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New Tech Tree BTS

Discussion in 'Civ4 - Creation & Customization' started by j_mie6, May 15, 2010.

  1. j_mie6

    j_mie6 Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    2,962
    Location:
    Bristol (uni)/Swindon (home)
    in a mod i am making I am deisigning a completly new tech tree I knowhow but what things do i need to update

    I know:
    Unit
    Leader Music
    Tile Improments
    Eras
    Buildings
    Religions
    Corporations
    Music (how would I do this)
    City art (how would I do this)

    if there are any others please tell me and also how to do some of these things
     
  2. The_J

    The_J Say No 2 Net Validations Retired Moderator

    Joined:
    Oct 22, 2008
    Messages:
    29,758
    Location:
    Germany / Netherlands
    Promotions maybe.
     
  3. j_mie6

    j_mie6 Chieftain

    Joined:
    Dec 20, 2009
    Messages:
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    Location:
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    Possibly, I was looking at that last night while trying to find the promo that lets you move an extra tile a turn (for the roman unique unit trait) and I didn't see anything like that but maybee I wasn't focused on that :)
     
  4. Jarlaxe Baenre

    Jarlaxe Baenre Secular Humanist

    Joined:
    Feb 17, 2010
    Messages:
    1,725
    Location:
    Calgary, Alberta, Canada
    You also need to update the random events. Some of them are tied to techs.
     
  5. j_mie6

    j_mie6 Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    2,962
    Location:
    Bristol (uni)/Swindon (home)
    thanks
     

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