New Ranged Unit Needed - Upgrade to XBoxman

SkepticalSinner

Chieftain
Joined
Sep 21, 2010
Messages
30
As an upgrade for the Ranged units, it seems a HUGE waste to lose all of the specialized ranged promotions to convert to a rifleman.

What we need is a light artillery unit with field guns that could set up very quickly and attack units from a distance. While they should never approach the power of dedicated siege units, I believe it would be a great addition to add to the game instead of having to waste the ranged promotions that archers and crossbowmen would earn.

What thinks the collective?
 
i agree with this as i played with china and got their crossbowmen 5-6 promotions each all to go to waste once i upgraded them.

they could be upgraded to grenaders for cant spell era but one with riflemen in.
for the modern period they could be upgraded into mortars and start off with indirect fire.
or at least be allowed to repick promotions.
 
What always puzzled me, is that you usually get musketmen before cannons in Civ... Really that's the wrong way around.

Although I must admit I don't really have the tech-tree imprinted in my head yet, so I could be mistaken for civ 5.
 
Why do ranged units and melee units even have different promotions? They have the exact same effect, do they not?

Anyway, agree with the light ranged units idea. Handcannons early on, maybe Mortars or specialized troops with Sniper Rifles later.
 
The lack of ranged units late game (other than seige) seems really weird, especially considering how interesting they make the combat. Grenadiers and especially snipers sound like really valid ideas. Mortars seem a bit too much like seige units. Grenadiers make sense with chemistry, snipers with rifling, and some kind of modern-snipers with lasers.
 
Snipers can't take out regiments of troops with long-range bombardment!

Has anyone heard of the Abus Gun? That would work. It was a shoulder carried, oversized rifle-musket/absurdly light cannon that propels a shot the size of a fist up to about a mile.

I would also dig reassigning promotions.
 
I really think the games need grenadiers for the industrial era, and mortars for the modern.

While a rifle can shot a long distance, it cannot arch fire over friendly troops the way archers and mortars can.
 
I'd give a shout to mortars too. Even if only a cosmetic upgrade to crossbowmen. The whining about realism on them gets old.

Maybe some sort of commando unit that isn't actually ranged, but behaves as if it is as far as game mechanics are concerned. It get's insterted behind the enemy line, does damage and retreats to where it started all before the enemy gets to a chance to shoot back
 
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