New OSG (difficulty Regent)

hanskamp

Warlord
Joined
Feb 2, 2004
Messages
113
Location
Enschede
Who wants to participate?

I am thinking about the Regent difficulty (as the topic title says).

As the title suggests, the number of players that can participate is in fact unlimited.
 
I'll play a few turns if no one else shows interest even though I am a little higher than regent. I'd like to see some more OSG's.
 
I could start this evening at 18.30 (GMT), 19.30 (MET). I would like the players to play 20 turns each.

Personally I think that Regent is pretty tough, because I am also playing a Regent game for myself. I get pretty used to Warlord.
 
Is this Civ3, PTW or Conquests?
 
Dominix,

Sorry that I forgot to mention. It is Conquests, patch 1.15 beta installed. If the OSG is started once, I would like to have comments and suggestions on playing style and the way I report things (Are my playing reports too concize? Are they too detailed?), since I am newbie to OSGs and newbie to use Regent as difficulty level.
 
World Size: Large
Barbarians: Sedentary
Land Mass and Water Coverage: Pangaea (60% Water)
Climate: Wet
Temperature: Warm
Age: 5 Billion
Your Civilization: Netherlands
Your Rivals: Random/Random/Random/Random/Random
Rules: Allow Domination Victory, Allow Space Race Victory, Allow

Diplomatic Victory, Allow Conquest Victory, Allow Cultural Victory, Allow

Wonder Victory, Culturally Linked Start Loc., Victory Point Scoring, Allow

Cultural Conversions
AI Aggression: Normal
Difficulty: Regent

My people are Agricultural and Seafaring. Advances Pottery and Alphabet

Turn 0: 4000 BC
I have a Settler and a Worker.
Amsterdam founded. Production set to Warrior.
Science rate set to 100%. 20 turns to discover Bronze Working

Turn 1: 3950 BC
Worker improves area Amsterdam.

Turn 2: 3900 BC
Zzz.

Turn 3: 3850 BC
Zzz.

Turn 4: 3800 BC
Amsterdam builds Warrior. Production set to Warrior.
Warrior will be exploring.

Turn 5: 3750 BC
Zzz.

Turn 6: 3700 BC
Zzz.

Turn 7: 3650 BC
Zzz.

Turn 8: 3600 BC
Zzz.

Turn 9: 3550 BC
Amsterdam builds Warrior. Production set to Settler.

Turn 10: 3500 BC
Warrior touches goody hut: 2 Barbarian Warriors.

Turn 11: 3450 BC
Warrior (3/3) attacks Barbarian Warrior. Wins (2/3).

Turn 12: 3400 BC
Warrior (2/3) attacks Barbarian Warrior. Wins (1/3).

Turn 13: 3350 BC
Warrior waits for full health.

Turn 14: 3300 BC
Amsterdam builds Settler. Production set to Warrior.

Turn 15: 3250 BC
Zzz.

Turn 16: 3200 BC
Discovers Bronze Working. 16 turns to discover Warrior Code.

Turn 17: 3150 BC
Zzz.

Turn 18: 3100 BC
Amsterdam builds Warrior. Production set to Spearman.
Science rate set to 90 %. 12 turns to discover Warrior Code.
Settler touches goody hut: Ceremonial Burial.

Turn 19: 3050 BC
Rotterdam founded. Production set to Warrior.

Turn 20: 3000 BC
Expanding my Palace.

Amsterdam: Spearman (3 turns)
Rotterdam: Warrior (4 turns)
Warrior Code (9 turns)
Victory Points: 360

HK-5-3000_BC.JPG


SAVE
 
->SAVE<-

Preturn: switch Amsterdam to granary, lets turn that
baby into a settler factory.

Turn 1 2950: Troop movement.

Turn 2 2900: Ditto.

Turn 3 2850: Ditto Ditto.

Turn 4 2800: Warrior is completed in Rotterdam, which
is sent to Amsterdam. Rotterdam set to Worker.

Turn 5 2750: Get a conscript warrior from goody hut.

Turn 6 2710: Lux. to 10% Sci. to 70% at same ETA and
1 GPT.

Turn 7 2670: Warrior arrives in Amsterdam, Lux. back
to 0%.

Turn 8 2630: Amsterdam Granary->Worker. Also MM for
Growth & Gold with no loss to worker ETA. Sci to 50%
with no loss to ETA and 5gpt.

Turn 9 2590: IW in 16 turns at 90%.

Turn 10 2550: Amsterdam worker->settler.

Turn 11 2510: Pop two huts, one gives us 25 gold and
other holds angry hun warriors. Amsterdam MM to grow
in 4 turns and produce settler in 4 turns at size five.

IB: Our conscript warrior is killed, easy come easy go.

Turn 12 2470: Nothing, the huns will pay for this.

Turn 13 2430: Nothing.

Turn 14 2390: Troop movement. Amsterdam settler->spear.

Turn 15 2350: Regular warrior spots the Huns, all fortified
in their orriginal positions.

IB: Hun warrior attacks our Reg. warrior on
a hill. We win, with no loss of hp and we promote.

Turn 16 2310: Kill fortified Hun on grassland, no loss of hp.

Turn 17 2270: Kill the last of the Huns, fortified on
a hill, no loss of hp.

Turn 18 2230: Rotterdam Spear->Barracks.

Turn 19 2190: The Hauge founded, Curragh ordered.

Tutn 20 2150: Lux. up to 10%.

WOW we have a lot of open land, I still haven't found
any other civs. Use Amsterdam mainly fo settlers and
workers but be careful to keep it above 3 population
at all times.

Here's my Mini Dotmap:


DOTTTTTTTMAP.JPG


The red dot is the most important, it will be a HUGE production city. The blue dot is simply to get the whale. One tile SW of the blue dot will be fine also.
 
Since I am a newbie, I have a few questions.

Turn 6 2710: Lux. to 10% Sci. to 70% at same ETA and
1 GPT.

Turn 7 2670: Warrior arrives in Amsterdam, Lux. back
to 0%.
Why is the luxury rate set to 10 % for one turn?
What does ETA mean?

Turn 8 2630: Amsterdam Granary->Worker. Also MM for
Growth & Gold with no loss to worker ETA. Sci to 50%
with no loss to ETA and 5gpt.
MM means MicroManagement?

Turn 9 2590: IW in 16 turns at 90%.
And IW means Iron Working?

Turn 10 2550: Amsterdam worker->settler.
This means: Amsterdam builds Worker. Production set to Settler? (BTW my way of reporting, but of course you way would be valid, too)

WOW we have a lot of open land, I still haven't found
any other civs. Use Amsterdam mainly fo settlers and
workers but be careful to keep it above 3 population
at all times.
Otherwise it would take too many turns for Amsterdam to produce a Settler?

The red dot is the most important, it will be a HUGE production city. The blue dot is simply to get the whale. One tile SW of the blue dot will be fine also. [/B]
The "red dot city" could have the surroundings mined (Grasslands with little grey dots), I guess. I, or someone else could build the 4th city on the red dot site.
 
Why is the luxury rate set to 10 % for one turn?

Because it was about to riot. The reason it was only on for one turn is because a warriot arrived to provide mp (military police) and the Lux. was no longer needed.

MM means MicroManagement?

Yep.

And IW means Iron Working?

Correct.

This means: Amsterdam builds Worker. Production set to Settler?

Uh huh.

Otherwise it would take too many turns for Amsterdam to produce a Settler?

Hit the nail on the head.

The "red dot city" could have the surroundings mined (Grasslands with little grey dots), I guess. I, or someone else could build the 4th city on the red dot site.

Don't know what you are trying to say.
 
Originally posted by GrandMasta Nick

The "red dot city" could have the surroundings mined (Grasslands with little grey dots), I guess. I, or someone else could build the 4th city on the red dot site.

Don't know what you are trying to say.

It is a clumsy way to say that I agreed with your suggestion:

The red dot is the most important, it will be a HUGE production city.

I could wait to a third player that wants to continue from there, where you stopped. Otherwise I wait to today at 17.30 (GMT), before I "get" the game.
 
Amsterdam: Settler (3 turns)
Rotterdam: Barracks (8 turns)
The Hague: Curragh (7 turns)
Iron Working (5 turns)

Turn 0: 2150 BC
Zzz.

Turn 1: 2110 BC
Warriors continue exploring.

Turn 2: 2070 BC
Zzz.

Turn 3: 2030 BC
Amsterdam builds Settler. Production set to Curragh.
Settler is moved to the suggested site for new city (red dot).
Warrior finds Silks.

Turn 4: 1990 BC
Warrior touches goody hut: Maps of region.

Turn 5: 1950 BC
Amsterdam builds Curragh. Production set to Worker.
Curragh will explore the coasts.

Turn 6: 1910 BC
Discovers Iron Working. 11 turns to discover Mysticism.
I want to go to Monarchy (requires Polytheism (requires Mysticism)).

Turn 7: 1870 BC
Amsterdam builds Worker. Production set to The Colossus.
The Hague produces Curragh. Production set to Spearman.
Curragh will explore the coasts.

Turn 8: 1830 BC
Rotterdam builds Barracks. Production set to Archer.

Turn 9: 1790 BC
Utrecht founded. Production set to Warrior.

Turn 10: 1750 BC
Exploring.

Turn 11: 1725 BC
Warrior touches goody hut: Maps of regions.
Warrior touches goody hut: 2 Barbarian Warriors.

Turn 12: 1700 BC
Barbarian Warrior attacks Warrior (3/3). Loses (3/3).
Warrior (3/3) attacks Barbarian Warrior. Wins (2/3).
Warrior (East) finds Spices.

Turn 13: 1675 BC
Rotterdam builds Archer. Production set to Archer.
Production Amsterdam set to Settler.

Turn 14: 1650 BC
Amsterdam builds Settler. Production set to Wealth.
I will send Settler to 5 tiles south from Amsterdam, near Sugar.

Turn 15: 1625 BC
Zzz.

Turn 16: 1600 BC
Zzz.

Turn 17: 1575 BC
The Hague builds Spearman. Production set to Granary.

Turn 18: 1550 BC
Zzz.

Turn 19: 1525 BC
Groningen founded. Production set to Warrior.

Turn 20: 1500 BC
Production Amstterdam set to Settler.

Amsterdam: Settler (4 turns)
Groningen: Warrior (9 turns)
Rotterdam: Temple (8 turns)
The Hage: Granary (27 turns)
Utrecht: Spearman (4 turns)
Mysticism (1 turn)

HK-5-1500_BC.JPG


SAVE
 
Would I be able to jump in here?

I'm normally Emperor level player aspiring to regular diety level in PTW so this is a little low in difficulty. However, I received C3C as a gift and can't seem to get enough time to play it and the regular GoTM's. This would be a good way for me to see all the new epic features, cut my teeth on the new rules, and get me into an SG for the 1st time.

I can play tonight, though not till around 9PM Eastern USA time. Hopefully, I'll get the 20 turns and a log done. Do you have any sort of time limit between got it and submit it? If not, can I suggest 72hrs. This should keep the game rolling along.
 
Grahamiam,

I didn't clearly define a time limit between the last message and a got it, and a time limit between a got it and actually playing it.

The maximum time between the last message and a got it could be defined as being: 72 HOURS.
The maximum time between a got it and playing it (and giving a log while playing) could be defined as being: 72 HOURS.
 
got it!

what victory condition are we playing for? i suggest we choose soon as near-term research paths will need to be decided.

also,i think i'm going to need to do a lot of mm. do you want to discuss 1st or should i just leap in?
 
ok, i'll try to post later. for a vc, may i suggest domination? that'll keep the length of the game a little shorter but nothin' feels better when moving up in difficulty than stompin' the ai's butt ;) i'd also like to see how the new upgrade costs and new ai combat reactions.
thanks
 
Originally posted by grahamiam
ok, i'll try to post later. for a vc, may i suggest domination? that'll keep the length of the game a little shorter but nothin' feels better when moving up in difficulty than stompin' the ai's butt ;) i'd also like to see how the new upgrade costs and new ai combat reactions.
thanks

Given the amount of land we have available at our star alone, I'd say that is entirely possible.
 
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