New Scenario Idea

Vrylakas

The Verbose Lord
Joined
Apr 12, 2001
Messages
1,940
Location
Bostonia
Greetings all -

First of all, let me make it absolutely clear that I have neither the skills nor the tools yet to be making Civ II scenarios. I would like to dive in - inspired by many of the great scenarios I've seen - but I admit I've decided to wait til Civ 3 comes out.

That said, I've been struck with indirect inspiration from a Morten B. thread: Most of the Civ II scenarios I've seen have been military-based. The point of the scenario is either to defeat opponents outright in war, or seize lots of real estate. Hey - they're fun; I'm the first to admit. For something new though, what about a scenario that taught the player how to handle the economic side of Civ II? Something like a Great Depression scenario.

I'm imagining the scenario starting out in Summer, 1929 and each turn equals a month. In October, 1929, the bottom falls out - nine-tenths of all trade routes disappear, production collapses in half, radical ideologies begin to spread (communism and fascism), food production becomes acute, and the power of temples and entertainment-oriented advances would be halved. The player would have until, let's say 1940, to rebuild their economy and at least achieve pre-October, 1929 production levels. This can be done through painstakingly re-building trade routes, perhaps through some Wonders like a government work program (Hoover Dam?), or through a Wonder like Nationalism, leading to a fascist government. Yes, war should be a viable option as well, perhaps with a Wonder like Re-armament. There could be a Wonder called NHS or something that might be an American-style Social Security program or such that has no immediate economic impact but gives you one content citizen in every city.

These are just some raw ideas; feel free to selectively accept or reject, and even steal them as you see fit. Clearly I'm not going to make this scenario.

What do you all think?

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[This message has been edited by Vrylakas (edited July 20, 2001).]
 
I might be wrong, but I recall reading something about a scenario with the title "Economics". I don't know if it is about the great depression, but yes! -that would be a great idea! -I think I've taken my mouth full for the time being, though, so I'll leave this one to someone who knows more about the subject.
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Some of my most frustrating Civ moments has been economic in character. -To watch your economy collapse right before you, would be very frustrating! -but challenging to see if one has what it takes to get it back on the right track!

-The collapse could be done with a "fake" terrain modification of all the major trade city squares in October 1929, drastically worsening the outcome of a "industrial terrain". That would quickly have disastrous consequenses in terms of lack of production/unemployment, gross prices/inflation, and starvation/poverty. There would be revolts in every city. -making it easy to stur up communism and fascism in the related areas. -Maybe barbs could be used to simulate Union leaders taking over factories and entire cities...

-But how would you keep the nation from going into anarchy? -That is really impressive on part of world governments, if one looks at it in Civ2 terms....
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Well since you brought up the subject, I have been thinking a long time about an ambitious scenario called "Corporate Wars" set in the 1990s. I was saving it up for a theme contest which we were talking about earlier. Guess I am not going to do it anymore so I'll spill the beans for anyone who is interested.

There is no geographical map and cities which are represented by corporations (like IBM,GE) are located in clusters according to their industry. So lets say for the banking sector, the terrain may be all green and have plenty of cash bonuses. etc. The Industrial sector could be red and have plenty of shields and cities like Hyundai Shipbuilding.

The different tribes are represented by economic blocs like US, EU, Japan, Australia+Asia excluding Japan, third world (africa, latam +middle east). So the US 'cities' would not be near each other but put together with 'enemy cities' of the same industry.

The improvements are all corporate style

temple - employee welfare
cathedral - country club membership
Colloseum - profit sharing scheme
market - finance division
bank - debt financing
exchange - IPO listing
library - in house training
university - R&D division
research lab - MBA scholarships
aquaduct - Human Resources Division
Sewer - Restructuring
city wall - legal division
courthouse - compliance division

There will be a ring of rail road along the outside which is linked to a road network going towards the center. There is an 'airport' at each rail and road intersection. The tech to build railroads will not be given.

Units will have no attack strength and will consist of two types, bribing units and defensive units for patrolling and expelling diplomats. Abilities like iZOC and high movement will be highly prized and any units not stacked are candidates for headhunting. There is no democrativ government.

Examples of units are

security guards, different grades of lawyers, salesman(settlers), public relations(to pillage), VPs (for garrison) and headhunters will be the best bribing units (spy).

There will be a few barbarians (gangsters) who can kill and you need to bribe them to your side.

So you can either hostile takover your enemy companies (bribe) or pillage them into mediocrity. If you can build a network of fortresses (cross holdings) around your companies and put people in all of them, you will be safe unless a gangster comes along. In many ways its like the chess game GO and you must project and control more territory by using units in groups of two.

Global warming will cause a Global Reccession.


[This message has been edited by kobayashi (edited July 23, 2001).]
 
Kobayashi -

That sounds like a popular PC game I knew in the 1980s called "Syndicate". The world had been taken over by 6 (or 8?) corporations who behaved like imperial powers and had territorial control. The player's job was to direct assassination/hit teams to infiltrate enemy cities - although they did have armaments and could attack.

Sounds like an interesting project. Might it bear fruit in a Civ3 guise?

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"...über den Bergen sind auch Leute..."
 
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