dragodon64
Noble
I always thought it was a bit odd that back when you don't have the wheel, you're people can "research" it and know that they will discover it 200 years in the future. Instead I was thinking of a more "random" research path, where you can set resources to scientific discovery but not have certain results.
One idea I've had since Civ3 was that instead of using commerce as beakers to research a tech by accumalating enough beakers, the system should be that every turn you have a y=kx chance of getting a the tech you are researching, where y is the chance of getting a tech, x is the number of beakers generated per turn, and k is the tech's modifier.
Ex. Researching steel, it's unlikely that your scientists will know exactly when it will be discovered, but you have a 20% chance of discovering it each turn because of the you are making say 500/turn. If you were making 300/turn, then the chance would be 12% instead.
One idea I've had since Civ3 was that instead of using commerce as beakers to research a tech by accumalating enough beakers, the system should be that every turn you have a y=kx chance of getting a the tech you are researching, where y is the chance of getting a tech, x is the number of beakers generated per turn, and k is the tech's modifier.
Ex. Researching steel, it's unlikely that your scientists will know exactly when it will be discovered, but you have a 20% chance of discovering it each turn because of the you are making say 500/turn. If you were making 300/turn, then the chance would be 12% instead.