SpecifiedUsername
Warlord
- Joined
- Jul 23, 2022
- Messages
- 130
Hey, I don't intend to discourage or something but I find rice and maze disspointing as basically wheat with a different icon. No new buildings, no different yields or strategies. I was very enthusiastic towards seeing those but they are just... you know, they didn't add anything in the end.
Futhrtmore, I play Milae's map which needs to have them off for a very good resource placement. DOn't know how many people play it, but it's the only good map IMO.
I appreciate the try with the new resources but I think it would be much better if we add another stategic/lux with new requirements and effects. Or just a diffrent bonus resources which is not a new wheat, but for example a lumbermill or jungle camp resource (as of now they have nothing and feel very land) with a brand new building improving. Maybe a new camp one? I think new resources can liven the play of VP extremely.
What are your thoughts? Just timber was historically a major construction and naval resource, we could do it as either stategic or bonus resource. Wheat which is a very weak resource, especially on non-freshwater tile, whould get gold in renaissance, cause VP lacks international food or bonus resources trade, which was always a major part of trade between nations.
Cotton is a new addition as a cloth, medieval and ancient europe dressed in hemp, don't know about other regions but that could be another bonus resource.
Maybe we should rethink sheep and bison? I think they do more harm than good if they block mines on scarce hills or good farms. It's a bad resource when the tile without it would be so much stronger and desirable.
Furthermore, I think fishing boats should get a boost from industry policy tree, as mine, quarry, jungle camp and lumber mill do.
Futhrtmore, I play Milae's map which needs to have them off for a very good resource placement. DOn't know how many people play it, but it's the only good map IMO.
I appreciate the try with the new resources but I think it would be much better if we add another stategic/lux with new requirements and effects. Or just a diffrent bonus resources which is not a new wheat, but for example a lumbermill or jungle camp resource (as of now they have nothing and feel very land) with a brand new building improving. Maybe a new camp one? I think new resources can liven the play of VP extremely.
What are your thoughts? Just timber was historically a major construction and naval resource, we could do it as either stategic or bonus resource. Wheat which is a very weak resource, especially on non-freshwater tile, whould get gold in renaissance, cause VP lacks international food or bonus resources trade, which was always a major part of trade between nations.
Cotton is a new addition as a cloth, medieval and ancient europe dressed in hemp, don't know about other regions but that could be another bonus resource.
Maybe we should rethink sheep and bison? I think they do more harm than good if they block mines on scarce hills or good farms. It's a bad resource when the tile without it would be so much stronger and desirable.
Furthermore, I think fishing boats should get a boost from industry policy tree, as mine, quarry, jungle camp and lumber mill do.