blabla vanilla bland bla bla historical accuracy bla bla more complicated. OP, UP I don't care suggest away! It is only a dum little exercise, try to be as much leaderspecific as possible though, maybe even replacing old unique buildings/units. If only there was vassalage in game, then the Aztecs would actually make even more sense. This design might not be that complex or anything, but everything is mutable. I would like to come up with a bit more intriguing or cyclical 'sacrifice' bonuses, something more rewarding because of the early downside you start with. Maybe something related to maize, although maybe that would fit the Maya's more.