Alright, I have now played a few games of the new patch and definitely found the game to be drastically changed. Some things for the better, some for the worse. The Good: -Trade Route Nerf: This was good, now everything else in the game is more relevant. Land, City Placement, Getting Workers all now actually matter. The way they function is still a bit odd and pretty strong. Can't they function in a simple, understandable manner??? -Free Affinity Nerf: This is good because affinity was way too strong. -Slav & Franco Nerf: Very Good because they were both broken. They both however are total garbage now and need changed to be made interesting. -Health System Revamp: It's very good that negative health is now more detrimental however there does need to be better ways to manage health other than biowell spam and prosperity. The Bad: -Level 4 affinity units have been nerfed into mediocrity. The change here is drastic and has massive effects on game play. With no strong units it is now nearly impossible to attack each other. Cities are far too strong in comparison to the units offered by the game. Or rather defensive buildings are now far too strong. This has caused the game to be a boring simcity fest. All games I played resulted in people leaving because they knew they couldn't do anything to each other. Before I said they were too strong but this change is too drastic. Also, they didn't think about the fact that they were the only units capable of doing real damage to cities which can easily have a strength of 50 - 80+ in the early game. -African Union Buff: They are a bit too strong. The culture is a bit out of hand.