hi
hm the game feels better to play. war seems more viable now and thus the game is lees sitting around and waiting and more exciting over all good job on that.
FOCUS fire seems to be bugged with new range horses. often you use the ability the general goes on cd but the horse archer did not attack. he still has movement and can attack just not boosted by the general now.
does not happen all the time often it works as intended.
i hope the time invested in overworking maps will pay out in the future. i think its not something we as players feel the most right now. unless the more camels was part of it then very much so.
cities seem to connect a bit better. there are more camels? but maybe i was just lucky. since those are my top 3 issues with the game. is war viable? (has to be on diety to keep up by taking another capital) can i build where i want to (camels)? and can i connect my or conquered cities for resources (trade range)?
they all seem better so its playable again. not the sweet spot yet
some major problems still remain i play on deity and marathon. second does not matter much i think:
its really not possible to compete over wonders. you have no way to influence building time. since you cant move around citizens and you have no workers to speed it up. red independent powers are kinda rare and often not close to be a reliable building boost. you can't do trade routes with your cities to enhance production.
all you can do is place citizens once they arrive. so its just random who builds the wonder depending on starting position and there are nothing you as player can do to speed it up once u started to build it.
workers allowed to improve more tiles than you had citizens so you could move them around. first you want to grow your cities faster then u want production for units/wonders.
now ur kinda forced to first take food and then production. some resources give both so they are nice. but still you cant actively speed up wonder construction if needed.
if we would overwork specialists to be movable like citizens were and give us one all 40 turns on marathon. also they would need to give 5 production on a barracks and 5 food on a garden etc. like this we could at least A LITTLE bit influence what yields our city produces at the moment. or pay gold to relocate one citizen. by overbuilding you can relocate some but not the important ones''
despite that you normally manage to build 1 wonder but after that it becomes super hard to build wonders and keep up with science/culture unless you are lovelace (she is just op)
and its even hard to keep up if you play isabella with a science or culture natural wonder while being silla that gets culture for kills or maya for additional science boost. even if you go writing soon and build a library get your second city and then maybe even conquer the third as a capital from another nation its hard to keep up science culture wise. the boost they have seems a bit to broken? and the speed at which they build wonders feels unreal.
before the last 2 patches 2-3 were possible. or even more in a good game. now u are behind in science and there is nothing u can do to change that. or even if you do all the things that add more science and/or culture they still produce more. sometimes even despite they produce less they seem to be ahead in tech/civics and all the wonders are already built when u start the research. then u check numbers and you are actually second in science. then u check who built it and it was not someone ahdead of you kinda weird.
sure its also fun to conuqer wonders but building them is a big fun part of the game.
war wise it seems to be no problem to keep up. i still think elephants and ships are a bit to strong compared to archers even if they have a 5 star general with +5 combat. and all the boost on the way.
connecting cities just with trade range and not with trader later on can feel very bad. being forced to build next to camels instead where you have good production still is kinda sad. i would prefer it to be a building chain to add more resources. some you can get over independant powers but not enough.
you can do war and still get enough influence. i still think razing cities should never! lower my influence income but should make ppl angry and diplomacy with them more expensive. like this you could still freely do diplomacy with your allies at all times.
the new independent powers are nice. i still think you should let us compete over city states somehow. ALSO if the enemy takes it over in a war you should be able to liberate it? now you have to conquer it and then raze it or keep it.
also peace negotiations still need some more options. lije resources or gold or ...you force them to convert into research agreements etc.
hm the game feels better to play. war seems more viable now and thus the game is lees sitting around and waiting and more exciting over all good job on that.
FOCUS fire seems to be bugged with new range horses. often you use the ability the general goes on cd but the horse archer did not attack. he still has movement and can attack just not boosted by the general now.
does not happen all the time often it works as intended.
i hope the time invested in overworking maps will pay out in the future. i think its not something we as players feel the most right now. unless the more camels was part of it then very much so.
cities seem to connect a bit better. there are more camels? but maybe i was just lucky. since those are my top 3 issues with the game. is war viable? (has to be on diety to keep up by taking another capital) can i build where i want to (camels)? and can i connect my or conquered cities for resources (trade range)?
they all seem better so its playable again. not the sweet spot yet

some major problems still remain i play on deity and marathon. second does not matter much i think:
its really not possible to compete over wonders. you have no way to influence building time. since you cant move around citizens and you have no workers to speed it up. red independent powers are kinda rare and often not close to be a reliable building boost. you can't do trade routes with your cities to enhance production.
all you can do is place citizens once they arrive. so its just random who builds the wonder depending on starting position and there are nothing you as player can do to speed it up once u started to build it.
workers allowed to improve more tiles than you had citizens so you could move them around. first you want to grow your cities faster then u want production for units/wonders.
now ur kinda forced to first take food and then production. some resources give both so they are nice. but still you cant actively speed up wonder construction if needed.
if we would overwork specialists to be movable like citizens were and give us one all 40 turns on marathon. also they would need to give 5 production on a barracks and 5 food on a garden etc. like this we could at least A LITTLE bit influence what yields our city produces at the moment. or pay gold to relocate one citizen. by overbuilding you can relocate some but not the important ones''
despite that you normally manage to build 1 wonder but after that it becomes super hard to build wonders and keep up with science/culture unless you are lovelace (she is just op)
and its even hard to keep up if you play isabella with a science or culture natural wonder while being silla that gets culture for kills or maya for additional science boost. even if you go writing soon and build a library get your second city and then maybe even conquer the third as a capital from another nation its hard to keep up science culture wise. the boost they have seems a bit to broken? and the speed at which they build wonders feels unreal.
before the last 2 patches 2-3 were possible. or even more in a good game. now u are behind in science and there is nothing u can do to change that. or even if you do all the things that add more science and/or culture they still produce more. sometimes even despite they produce less they seem to be ahead in tech/civics and all the wonders are already built when u start the research. then u check numbers and you are actually second in science. then u check who built it and it was not someone ahdead of you kinda weird.
sure its also fun to conuqer wonders but building them is a big fun part of the game.
war wise it seems to be no problem to keep up. i still think elephants and ships are a bit to strong compared to archers even if they have a 5 star general with +5 combat. and all the boost on the way.
connecting cities just with trade range and not with trader later on can feel very bad. being forced to build next to camels instead where you have good production still is kinda sad. i would prefer it to be a building chain to add more resources. some you can get over independant powers but not enough.
you can do war and still get enough influence. i still think razing cities should never! lower my influence income but should make ppl angry and diplomacy with them more expensive. like this you could still freely do diplomacy with your allies at all times.
the new independent powers are nice. i still think you should let us compete over city states somehow. ALSO if the enemy takes it over in a war you should be able to liberate it? now you have to conquer it and then raze it or keep it.
also peace negotiations still need some more options. lije resources or gold or ...you force them to convert into research agreements etc.
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