King of Town
Adventuring
The new patch was supposed to help the AI alot, and in my opinion it did. i don't see them nearly as much as I used to randomly sabotaging improvements. They have started sabotaging my production of things in my cities though. Maybe purely by luck, but in both occasions it was military units I was making and then a couple turns later they would invade. It seems like random events cause some of the same effects as espionage ( buildings being destroyed, population lost, improvements pillaged, and even forests laid to waste) so I guess instead of disabling espionage you could just turn off random events and half of your battle would be won. You can use espionage to get free techs and steal money from the treasuries of the people you spy on, just like the ones you get from the goody huts so if you are going to take away espionage and all of it's potential benefits, you probably should take away anything that gives the same things. Almost all of the annoyances/benefits from espionage are already found in the game. You're gonna have to do a lot of modding to get rid of the things that annoy you about espionage totally out of the game because they are found in more than epsionage itself.

. i'm going for culture so i CBA to research rifling or miltrad myself.