Note that the rivers look much more natural than they used to; the changing width of the river is a big improvement.
Nice to see a mix of mountain graphics, with some non-snow-covered.
I wonder if the 2 fights happening simultaneously is actual-ingame, or is a rigged publicity shot.
I still don't really like the wavy national borders much though.
Evidence suggesting that cities can bombard (with appropriate tech/buildings).
Minor but nonconclusive support for the idea that gunpowder units engage in adjacent tiles (probably through normal combat mechanics) rather than being purely bombardment.
I'm not liking the city art either.. yet. But the mountains and hills look awesome! River and roads have improved a bit. Would be nice if the roads followed the topography better. It's looking really good despite another terrain set heavy on the yellow. Please please release this game free from the client for SP games!
Must say, the battles look *really* good, & the unit art helps to bolster my case that a "unit" in Civ5 will represent a bigger force size than a "unit" in Civ4!
Good they have improved the river and road art a little, lets hope they can do a little more work to bring them up to the excellence that is the rest of the terrain
I notice that there are few hills around cities, and that forests are strongly present whether it is the renaissance era. I guess forests will give a subtancial production bonus and no more early tree chop.
I do like the Civ4 Colonization like terrain much more then the (newer?) clean and yellowish one. To me the rivers in general don't look fluid any longer... anyway, Civ5 will not be about the graphics. And there will be some mods for many dislikes pretty soon, I hope.
I wonder what these double shadowish lines will tell, leading from the atillery unit across the screen (in 2nd pic).
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