 7spt
T18: 1075 B.C.
I get wrist cramp and can't document anything
T19: 1050 B.C.
Amsterdam settler -> settler, usual MM. Adjust slider since math due in 1 turn (+5g); W-4 finds 2nd iron source which is too far to calculate, found Maastricht next to inland lake and near cow on desert square.
T20: 1025 B.C.
Inca will only give 10g for Math (probably about to discover it on their own). Sell to Americans for HR & 121g. Inca won't sell writing, even for 100gpt!! They don't seem to like us very much. W-1 pops hut for 50g. Rottingham needs a 2nd MP to keep people happly so I move The Hague's spear over. MM Rottingdam for 10spt, 0 fpt (we are at size 6 anyway). IBT Maya complete collosus. Americans start Pyramids. Everyone else is building pyramids too except Maya and us.
T21???: 1000 B.C.
W-5 pops hut, gets 3 warriors. Everyone else just explores. I have left 2 settlers near Groningen with movement left so the next play can decide where they should go. MM Amsterdam
My turn count says 21 turns but I think I should have ended on 1000 BC, right? I probably should not have counted 1500 B.C.
Quick count of how we are at the end of these turns:
8 towns
2 settlers
7 workers
11 warriors
4 archers
4 spears
I strongly recommend that we keep the 4 turn pump ON in Amsterdam. We have a lot of room for expansion and we need to fill it quickly. Hopefully, we can find a horse, an iron, and some luxuries. Also, Rottingdam is now a 2-turn veteran archer/spearman pump and should supply enough troops for our empire for now (1 for settler escort, and the other for barb hunting). Militarily, we are average or strong compared to everyone else.
The map is huge and nobody is near us. It looks like the Americans, Aztec, and Inca are close to each other. The Maya are on the other side of the world. In between is nobody! We are going to have a very long expansion phase so it may be worthwhile to try to get 2 settler pumps going. I think Maastricht may be a canidate but the corruption may be too high.
I guess GM Nick is up!
Pre-flight check:
Amsterdam changed to warrior & growth in 2T. This will be a 6 turn settler/warrior factory till I get the plains irrigated, then it will be a 4T (more on that later). Science slider set to 8/1/1 so we get Myst in 1 + 21g. Stop workers near Rottingdam from roading/mining the hills. Move them to grass to mine. Rename vet warrior to warrior-1 for easier tracking. Rename curragh north of main continent to curragh-1. Rename SW warrior to warrior-2. Rename western curragh to curragh-2.
T1: 1500B.C.: W2 fortify to heal. W-1 east. C-1 crawls E along coast, C-2 crawls W along coast. Wake warrior from The Hague and move him south. The hague is reset to worker (this town is growing slowly and I don't think it really needs a granery now, an extra worker is always nice).
T2: 1475B.C.: Meet the Inca East of our area
W near the Hague finishes mine, heads sw of Am to plain square next to river. W1 E, C1 E, meets Inca. They are up Masonry, the wheel, and writing and they have furs connected. Switch research to Masonry (6T). W2 NW towards hut.
T3: 1450B.C.
Hague completes worker who heads S, build settler. Amsterdam completes warrior, build settler MM to get 4T grow, 4T build settler. W-3 South, Workern near Amsterdam irrigates plain square. Movement: W-1 E, C-1 S, C-2 N, W-2 pops hut, gets "skilled" warrior, renamed to Warrior-4 and heads S. Slider set to 1/7/2 to prevent riot in Amsterdam.
T4: 1425 B.C.
W-2 SW, W-4 S, W-1 E, W-3 SE, C-1 S, C-2 E, 3Workers near Rotterdam finish mine, build road
T5: 1400 B.C.
Urecht finishes spear, build worker, warrior moves out of Urecht in a southerly direction. W-1 E, C-1 SE along Coast, C-2 W, then S along coast, W-2 W, W-4 S, W-3 S, Worker group moves SW to grass.
T6: 1375 B.C.
Worker group near the Hague start building mine. W-3, 4, 5 S. W-1 E, W-2 W, C-2 SW along coastline, C-1 SE along coastline.
T7: 1350 B.C.
Amsterdam settler --> settler. MM for growth in 2, 7spt, Settler & Warrior move W out of Am, Worker S of Am builds road, Worker S of The Hague finishes road, moves S, W-1 E to hills, W-2 SW to mountain, W3, 4, 5 S, Lux Slider reduced to 10%, Science to 80%, Masonry in 2T
T8: 1325 B.C.
Rotterdam Temple --> warrior, Archer moves out, 3Worker group near the Hague finishes mine, builds road; W S of Hague builds road; W-2 W, C-2 SE & S, W-1 S along mountains. Reset slider to 3/6/1 for +6g (mas 1T)
T9: 1300 B.C.
W-1 S along mountains, Settler/Warr S, W-2 S, W-4 S, W-3 & 5 S, 3Worker group moved to NE of Rotterdam onto grassland. Forgot to write it down but I MM'd Amsterdam here to get 5fpt and 7spt (off forest and onto fish, more later)
T10: 1275B.C.
Rotterdam Warrior -> archer, Utrech worker ->temple, Groningen warrior -> warrior. Rotterdam spear moves out for Settler escort duty. W-1 SE, W-2 S, W-4 S, W-3 SE, W-5 S: Settler & warr S, C-1 SE (sees Inca palace border), then E. C-2 S
T11: 1250 B.C. Meet the Maya! South and West of our area.
Amsterdam settler -> settler MM for growth in 2 turns (5fpt), 7spt, W-2 SE along hills, meets Maya warrior (they do not have Alpha and we can sell for 52g), C-2 sees Maya town Tikal with spear defending. W-3 SE, W-4 S, C-1 E, then SE, Worker S of Hague moves next to Utrech to help with road, Settler & Am spear move 2x SW then S
T12: 1225 B.C. More warrior & settler movement
T13: 1200 B.C.
The Hague settler -> barracks, MM Amsterdam for 2T grow 2T settler, W-3 S, W-2 S, W-5 S, C-2 S, W-4 E to pop hut, gets 3 angry hun warriors, W-1 SW discovers 1st iron! Only about 36 tiles from the capitol! Should hook it up around 1500AD. Warr & Settler SE next to river on plain.
IBT Hun warriors leave W-4 alone!
T14: 1175 B.C.
Rotterdam archer-> archer, 3 Workers make road between Rott & Amsterdam, W-2 S, C-2 S, C-1 S, W-1 W, W-2 SW to mountain, Warrier & Settler SW (sorry, changed my mind on placement)
IBT turn Maya ask for C-2 to leave, we agree Note: they still only have 52 g in treasury so they are not making any gpt.
T15: 1150 B.C.
Amsterdam settler -> settler MM for growth in 2T, 7spt; Found Eindhoven on river near floodplains; Groningen warrior -> worker; C-1 S, then SW, meets American scout. They are up only wheel and have 70G.
Trades: Sell Maya Alphabet for Wheel & 2g; Inca up Writing and HR, America up only HR. Cannot buy Writing from Inca. C-1 moves SW and meets Aztecs who are down Myst and have 0g. W-2 S, W-4 S, W-1 S, W-5 S
T16: 1125 B.C.
Found Arnhem near river build warrior, Settler S, Warriors exploring
T17: 1100 B.C.
Warriors explore, settler moving south. Worker group is moving s, roading as they go to speed settler movement to the south. MM Amsterdam 5fpt, 7spt
T18: 1075 B.C.
I get wrist cramp and can't document anything

T19: 1050 B.C.
Amsterdam settler -> settler, usual MM. Adjust slider since math due in 1 turn (+5g); W-4 finds 2nd iron source which is too far to calculate, found Maastricht next to inland lake and near cow on desert square.
T20: 1025 B.C.
Inca will only give 10g for Math (probably about to discover it on their own). Sell to Americans for HR & 121g. Inca won't sell writing, even for 100gpt!! They don't seem to like us very much. W-1 pops hut for 50g. Rottingham needs a 2nd MP to keep people happly so I move The Hague's spear over. MM Rottingdam for 10spt, 0 fpt (we are at size 6 anyway). IBT Maya complete collosus. Americans start Pyramids. Everyone else is building pyramids too except Maya and us.
T21???: 1000 B.C.
W-5 pops hut, gets 3 warriors. Everyone else just explores. I have left 2 settlers near Groningen with movement left so the next play can decide where they should go. MM Amsterdam
My turn count says 21 turns but I think I should have ended on 1000 BC, right? I probably should not have counted 1500 B.C.
Quick count of how we are at the end of these turns:
8 towns
2 settlers
7 workers
11 warriors
4 archers
4 spears
I strongly recommend that we keep the 4 turn pump ON in Amsterdam. We have a lot of room for expansion and we need to fill it quickly. Hopefully, we can find a horse, an iron, and some luxuries. Also, Rottingdam is now a 2-turn veteran archer/spearman pump and should supply enough troops for our empire for now (1 for settler escort, and the other for barb hunting). Militarily, we are average or strong compared to everyone else.
The map is huge and nobody is near us. It looks like the Americans, Aztec, and Inca are close to each other. The Maya are on the other side of the world. In between is nobody! We are going to have a very long expansion phase so it may be worthwhile to try to get 2 settler pumps going. I think Maastricht may be a canidate but the corruption may be too high.
I guess GM Nick is up!