v.39 (May 22, 2015)
- DLL :
- Features :
- Bug fix :
- Balance :
- UI :
- Optimization :
Available on CFC database and Steam Workshop.
The R.E.D. Xtreme for WWII Edition is also updated to reflect the change, update/install after the base mod.
Make sure you have the latest version of the R.E.D. WWII Data Files (current is v.5, size ~96 MB) from mediafire.
Please post here comments about the gamelay additions of this version.
Use the bug reports thread for any new or old bugs.
Detailed installation instructions are here.
- DLL :
- The value to estimate combat results (large/small victory/defeat) based on damages difference was hardcoded to 30, changed to 7 to reflect the mod's values
- Max received damage in any situation is 15 HP, to prevent kills in 3-4shoots
- Use new DLL event to call function at the beginning of a turn, not at the beginning of each human player turn
- One melee attack per turn from inside a city and no attack from inside a city for sea units
- No Zone Of Control on sea
- Add a function to create a RED_WWII folder in the game's "assets/DLC" folder to override some vanilla files to prevent crash on load before deactivating DLCs/Mods
- Crash fix for some case of tentative of air attack on an embarked unit.
- Allow promotion of units after combat
- Bug fix in strategy flavor (dividing by zero, the case did not occurs with vanilla civ5 values)
- Test for military/strategy AI (attack closest cities in priority)
- No more selling gold for gold per turn, unless for peace or when allied
- Features :
- Starting French translation
- a lots of new units (and corresponding projects) added
- Can toggle the reinforcement tooltip to show requirement for all units, including those that have no supply lines
- Add Oil resource (including stock and use) on the europe 39-45 map
- Add more conditions for projects availability
- Allow repeatable projects
- Add auto-repair function for improvements pillaged by Special Forces
- Give Materiel and Oil when capturing a city, depending on it's size
- Add "The MotherLand Calls" operation to USSR (available and repeatable when losing the war)
- New building: oil refinery (can stock 1000 oil) for all nation
- Allow special forces to embark from anywhere and move after attacking
- Add objective information to top panel in the 39-45 Europe scenario
- Add "Fortification" unit (not in build list, immobile, defense only, but can counter-fire and use defensive first strike)
- Add "Maginot Line" and "Westwall" options to the 1939-1945 Europe map
- When attacking from sea, winning the combat will force the defending unit to retreat, but it's the attacking unit that will get extra damage (heavy offensive)
- Add "PERMANENT_WAR_DECLARATION" to scenario rules (default = true), when using alternate history any declaration of war is permanent (prevent your ally to ask for peace in your back)
- Add a table (g_Units_Maintenance_Modifier) for maintenance free units per nation, used with new DLL event
- Additional compatibility checks on the setup screen (disable DLCs and verify minimal game version)
- AI disband wounded units if it can't support them
- Bug fix :
- No color overlay on nation flag near cities names
- Remove unneeded entries in the rebuild of the vanilla database
- Can't retreat on enemy or neutral territory
- Can't retreat if no moves left
- Can now retreat on another unit of the same nation if the regiment/division rule is respected
- Remove all beta/alpha scenarios from the list, they can be reactivated by changing the content type from "CustomRED_" to "CustomRED" in the project or modinfo file
- Some of the promotions text that where displaying wrong values
- Prevent counter-counter-attack during naval combat
- Clean function AreSameside(player1ID,player2ID). it was hardcoded in general files to do some things for the 39-45 Europe, now there is an override function in the scenario files
- Do not escape from a city to go on neutral/hostile territory !
- Only show the local player's procurement details on the resource tooltip of the top panel, even during other players turn...
- Remove reference to the deleted "PreLoading" files
- Don't allow two units to (automatically) attack a sub from the same position
- Do not show vanilla leaders icon and name (fixed by disabling DLCs)
- Show correct value in texts (fixed by disabling DLCs)
- Show correct defensive value of a plot on mouse over
- Germany does not try to send reinforcement on U.K. after Seelowe if there are no Axis units left there (Europe 39-45 map)
- Minor nations should use the restriction table for units production
- Do not show culture or science in buildings descriptions (there are still a few texts to edit)
- Mobile Artillery is now really an artillery unit, not a tank with ranged attack and melee promotions...
- Mobile Artillery can counter-fire / provide support fire
- Notification for new project should be displayed correctly
- Do not launch counter-fire or support fire if the triggering unit can't attack...
- But no need to check if the attacking unit can attack for counter-fire, the attack is already made at this moment !
- In some cases units on a "sea" route could still be on land without the embarked promotion...
- Balance :
- Buildings give more XP
- Raise defense value for some improvements
- Change a few cities on the 1939 maps, tweak Oil deposit placement and values
- Raise Strasbourg defense for the AI on the 1939-1945 Europe map
- Lose only one movement point on retreat
- Lower some promotions effect
- Lower adjacent units bonus (because you can have 2 units per tile)
- Buff tank destroyer ranged attack
- Waffen SS use a bit more material for reinforcement
- Assault guns and Tank Destroyers does not get the blitz promotion from Germany trait.
- Infantry Tank defense bonus lowered to 20% (was 30%)
- Startegic AI (to send reinforcement on pre-defined routes) Italy is "safe" if less than 6 plots are lost to the enemy, Germany is safe at less than 10 plots (was 1)
- AI ships try to heal inside a city with harbors, it's safer than just outside...
- Convoy are considered free units for supply limit (actually you get 1 more supply per convoy on the map)
- Damage transferred from city to improvement when bombed are applied to the closest improvements first
- Add Kirkwall (Scapa Flow) and Mulhouse (Europe 39-45 map)
- Better Order of Battle for minor nations (Europe 39-45 map)
- Add more units on troupe routes (Europe 39-45 map)
- Change defense bonuses of urban areas (35%), factories (25%) and city ruins (30%)
- Production modifier when over the supply limit for units is now -2% per unit (was 6)
- Add a harbor for the AI in ABERDEEN (U.K.) on the 39-45 Europe map
- Volley promotion give bonus against Fortification units
- Allows minor nations to build units (Europe 39-45 map)
- AI will disband wounded units if it can't build more, and won't build more units if it has reached the supply limit.
- Add units ratio by class to minor nations build list
- Change some database values to make the AI more aggressive
- UI :
- Add details for oil procurement in the top panel
- Small improvements
- Add a shortcut button near the mini map to set quick Combat/Movement ON/OFF on left/right click
- Scale down Destroyers
- Show other nation resources values on the diplolist
- Optimization :
- Correct distribution of units after Fall Of France event, added some optimizations, not sure if it's enough to fix the crashes some were experimenting.
- Use coroutine to handle the Fall of France event on the 1939-1945 Europe
- Cache some values
Available on CFC database and Steam Workshop.
The R.E.D. Xtreme for WWII Edition is also updated to reflect the change, update/install after the base mod.
Make sure you have the latest version of the R.E.D. WWII Data Files (current is v.5, size ~96 MB) from mediafire.
Please post here comments about the gamelay additions of this version.
Use the bug reports thread for any new or old bugs.
Detailed installation instructions are here.