Advises from a "newby" like you:
(aka: list of mistakes I just did...)
1- The most important: it is Dungeon & Dragon role playing style. (Perhaps) The one you played on a board with friends during week end nights, years ago. It has the engine from Civ, it has the color from Civ, but it is not civ...
Do NOT approach this game as you would do with Civ and keep a fresh mind about it. Think of it as a "Heroes of Might and Magic XXVi" rather than a civ mod!
2- Do a clear choice from the start:
- Spell or NO Spell? (VERY important as you will NOT go through the same tec tree)
- Do you want to be EVIL, NEUTRAL or GOOD? According to this, some units/promotions/features/events will be triggered accordingly
- Builder or Fighter? The promotion path is much deeper than in Civ...
- Diplomacy or on-you-own? choose well your alignment (evil/neutral/evil), religion and so forth
- last for by far not least: What Religious path do you want to have? It will have an impact on EVERY THING!!!
- What kind of victory do you want? there are more options and pathes than in civ...
... and more ...
3- use the excellent mini-guide made by Nikis-Knight (
http://forums.civfanatics.com/showthread.php?t=230759): it is civ/leader oriented and tell you the fundamentals about who to choose (there is a link to a Word file at the end of his 1st post. for better printing/reference)
4- Do not try to be a tec master and learn everything in sequence like in classic Civ-BTS. Many discoveries are totally pointless to the civilizations
5- at the opposite of Civ, civilizations are REALLY different!! Units are really different!!! When you play civ, you have 1 special unit, 1 special building and that's it. Here, you have a full army of units and lods of buildings that are directly adapted to your civilization.
6- focus on 1 leader and 1 civilization! There soooooooooooooo many things to learn about each civilization, units, abilities and spells, and the information can be so complex and distributed into many places that if you try a "quick and dirty" approach you will be quickly submerged and lost...
The wiki is excellent (
http://civ4wiki.com/wiki/index.php/Fall_from_Heaven_II). I am like you: I use 10 times more the in-game civilopedia, but it has lots of limits. Ex: in my 1st game ever, I wanted to have fn with Dragons and went for the tec. Unfortunately I discovered too late (after finishing the game) that only 1 civ can built it!!! (Kuriotates. in-game help just say
c'mon built it!!...)
7- Playing Monarch in FFH2 is easier that playing Monarch in Civ-BTS!! I played only 2 games (I told you I am a newby!) at monarch, and won both. In Civ-bts, I win 1 time out of 10 tries!!!
8- It is longer than a regular civ game!!! My first game took me something like 25 hours (I made also a lot of in-game readings...), and the second one took me 18 hours. At normal speed (large map). Simply because you need to discover and understand more things, and as each civ is different, it is long and difficult to coem up with a counter-strategy when you do not know your opponents...
9- be sure BEFORE starting a new game that you have the latest patch installed (
http://forums.civfanatics.com/showthread.php?t=245949), as it seems that many patches are breaking save games.
10-
BE PATIENT. I repeat: BE PATIENT!!
It is a free mod (we pay nothing), it is a very ambitious project, it is designed by non-firaxis-pro by smart people who are willing to stay in front of their computer when their attractive sexy girl friends call them from bed... and there are bugs and imperfection. Everything might not work as expected (or as said) as everything is in beta, and the information gets very quikly obsolete as far as I can see.