HorseSoldier
Retrofit this....
Want to add a new tech to fill the longish gap between cannon and artillery.
Call it "Rifling" or "Ballistics" ??
And put it next to Nationalism or Industrialization ??
Basically the advent of indirect fire. I know Parrots and Whitworths (et al) were rifled, but they were direct fire.
The maiden unit would be a French 75 of course.
A couple of other stray thoughts:
Never was comfortable with the "Guerilla" unit appellation. It seems to me "Heavy Weapons" better suits its function or place in the timeline. Maybe bump its BF to 4 and ROF to 2. Just feels a lot better that way.
Read all the way thru the "The Big Question - How Does The AI Choose Which Units To Build?" thread last nite. Major thanks to Ozymandias and Tom2050 for your tests.
That data will be used in my mod.
A post in that thread reminded me of a time in my neighbors spacious basement where we were playing a current Avalon Hill game (Midway, actually). I remember thinking how nice it would be to have a computer crunch all the numbers instead of all that dice rolling. Then I looked around that "spacious" basement and realized - that computer probably WOULD NOT HAVE FIT IN IT.
Uphill........ Both ways
Call it "Rifling" or "Ballistics" ??
And put it next to Nationalism or Industrialization ??
Basically the advent of indirect fire. I know Parrots and Whitworths (et al) were rifled, but they were direct fire.
The maiden unit would be a French 75 of course.
A couple of other stray thoughts:
Never was comfortable with the "Guerilla" unit appellation. It seems to me "Heavy Weapons" better suits its function or place in the timeline. Maybe bump its BF to 4 and ROF to 2. Just feels a lot better that way.
Read all the way thru the "The Big Question - How Does The AI Choose Which Units To Build?" thread last nite. Major thanks to Ozymandias and Tom2050 for your tests.
That data will be used in my mod.
A post in that thread reminded me of a time in my neighbors spacious basement where we were playing a current Avalon Hill game (Midway, actually). I remember thinking how nice it would be to have a computer crunch all the numbers instead of all that dice rolling. Then I looked around that "spacious" basement and realized - that computer probably WOULD NOT HAVE FIT IN IT.
Uphill........ Both ways


I actually used to playtest pre-publication wargames for the old SPI, and recall many speculations on what the "computerized wargame of the future" might look like ... 

I think that's nearly become a universal constant.