New Stable Version – 5.1.4 (February 10, 2026)

I can barely operate a flip phone, but I'll try
@Relatyve Mind, I think a savegame one turn before is most important. The screenshot below shows where you can find "auto" saves (if you enabled them). Your ad-hoc saves will be in "single" folder. "Logs" folder will be in "Sid Meier's Civilization 5" folder, if you enabled the creation of log files. Again, I think a savegame one turn before is a must.

1768154726568.png
 
Is this version playable with the 'nil values' issue posted here or should I stay on the previous one for now?
 
@Relatyve Mind, I think a savegame one turn before is most important. The screenshot below shows where you can find "auto" saves (if you enabled them). Your ad-hoc saves will be in "single" folder. "Logs" folder will be in "Sid Meier's Civilization 5" folder, if you enabled the creation of log files. Again, I think a savegame one turn before is a must.

View attachment 754123
Not to forget, enabled with settings
options.png
 
New Version: 5.1.1 - https://github.com/LoneGazebo/Community-Patch-DLL/releases/download/Release-5.1.1/Vox.Populi.5.1.1.exe

Changelog:
Code:
Bugfixes:
    - Fixed CTD (message "i > -1")
    - Fixed Multiplayer deal proposals blocking turn processing
    - Added forced resync button in Multiplayer Community Patch
    - Fixed improvements that change tile ownership on construction (e.g. Jarcast's Extraction Outpost) connecting twice the intended amount of resources
    - Fixed AI deal evaluations not being properly reset when loading a save game
    - Fixed tech tree not being accessible when using a mod that adds an improvement without a corresponding build (e.g. Jarcast's Zimbabwe)
    - Fixed missing tooltips for tech buttons in the top panel research section
    - Fixed duplicate unit icons in Strategic View when using Promotion Flags
    - Fixed some other assert messages
    - Fixed incorrect city name in resource notifications when a city is conquered
    - Fixed bugs when using Really Advanced Startup (Observer Mode not working, error messages "getLeaderType() less than zero" being triggered)
    - Fixed incorrect text for Clausewitz's Legacy (CP autocracy tenet)
    - Clarified Third Alternative text to explicitly mention Paper
    - Removed deprecated "Gold from Religion" entry in Economic Overview

Other/Modmodding:
    - Added table "Policy_InstantYield"
    - The required DLC for CP/VP are now included in the mod's dependency list, so it's no longer possible to active the mod if required DLC are missing
    - The civ selection screen now supports up to six components (modmods can change the number of components shown using the define NUM_UNIQUE_COMPONENTS)
    - Improved documentation for debugging minidumps
    - Code cleanup

Online as of January 13, 2026, 3:41 pm CDT
Save game compatible with 5.1
 
Just wanted to post a huge thank you for making and maintaining this mod. Recently found it and am really enjoying it.

I reported a bug and it's fixed already in the update. I really appreciate the commitment you guys have to it! <3 Cheers.
 
Forgive me if im not too perveptive, but installer deletes by default old cache? Just gone to delete it and i cant see the cache folder :D
Is this the place, where you tell me it has been the case for last 5-10 years xd ?
 
I did manage to change wonder scaling cost, had to jack it up 3x to get the results I wanted.
Is increased wonder cost an indirect nerf to any of the policy trees?
 
I didn't follow VP for a while, did Enhanced Naval Warfare and/or Enhanced Air Warfare for VP get incorporated into base mod, or they have simply not been updated for 5.0+?
 
They're mostly incorporated.
If you want more late game planes I think CAYM's mod has them
But im not sure if 5.0 compatible yet
 
game is not working for me since v5.
new PC, new Civ install, and nothing but 5.1.1
any ideas what to do or look for?
is there something needed other than installing from the link here?
thanks
 
Hey, im treating Spain Capitol, and winning the war, are those values correct? This could be explain as "We are shitting our pants" and "give me all you have or die", but still, looks unusually high..
Spoiler :

1768722559100.png
 
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I don't know how the values are computed, but the cities are always with values >20,000 in my experience (sometimes >100,000). So if the AI offers you a city to end a conflict, it will always be ridiculously high values.
Yet, this might only be temporary, and if you refuse the offer for peace may well be a 1,200 deal with only gold and / or resources a few turns later.
 
game is not working for me since v5.
new PC, new Civ install, and nothing but 5.1.1
any ideas what to do or look for?
is there something needed other than installing from the link here?
thanks
You'll need to give more info. How does not work? Are you getting an error or will it CTD when you try to start the game, etc.?
 
I get this error message with the latest version just after loading the VP mods, even after doing a clean install (cache cleared, no other mods, etc)

Spoiler :

1768745293910.png



Looks like it only affects the display of a civ's components.

Am I the only one with this issue?
 
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