Ticio
Prince
- Joined
- Apr 23, 2020
- Messages
- 349
At first I was very happy with some of the chances to the beliefs made in NFP.
But after actually playing it, I noticed that burial grounds are merged with warrior monks as a belief and not as an enhancer beliefs.
I think that is not very appealing this way, because I don't see the "flow" between the 2.
As it was before, Burial ground was my favourite enhancer beliefs because it allowed you to take enemy terrain in multiplayer (and extra points for Spain as it allowed you to build missions sourrounding the holysites inmediatly and for free) and then you could choose Choral music or jesuit education to balance the late scientific or cultural districts.
Now you are forced to choose the warriors monks + burial grounds in detriment of the other 2, making difficult to stay competitive on science and culture and forcing you to choose 2 ideas not very symbiotic (what "burial grounds" gives to "warrior monks" and viceversa?) and that are not very appealing.
Would it make more sense to add to "warrior monks" the enhancer belief "defender of the faith" that gives you +4 CS?
This way it would become a beliefs that help you defend yourself at the start of the game:
You invest a lot on religion but you are not exposed to early attacks as you have warrior monks and the +4 CS to compensate for the lack of investment on military and science (lagging military tech.).
I think these 2 are a lot more synergistic that burial grounds. They also give you the option to use burial ground as an enhancer if you desire so.
I also think this may increase the interest on this belief, and his utility.
what do you think?
P.S: Defender of the faith only apply to your own cities, or to City states and allied cities too?
But after actually playing it, I noticed that burial grounds are merged with warrior monks as a belief and not as an enhancer beliefs.
I think that is not very appealing this way, because I don't see the "flow" between the 2.
As it was before, Burial ground was my favourite enhancer beliefs because it allowed you to take enemy terrain in multiplayer (and extra points for Spain as it allowed you to build missions sourrounding the holysites inmediatly and for free) and then you could choose Choral music or jesuit education to balance the late scientific or cultural districts.
Now you are forced to choose the warriors monks + burial grounds in detriment of the other 2, making difficult to stay competitive on science and culture and forcing you to choose 2 ideas not very symbiotic (what "burial grounds" gives to "warrior monks" and viceversa?) and that are not very appealing.
Would it make more sense to add to "warrior monks" the enhancer belief "defender of the faith" that gives you +4 CS?
This way it would become a beliefs that help you defend yourself at the start of the game:
You invest a lot on religion but you are not exposed to early attacks as you have warrior monks and the +4 CS to compensate for the lack of investment on military and science (lagging military tech.).
I think these 2 are a lot more synergistic that burial grounds. They also give you the option to use burial ground as an enhancer if you desire so.
I also think this may increase the interest on this belief, and his utility.
what do you think?
P.S: Defender of the faith only apply to your own cities, or to City states and allied cities too?