This is a combilation of some small modmods I made.
1) Pathfinders (Psst... This way!)
Gives the Scouts, Explorers and Adventurers the abillity to lead any army, giving the led army better visibillity and easier travel in rough terrain.
2) Organized Military (Reeeeetreeeeat!!!!!)
Any army built in a city with a barrack or garrison is granted the Tactics promotion.
3) Army Supplies (Yummy! Dried fish. Again...)
Any army built in a city with a Granary or Modern Granary is granted the Supply Rations promotion giving the army +1 movement.
4) Ranged Bombardments (Incoming!!!!!)
Changed the DCM bombard range for ships and sieges starting from Cannons and Early Destroyers (Range 2) to Rocket Artillery, NLOS AEGIS and Missile Cruisers (Range 4).
These 4 small modmods (especially the last three) will alter the battle of Civ4 (RoM), giving new dynamics instead of just the traditionally 1 move & win/loose situations.
Let the war begin....
1) Pathfinders (Psst... This way!)
Gives the Scouts, Explorers and Adventurers the abillity to lead any army, giving the led army better visibillity and easier travel in rough terrain.
2) Organized Military (Reeeeetreeeeat!!!!!)
Any army built in a city with a barrack or garrison is granted the Tactics promotion.
3) Army Supplies (Yummy! Dried fish. Again...)
Any army built in a city with a Granary or Modern Granary is granted the Supply Rations promotion giving the army +1 movement.
4) Ranged Bombardments (Incoming!!!!!)
Changed the DCM bombard range for ships and sieges starting from Cannons and Early Destroyers (Range 2) to Rocket Artillery, NLOS AEGIS and Missile Cruisers (Range 4).
These 4 small modmods (especially the last three) will alter the battle of Civ4 (RoM), giving new dynamics instead of just the traditionally 1 move & win/loose situations.
Let the war begin....
