ChrTh
Happy Yule!
I've decided to start up a SG that would be mostly for newbies, in the hopes that they'll stop reading and start playing (or at least keep reading and playing). A lot of us newbies are intimidated by the skill level of the RBD and LK games, and while we sometimes try to play an open game, we usually hope that at best we won't screw up too bad.
My goal here is for 6 players; two vets and four rookies (including myself). We're going to play at Regent level, but I hope that doesn't scare you off. I'm thinking Standard Map, and one opponent fewer than the normal. We'll decide among ourselves what civilization to play.
The goal isn't to win; it's to learn. I hope that it isn't asking too much of the vets, but I'm hoping that they'll provide plenty of (constructive) criticism and tips. The rookies should play their full turn without mid-turn advice (No "I'm on my fifth turn and I got a leader, what should I do?" posts), and then afterwards the vets (or even the other rooks) can show what went right and what went wrong.
I was planning the order as Vet-Rook-Rook-Vet-Rook-Rook. The Vets will play 20 turns each and the Rooks will play 10 turns each. If the Vets want we can drop them down to 10 turns once it gets to be the late Industrial Age, as I know the turns get pretty long then.
This game will be lax on the time requirements, simply because I'd prefer a player not to rush through their turn; however, please don't sign up to play if you can't devote time to both playing and discussion. I don't want us to play Hot Potato style here...everyone should be downloading the game after each player finished his or her turn, and there should be at least a day's worth of discussion before we continue on.
I hope the ideal I've sketched out here hasn't turned anyone off to this concept, and I hope some of the vets will take up this challenge.
If you're in, let me know.
My goal here is for 6 players; two vets and four rookies (including myself). We're going to play at Regent level, but I hope that doesn't scare you off. I'm thinking Standard Map, and one opponent fewer than the normal. We'll decide among ourselves what civilization to play.
The goal isn't to win; it's to learn. I hope that it isn't asking too much of the vets, but I'm hoping that they'll provide plenty of (constructive) criticism and tips. The rookies should play their full turn without mid-turn advice (No "I'm on my fifth turn and I got a leader, what should I do?" posts), and then afterwards the vets (or even the other rooks) can show what went right and what went wrong.
I was planning the order as Vet-Rook-Rook-Vet-Rook-Rook. The Vets will play 20 turns each and the Rooks will play 10 turns each. If the Vets want we can drop them down to 10 turns once it gets to be the late Industrial Age, as I know the turns get pretty long then.
This game will be lax on the time requirements, simply because I'd prefer a player not to rush through their turn; however, please don't sign up to play if you can't devote time to both playing and discussion. I don't want us to play Hot Potato style here...everyone should be downloading the game after each player finished his or her turn, and there should be at least a day's worth of discussion before we continue on.
I hope the ideal I've sketched out here hasn't turned anyone off to this concept, and I hope some of the vets will take up this challenge.
If you're in, let me know.