Greetings all -
First of all, let me make it absolutely clear that I have neither the skills nor the tools yet to be making Civ II scenarios. I would like to dive in - inspired by many of the great scenarios I've seen - but I admit I've decided to wait til Civ 3 comes out.
That said, I've been struck with indirect inspiration from a Morten B. thread: Most of the Civ II scenarios I've seen have been military-based. The point of the scenario is either to defeat opponents outright in war, or seize lots of real estate. Hey - they're fun; I'm the first to admit. For something new though, what about a scenario that taught the player how to handle the economic side of Civ II? Something like a Great Depression scenario.
I'm imagining the scenario starting out in Summer, 1929 and each turn equals a month. In October, 1929, the bottom falls out - nine-tenths of all trade routes disappear, production collapses in half, radical ideologies begin to spread (communism and fascism), food production becomes acute, and the power of temples and entertainment-oriented advances would be halved. The player would have until, let's say 1940, to rebuild their economy and at least achieve pre-October, 1929 production levels. This can be done through painstakingly re-building trade routes, perhaps through some Wonders like a government work program (Hoover Dam?), or through a Wonder like Nationalism, leading to a fascist government. Yes, war should be a viable option as well, perhaps with a Wonder like Re-armament. There could be a Wonder called NHS or something that might be an American-style Social Security program or such that has no immediate economic impact but gives you one content citizen in every city.
These are just some raw ideas; feel free to selectively accept or reject, and even steal them as you see fit. Clearly I'm not going to make this scenario.
What do you all think?
[This message has been edited by Vrylakas (edited July 20, 2001).]
First of all, let me make it absolutely clear that I have neither the skills nor the tools yet to be making Civ II scenarios. I would like to dive in - inspired by many of the great scenarios I've seen - but I admit I've decided to wait til Civ 3 comes out.
That said, I've been struck with indirect inspiration from a Morten B. thread: Most of the Civ II scenarios I've seen have been military-based. The point of the scenario is either to defeat opponents outright in war, or seize lots of real estate. Hey - they're fun; I'm the first to admit. For something new though, what about a scenario that taught the player how to handle the economic side of Civ II? Something like a Great Depression scenario.
I'm imagining the scenario starting out in Summer, 1929 and each turn equals a month. In October, 1929, the bottom falls out - nine-tenths of all trade routes disappear, production collapses in half, radical ideologies begin to spread (communism and fascism), food production becomes acute, and the power of temples and entertainment-oriented advances would be halved. The player would have until, let's say 1940, to rebuild their economy and at least achieve pre-October, 1929 production levels. This can be done through painstakingly re-building trade routes, perhaps through some Wonders like a government work program (Hoover Dam?), or through a Wonder like Nationalism, leading to a fascist government. Yes, war should be a viable option as well, perhaps with a Wonder like Re-armament. There could be a Wonder called NHS or something that might be an American-style Social Security program or such that has no immediate economic impact but gives you one content citizen in every city.
These are just some raw ideas; feel free to selectively accept or reject, and even steal them as you see fit. Clearly I'm not going to make this scenario.
What do you all think?


[This message has been edited by Vrylakas (edited July 20, 2001).]