New Stable Version – 5.1.4 (February 10, 2026)

You'll need to give more info. How does not work? Are you getting an error or will it CTD when you try to start the game, etc.?
update. game works fine when I remove EUI.
with EUI, I had graphical issues, and CTD within a few turns of starting.
google says it is maybe related to win 11... and I did just get a new PC with win 11.
if anyone is familiar with the issue or has other ideas on possible issues... I would appreicate any guidance.
or a work around... is there another EUI or similar mod? playing withour EUI is a different expereince
thanks
 
New Version - 5.1.2: https://github.com/LoneGazebo/Community-Patch-DLL/releases/download/Release-5.1.2/Vox.Populi.5.1.2.exe

Changelog:
Code:
Balance:
    - Promises not to declare war now extend to all teammates
    - Restricted the "Acceptable" range of deals to [deal value minus 1/2 the value of 1 GPT, deal value plus 1/2 the value of 1 GPT]
        (implementing https://forums.civfanatics.com/threads/9-a-reduce-acceptable-range-to-deal-value-%C2%B1-1-2-the-value-of-1-gpt.701727/)

Bugfixes:
    - Fixed CTD when a city-state is captured while the AI is sending a diplomat to it (message "eMinorCivNum > -1")
    - Fixed multiplayer desyncs when razing a city
    - Fixed another bug in internal resource counting (hopefully the last one)
        [Note: This fix doesn't apply to existing save games. If you encounter error messages like "NumResourceFromTiles >= 0" or "Resource Mismatch", please report them only if you've started the game on 5.1.2]
    - Fixed AI sometimes offering "Impossible" peace deals
    - Fixed free buildings from policies not being given retroactively if the required tech is acquired after adopting the policy
        (affected for instance the free culture buildings from the Tradition policy in Community Patch)
    - Fixed possible deadlock with blocked promotions (affected for instance the Jarl in Hokath's Sweden rework)
    - Fixed pathfinder UI using unrevealed routes
    - Fixed City Range Strike Mode UI bug when using a modpack that includes Squads
    - Fixed broken Civilopedia navigation links for Unique National Wonders
    - Turned off assert message "getUnitCombatProductionModifier >= 0" (this value is intentionally negative in some modmods)
    - Text fixes

Other/Modmodding:
    - Added define HURRY_GOLD_BUILDING_COST_PERCENT (default value 60), defining the percentage of the production cost that is used to calculate buildings investment costs
    - Improved debug build configurations

Online as of January 18, 2026, 1:30 pm CDT
Save game compatible with 5.1.1
 
Initial 5.1.2 CP Only feedback from Mplayer: stable-ish with 2 players. We had a 200 turn go and the fewest desyncs of all the previous patches we played with. Had 1 CTD will be posting on github but overall it's pretty good.

When there's war it's more unstable, in peace... all good.
 
Initial 5.1.2 CP Only feedback from Mplayer: stable-ish with 2 players. We had a 200 turn go and the fewest desyncs of all the previous patches we played with. Had 1 CTD will be posting on github but overall it's pretty good.

When there's war it's more unstable, in peace... all good.
Yeah in war there are the usual aiwardamage and aicachedvaluepeacewithhumans desyncs (these are not the exact names).
 
Are UBs failing to load in the civpedia for anyone?
1768857571244.png
 
Yeah in war there are the usual aiwardamage and aicachedvaluepeacewithhumans desyncs (these are not the exact names).

There was a previous patch version where that was very evident. Didn't know why, still don't really ahah but it's clear that something is going on because it gets really unstable sometimes. I'm hoping with the force resync now available on the CP that it can be minimized.

Now on the chat window there's additional info, for errors. Does that info go on the issue reports too? Searched for it but couldn't find any info on it.
 
I’ve played a couple of games of version 5 and I’ve noticed that I’ve not seen any civs choosing progress 🧐. Anyone else spotted this? Could just be a coincidence.
 
I’ve played a couple of games of version 5 and I’ve noticed that I’ve not seen any civs choosing progress 🧐. Anyone else spotted this? Could just be a coincidence.
yeah they all love authority and wars just like people on real world nowadays more than ever :ar15: :aargh:
 
You can't flip CS with influence generated by gifted units when playing Germany?
Spoiler :
1768965890470.png
 
There is still problem with spread religion quest - when I convert one of AI civ, suddenly all followers of my religion in his cities counts as his + those to whom I spread.
So it becomes very weird, the more I spread - the more he wins. Can't we make that new followers counts only for founder of religion?
 
There is still problem with spread religion quest - when I convert one of AI civ, suddenly all followers of my religion in his cities counts as his + those to whom I spread.
So it becomes very weird, the more I spread - the more he wins. Can't we make that new followers counts only for founder of religion?
That's the intention, if you're experiencing that it's a bug. Report on GitHub please.
 
I’ve played a couple of games of version 5 and I’ve noticed that I’ve not seen any civs choosing progress 🧐. Anyone else spotted this? Could just be a coincidence.
Probably very coincidental or just depending on something for that game. Such as which civs are the random players.

But I do not recognize that. In my current game Carthage, Polynesia, Korea, India and Indonesia all went Progress. I went Progress to with America, but it's mostly about me wanting to play more Progress games as I find that I have become way to reliant on playing early Authority starts just for the massive barbarian kill yields you get to science and culture. Rome, Mongolia, Assyria and the Zulu went Authority. Celts and Poland went Tradition.

So in this game I am wondering more why not more of them went Tradition. The once that picked Authority tho are hardly a surprise at all.
 
I wonder how 'Decolonization' positive/negative effect is calculated when it comes to congress vote. It seems it's always abnormally favorable for everyone and therefore it always passes:
Spoiler :
1769098962788.png
 
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