OrderofOlav
King of Procrastination
blabla vanilla bland bla bla historical accuracy bla bla more complicated. OP, UP I don't care suggest away! It is only a dum little exercise, try to be as much leaderspecific as possible though, maybe even replacing old unique buildings/units.
If only there was vassalage in game, then the Aztecs would actually make even more sense. This design might not be that complex or anything, but everything is mutable. I would like to come up with a bit more intriguing or cyclical 'sacrifice' bonuses, something more rewarding because of the early downside you start with. Maybe something related to maize, although maybe that would fit the Maya's more.
Aztec
Motecuhzoma I
Flower war
City states will never drop to the angry influence level. Defeated enemies have a change to be captured, disbanding captives in your cities grants you a random bonus. Can only train settlers after capturing two cities or being allied to two city states
Jaguar knights
Replaces the warrior, swordsman and longswordsman and does not require iron. Appropriate strength upon upgrading. Combat bonus in jungle and forest tiles. Double movement rate through forest and jungle. Disbanded captured enemies in a city with a garrisoned Jaguar Knight will grant this unit a xp boost.
Chinampa
+15% Food. +2 Food for each worked lake tile. +1 Production. City must border fresh water. (unchanged)
Spoiler :Possible bonus:
City starts celebrating a 'We love the King day'
+20 Faith (enough?)
+5 Food ( '' )
+50 Culture (to much/little?)
+50 Golden age points ( '' )
If only there was vassalage in game, then the Aztecs would actually make even more sense. This design might not be that complex or anything, but everything is mutable. I would like to come up with a bit more intriguing or cyclical 'sacrifice' bonuses, something more rewarding because of the early downside you start with. Maybe something related to maize, although maybe that would fit the Maya's more.
Japan
Oda Nobunaga
???
Receive 3 goldenage points every time you upgrade a unit. -something else-
Samurai
-some cool stuff yo-
Dojo?
-yeah, cooooool stuff-
Republic of the Seven United Provinces
Willem van Oranje-Nassau
Deductie van Vrancken
Can only build settlers after your first city capture. Your first war lowers every cities defences that touch your borders. Swamptiles in your territory act like citadels. Each traderoute type increases production for the corresponding military unit type.
Watergeuzen
No citizen loss from taking cities and provides a food boost in said city. Can convert barbarian ships, but this upgrade is lost on upgrading.
Polder
+3 Food from marshes, flood plains or lakes when built on it. Can be built in neutral territory claiming surrounding tiles. Provides the Tulip resource after Economics is researched which increases happiness by +1.
Hunnic Empire
Attila
Scourge of God
No settlers and no control over cities but start with a general and extra units. You will occasionally get great generals for fighting even without cities, which may be disbanded to convert barbarians during peacetime. You can sell workers and military units to the AI or use your extra intimidation modifier for each city razed to maintain your army. Barbarians spawn in enemy territory bigger then yours once you declared war. Free units for each denouncement and cattle converted, which any unit can achieve.
Battering Ram
Can only attack cities but has an increased attack bonus against them. Can be constructed by any unit in neutral forests.
Horse archer
I fill this up once I know more about them