The issue with defensive pacts and bribed wars is solved?
Bribed wars should be improved, Gazebo tweaked this.
Defensive Pacts might be slightly improved but still working on this (haven't had much time).
The issue with defensive pacts and bribed wars is solved?
On that topic, I have still never managed to get a declaration of friendship that was initiated by me. I get some anyway because the AI ask me, but it honestly feels like a bug that I never manage to get one.
In my last game I at least got a defensive pact for the first time pretty much ever. But of course it was also suggested by the AI and not me.
On that topic, I have still never managed to get a declaration of friendship that was initiated by me. I get some anyway because the AI ask me, but it honestly feels like a bug that I never manage to get one.
In my last game I at least got a defensive pact for the first time pretty much ever. But of course it was also suggested by the AI and not me.
I suspect the AI automatically asks for one whenever it would accept one, i.e. it's much faster than you are.
Yeah this. I've asked friendly AIs for them, and they respond hostile ... And then a few turns later ask for them.
I hate to be that guy, take all the time you guys need, the anticipation is getting to me so i can't help but ask. Any eta for the new patch? Want to test out new Spain and bullrings from 3rd and 4th uniques
Waiting for work from ilteroi on a few outstanding DLL things, and I'm making a few more tweaks.
i'm done, all my stuff is pushed!
Im getting an error with Vassalage Overview (Ive tried reinstalling VP)
Runtime Error: C:\Users\Personal\Documents\My Games\Sid Meier's Civilization 5\MODS(4) Civ IV Diplomatic Features\LUA\VassalageOverview.lua:211: attempt to call global 'TruncateString' (a nil value)
I just read through the full list of commits...you've been busy!
I did post this on GitHub also since I am using this version (and not "current version") then I should be posting this here.That's not the thread for that kind of things. Pls post this on the current version thread and provide a datalog on github if necessary.
I just love the current silence on the forum. It's so clear how eagerly waiting people are.
Spoiler Gandalf was right :
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I did post this on GitHub also since I am using this version (and not "current version") then I should be posting this here.
If there is a problem then Ilteroi, Gazebo or the mods will tell me.
Hello, @ilteroi , I just finished a couple of games with this version and wanted to give some feedback re: religion. Unfortunately the problem with founders not handling pressure persists. For example in my last game I founded as Indonesia, took Churches, Mandirs and Orthodoxy and with the exception of my immediate neigbours (the Maya) who often used inquisitors and the most distant Korea all other civs were either passively converted to my religion or were religionless, including Poland and Arabia as founders.
Some ideas:
- have holy cities be immune to conversion (Spanish UA code),
- have inquisitors be significantly cheaper than missionaries even without the Inquisition enhancer (for example have them cost 125 faith vs. 200 faith for missionaries in the beginning), with the latter further decreasing the costs,
- have inquisitors be purchasable with gold (as an alternative to being purchasable by faith - Zealotry code, that way they'll be easier to use because you won't need to spend faith on it, which is crucial both early on and later in the industrial era onwards),
- remove the 1 turn of revolt when using inquisitors, but have them increase the city maintenance by xyz gold per turn, scaling with era, every time they're used,
- have the holy city spawn 1 free inquisitor per owned city at the start of every era,
- eliminate religious unhappiness completely