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New pantheons

Discussion in 'Civ - Ideas & Suggestions' started by reddishrecue, Nov 29, 2013.

  1. reddishrecue

    reddishrecue Deity

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    In addition to the pantheon beliefs that already exist from the G&k expansion plus the new pantheons that were added in the BNW patch, what other pantheon beliefs do you think will be useful?

    I got one,

    Sacred grounds (+1 faith from every plain tile.)
     
  2. georgie

    georgie Warlord

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    Something buffing cotton, please.
     
  3. arand86

    arand86 Warlord

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    Geez, that would be sooooo overpowered. Desert folklore is already overpowered enough, and deserts, you know, yield nothing.
     
  4. Browd

    Browd Dilettante Administrator

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    Moderator Action: Moved to Ideas & Suggestions
     
  5. jasper

    jasper Chieftain

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    USA
    Divine protection (All fortified units adjacent to a city receive 0% combat bonus)
     
  6. reddishrecue

    reddishrecue Deity

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    That's true, but what I'm trying to say I guess is that you don't always get a lot of plains except in the great plains map. This would be way overpowered in the great plains map. So instead change sacred grounds to allow +1 faith for each grassland.
     
  7. Quitzz

    Quitzz Chieftain

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    + 1 production from Silk, Cotton and Sugar
     
  8. otaman1

    otaman1 Prince

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    Lumber Wonder - +2 production and +1 faith from all lumber mills worked by the city
    Divine Right - +1 faith for every general alive
     
  9. YourHarry

    YourHarry Chieftain

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    Desert folkore would not be overpowered - in fact it will be close to useless - if +1 faith only applied to tiles that yielded nothing. Having said that, +1 faith to (even, unimproved) plains or grassland would be overpowered.
     
  10. YourHarry

    YourHarry Chieftain

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    Lumber Wonder would be insanely OP even if lumber mills are not immediately available. LoL. Hiwatha and lumber wonder. OK.

    Divine right is too weak, right. Every general in the world (in other civs also?) Still seems weak
     
  11. YourHarry

    YourHarry Chieftain

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    Some ideas top of my head:

    - Build trading posts 50% faster within 3 tiles from city following this pantheon.
    - Cities defend 50% better against siege units
    - Build naval units 25% faster
    - 50% reduction in gold costs of shrines and temples
    - Nuclear weapons built (or fired) in this city have x3 the range
    - Build national wonders 30% faster
    - Chopped forests give you twice the production boost
    - Trade routes originating from this city has twice the range
    - Coast and ocean tiles without resource yield +1 faith (additional +1 culture after navigation)
    - Non-natural wonder tiles that yield 10 or more yields (e.g. some great people improvements or improved salt during golden age) provide extra +3 production
    - Friendly units within 4 tiles of the city heal even if they perform an action
    - Citizens in this city produce extra 100% unhappiness during resistance and when occupied
    - City state military units gifted to this city gain additional +30 XP
    - Great people improvements and great work produce +1 culture
     
  12. MKDELTA3

    MKDELTA3 Warlord

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    Location:
    Helsinki, Finland
    Heh

    God of Destruction
    Pillaging improvements, razing cities and using nuclear weapons creates :c5faith:

    and maybe some more viable ones:

    Sacred Lakes
    +1 :c5food: and :c5faith: from Lake tiles

    Spirits of the Swamp
    Marsh tiles yield +1 :c5faith: and units may move through them as open terrain in friendly territory

    Alchemic Lore
    +1 :c5science: from Silver, Gold, Dyes and Spices

    Zoolatry
    +1 :c5faith: from Sheep, Cattle, Horses and Ivory

    Holy Mountains
    Mountains yield +1 :c5faith: and :c5culture:
     
  13. Magma_Dragoon

    Magma_Dragoon Reploid

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    Bronyism
    +2 faith from horses
     
  14. CaptainPatch

    CaptainPatch Lifelong gamer

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  15. otaman1

    otaman1 Prince

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  16. Galgus

    Galgus Emperor

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    I'd like this weird one, with strong bonuses for a rare tile.

    Sacred Isles
    +2 :c5culture:, +2 :c5food:, and +1 :c5gold: from Atolls. +1 :c5happy: for each Atoll within your borders.

    To get a significant number of Atoll tiles, cities will need to be founded in remote areas, likely without any luxury resources nearby, so the :c5happy: keeps this strategy from being :c5happy: starved.

    I won't lie, I want this most for Polynesia games.
     
  17. CaptainPatch

    CaptainPatch Lifelong gamer

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    [chuckle] How about something for Joe Versus The Volcano? +2 Faith, +2 Culture, +2 Happiness for every volcano -- there is only ONE in the game, that being Krakatoa -- where priests can annually appease the gods with a human sacrifice.
     
  18. cinattra

    cinattra Warlord

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    I think most are against it, but why can't pantheons always stick with a city even through a change in religion?

    Which ever religion comes to a city first should be the pantheon that always stays with that city. Even if the religion is from a different religion not established by your civ.
     
  19. Doktor Vic Tim

    Doktor Vic Tim King

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    New Pantheon ideas are always fun. Could use some pantheons that buff science. THe only direct ones are Messenger of Gods and God-King. I cannot come up with any ideas at the moment, but any suggestion to a pantheon on NWs would be crazy for Spain. We all know how One With Nature is, hohoho
     
  20. CaptainPatch

    CaptainPatch Lifelong gamer

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    Enlightened By The Gods. +1 Science for every ____ citizens in a city. (3? 5? More?) [Representative of a city environment that encourages research. Probably someplace where early colleges and universities would be springing up.]
     

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