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New pantheons

Discussion in 'Civ - Ideas & Suggestions' started by reddishrecue, Nov 29, 2013.

  1. Redaxe

    Redaxe Emperor

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    Desert Folklore also gives faith from Oasis tiles which are perhaps amongst the best early tiles to work. The pantheon also has great synergy with Petra.
    So if you get a desert start on a river with plenty of flood plains, some oasis and some desert hills for mines you're truly off to a great start, better than an equivalent Tundra start.
     
  2. Galgus

    Galgus Emperor

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    It would be more of a later game luxury thing to work Snow tiles for faith.
     
  3. Quineloe

    Quineloe Prince

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    by the time your cities are so tall you can afford wasting workers on snow, you pretty much lost the religion game :/
     
  4. Galgus

    Galgus Emperor

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    I view it as a way to get faith for things other than nabbing the best beliefs early, like spreading religion for Founder bonuses, spamming Holy Sites if you went Piety, or just buying Great People later on.
     
  5. Doktor Vic Tim

    Doktor Vic Tim King

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    Maybe there should be a Petra like wonder for Tundra? maybe that'd help out Dance of the Aurora?
     
  6. Redaxe

    Redaxe Emperor

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    It would be cool but I have no idea what a good Tundra wonder could be. Some have suggested Transiberian railway but that is modern age.
    Dance of the Aurora would be helped if there was another tundra specific bonus resource added. Maybe wild berries to give you a +1 food yield on open Tundra so you could farm it for 3 food
     
  7. kaspergm

    kaspergm Deity

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    Yeah, I made such a wonder as part of a mod project I did. Thingvallir, it added Culture and Production to tundra tiles without forest worked by the city. It ment that settling an occasional tundra city was less dire if you managed to grab it.
     
  8. Ikael

    Ikael King

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    Ok, here there are some of my ideas!:

    Flood goddess: +2 food to lake and marsh tiles => Very situational, albeit very powerful bonus for some of the least utilized tiles ever in this game

    Weavers of destiny: +1 production and faith to improved silk and cotton tiles => a much needed boost for some of the arguably weakest resources

    Ancient scriptures: +1 science to shrines, temples and monasteries => because is cool to have another science pantheon outside messenger of the Gods

    Human sacrifices: Gain faith whenever you disband a barbarian encampement or conquer an enemy city => A fun warmonger pantheon. Fund your religion by sacrifizing your enemies in your altars!

    Cult of the ancients: +1 faith to every building and wonder built during the ancient era => A very fun pantheon that will require you to mess up your regular building order if you want to make the best of it

    Wandering spirits: +30% to workers and settler production=> extremely powerful pantheon and a much needed boost for wide gameplay

    Pillars of creation: +3 faith to mountain tiles => A good way to provide use for mountains and a good game decision between early development VS early religion

    Demigods: +1 faith, gold, culture and production to every great people improvement and palace => A long-term type of pantheon, it can synergize very well with Babylon and a couple of others

    Animal spirits: +1 food and faith to ivory, whale and horse tiles => Another pantheon for other neglected resources such as ivory

    God of storms: +2 faith, +1 culture culture +20% defense to atolls and improved whale tiles. => A way to boost some of the not-so-good rare sea resources

    Ice runes: +1 food to non-forest tundra tiles => A much needed boost for one of the worst starting locations ever
     
  9. Demon2222

    Demon2222 Chieftain

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    Our Lady of the Lake: Lake and Oasis tiles receive +1 Food and +2 Faith.
    Lake tiles are really only used for Gardens and the fact they provide fresh water to tiles adjacent to it, but rarely used themselves. I put Oases in also because they fit the theme and might be a good consolation prize if you miss out on Desert Folklore.

    Protector of Trade: Each eternal Trade Route produces +1 Food or Production.
    There seems to be a pantheon for almost every other aspect of the game (specialist, city ranged attacks, etc.) so why not Trade Routes?

    Holy Mountains: Each city adjacent to a mountain tile produces +2 Culture and +2 Faith.
    A lot of people like to give the mountain itself a yield but that just subtracts from city growth and production which are important early game, when you get the pantheon. So instead the city itself receives the bonus to avoid this obstacle.

    Ceremonial Robes: Silk and Cotton tile receive +1 Faith.

    Delicacies of the Gods: Spice, Truffles, and Sugar tiles receive +1 Faith.

    Goddess of Beauty: Dye and Silk tiles produce +1 Faith and +1 Culture.

    Natural Riches: Ivory and Whale tiles produce +1 Faith and +1 Culture.
    These are to give the resources without a special pantheon, a pantheon.
     
  10. Doktor Vic Tim

    Doktor Vic Tim King

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    Ivory has th epassive bonus of allowing you to build a Circus.

    But William and Monty is rubbing his hands with utter glee at +2 food from marsh and lake tiles.
    Hello 6 food Polders and 6 food lakes!
     
  11. Redaxe

    Redaxe Emperor

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    I was just thinking again about our proposed 'Polytheism' belief that allows you to use your follower belief to gain extra pantheons.

    What if when you choose Polytheism as one of your follower beliefs you get only 1 pantheon (instead of the 2 I suggested before) but from now you can spend Great Prophets to choose remaining pantheons. This means it takes a while to accumulate Pantheons and as the good ones tend to go early you're free to choose from the leftovers. The idea is that in your polytheistic religion you continually get oracles about new gods (makes it a realistic throwback to greek/roman paganism or modern polytheistic beliefs)

    If you spend Great Prophets to gain additional pantheons you're making your religion a bit more powerful each time but you're also not getting holy sites or using prophets to convert other cities so I think it might actually balance out reasonably well.
    What do people think of this? Of course only one civ can choose Polytheism
     
  12. Redaxe

    Redaxe Emperor

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    I might add some more suggestions to existing Pantheons that are considered weak and not normally chosen. By the way the intention is not to make every pantheon equally valuable every game but to make certain pantheons fit in with certain strategy's more than others.

    Ancestor Worship: +1 :c5culture: from shrines and +1 :c5culture: from working tiles with incense.

    Religious Settlements: +15% faster border growth and +1 :c5faith: from each new city you found (This is for civs that choose to go liberty wide)

    Sacred Waters: +1 :c5happy: from cities on rivers or next to lakes
     
  13. Galgus

    Galgus Emperor

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    I like the Demi pantheon for tall, GP heavy tactics.

    The Mountain bonus seems a tad weak, though: and Ice Runes pretty much just makes Tundra give a normal yield value if I read right.
     
  14. Redaxe

    Redaxe Emperor

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    Demigods does sound a cool way to work with religion to improve great person tiles but I wonder if it would be better served as a follower belief? Maybe call it Religious Scholars.
    Perhaps a demigod pantheon could 'yield 30 faith for each great person you create. Also Great Generals produce 3 faith per turn in the ancient-medieval era's. Good for a religious warmonger civ.
     
  15. Galgus

    Galgus Emperor

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    As a marathon player, I'd rather shy away from flat values since they tend to not scale well with game mode times.

    Also, they completely fall off in the later game while other beliefs are still somewhat noteworthy.
     
  16. Redaxe

    Redaxe Emperor

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    Sorry can clarify when you say flat value you mean the one-off +30 faith for each great person or the faith each turn for each great General?

    On the second point most Parthenons do tend to fall off as the game progresses and you will lose your pantheon to another religion if you cant found one.
     
  17. Galgus

    Galgus Emperor

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    The +30 on use, overall I'd expect +3 from Great Generals to scale far better in Marathon.

    Generally a per turn bonus is far stronger than a one-time bonus in Marathon unless carefully tuned.

    If Great Generals gave faith, I'd also let Citadels have such a yield.

    I tend to play a faith heavy game on the casual Prince level, so I don't usually lose a Pantheon.
     
  18. Redaxe

    Redaxe Emperor

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    Yeah imho a faith per turn yield from Great Generals that represent pagan gods in the early would be a cool pantheon for civs like Mongols, Aztecs or Huns if you want to pursue an early warmonger strategy but also found a religion
     
  19. Denkt

    Denkt Reader

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    Here is some:

    God of whispers: If spread to your capital, allowing you the useage of one spy before renisance but won't give you one extra spy.

    This will allow you to leach on other civs techs early on which may allow you to keep up to them if you fall behind.

    Great Propecy: Grant you one free great prophet.

    This will allow you to get a religion very early but it will lack the bonus of other Pantheons.
     

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