Bugfixes:
- Fixed CTD (message "i > -1")
- Fixed Multiplayer deal proposals blocking turn processing
- Added forced resync button in Multiplayer Community Patch
- Fixed improvements that change tile ownership on construction (e.g. Jarcast's Extraction Outpost) connecting twice the intended amount of resources
- Fixed AI deal evaluations not being properly reset when loading a save game
- Fixed tech tree not being accessible when using a mod that adds an improvement without a corresponding build (e.g. Jarcast's Zimbabwe)
- Fixed missing tooltips for tech buttons in the top panel research section
- Fixed duplicate unit icons in Strategic View when using Promotion Flags
- Fixed some other assert messages
- Fixed incorrect city name in resource notifications when a city is conquered
- Fixed bugs when using Really Advanced Startup (Observer Mode not working, error messages "getLeaderType() less than zero" being triggered)
- Fixed incorrect text for Clausewitz's Legacy (CP autocracy tenet)
- Clarified Third Alternative text to explicitly mention Paper
- Removed deprecated "Gold from Religion" entry in Economic Overview
Other/Modmodding:
- Added table "Policy_InstantYield"
- The required DLC for CP/VP are now included in the mod's dependency list, so it's no longer possible to active the mod if required DLC are missing
- The civ selection screen now supports up to six components (modmods can change the number of components shown using the define NUM_UNIQUE_COMPONENTS)
- Improved documentation for debugging minidumps
- Code cleanup