New to CIV -Curious.

Discussion in 'Civ4 - General Discussions' started by New2Civ88, Feb 22, 2012.

  1. New2Civ88

    New2Civ88 Chieftain

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    This will probably seem like the silliest question to all you CIV fans but here it goes hehe.

    Now, I know that building your cities on tiles with all 'three materials' is the best thing to do (right?).

    However, my question is: What EXACTLY does producing more food, commerce, and mining do for the overall game?

    I am VERY new to CIV - just bought CIV 4 few days ago. Love the concept and how the game plays. This is more about curiosity.

    I just want to know in what ways food, commerce, and mining (and other resources) affect my empire.

    Do they speed up unit production? Keep citizens from starving? Make citizens happier? etc,....

    All answers will be appreciated, thanks!
     
  2. RD-BH

    RD-BH Human

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    Food :)food:)-
    ... population (work more tiles in city)
    ... specialists (feed one, get science/culture/wealth,etc)
    ... slavery (kill off population for hammers)

    Hammers :)hammers:) -
    ... build units (domestic, military, naval)
    ... build buildings (improve city output)
    ... build Wonders (improve culture/great people production,etc)
    ... build science/culture/wealth

    Commerce :)commerce:) (not the same as wealth :)gold:))
    ... build science/culture/espionage/wealth (via percentage sliders)

    Improving (w/worker) tiles near city then working tiles with citizens
    ... increases city output
    Chopping forests
    ... one time hammer increase in nearby city
    ... permanent health decrease inside BFC (1 :health: per 2 forests)
    ... ... (BFC==big fat cross, 2 tiles n/s and e/w)
    Chopping jungles
    ... increases food on tile
    ... permanent health increase inside BFC (1 :health: per 3 jungle - IIRC)
    Building roads
    ... spreads resources to connected cities
    ... ... resources provide happiness/health/strategic military unit access
    ... allows faster movement of units
    ... creates trade routes

    Note:
    ... basic city starts 2:food:1:hammers:1:commerce:
    ... starting on a tile with less of these actually improves the tile
    ... this means the city gets more food/hammer/commerce
    ... cities should go near food
    ... ... build on a hill (1:food:2:hammers:) and get an extra hammer (2:food:2:hammers:1:commerce:)
    ... and the BFC should encompass multiple resources (wheat,cow,gold,etc)

    additional note:
    ... Gold is a resource producing :) in trade network
    ... ... and Commerce in BFC (if worked by citizen)
    ... Commerce :)commerce:) is produced by working tiles (riverside,lakes,coast,cottages,etc)
    ... Wealth :)gold:) is produced by specialists,production,shrines,etc
    ... The percentage sliders (upperleft) assign Commerce :)commerce:) spending
     
  3. Sisiutil

    Sisiutil All Leader Challenger

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    If I understand what you're asking here, my answer would be no. That is, if you're asking if it's best to found a city on a tile that has good food, production, and commerce all by itself--no, not always. It's good to have tiles with those benefits nearby, i.e. in the 21 tiles surrounding the city that make its "Big Fat Cross" (BFC). But a city tile is guaranteed 2 food, 1 hammer, and 2 commerce (IIRC) no matter what tile you build it on. Even if you found the city on a desert or ice tile that normally yields nothing in all three categories, the city will still get that yield from its own tile. The main exception is if you found a city right on a plains hill, which yields one additional hammer.

    If you settle right on top of a resource tile, you may get some additional yield beyond the city's default, but not as much as if you had settled nearby and improved the tile instead. Don't get me wrong, sometimes it makes sense to settle right on top of a resource if that's the best location for the city, and/or if it's a mediocre resource (such as wine or ivory) which won't yield much more by improving it, and/or if you want to make it virtually pillage-proof and available immediately. But for food resources and high-yield resources like gold, gems, silver, and dye, it makes more sense to improve and work those tiles to get the full benefit.
     
  4. rah

    rah Deity Supporter

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    Isn't it 2,1,1
     
  5. karadoc

    karadoc AI programmer

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    Food :food: allows your cities to grow. Each point of population consumes 2 food per turn, so if you can get more food than that, then your city will grow. The more food you have, the faster it grows.

    Commerce :commerce: divided up according to the percentage set on the 'commerce slider' in the top left corner. At the start of the game it is set to be 100% science, which means that every point of commerce simply becomes a point of science :)science:); but you can set the commerce slider however you like. Primarily, commerce is for science. The more commerce you have, the faster you can research. But you also need commerce for gold, so that you can pay for the various expenses in your empire. Note, 'gold' :)gold:) and 'commerce' :)commerce:) are not the same thing.

    Production :hammers: are used to build things in your city. The rate that you build thing is proportional to how much production you have.
     
  6. Sisiutil

    Sisiutil All Leader Challenger

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    Yep, you're right, I'm wrong.
     
  7. New2Civ88

    New2Civ88 Chieftain

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    Excellent.

    I want to thank you all so very much for your kind assistance and knowledge.
     
  8. Agent327

    Agent327 Observer

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    Happy Civving! :)
     
  9. Whatsaname1996

    Whatsaname1996 Chieftain

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    Im not new to civ, however i do have a question. I first got into civ though civ rev and loved it. When civ 5 came out i bought it and loved it. Now im wondering, do you think that it would be worth it to buy civ 4 now knowing the games age/graphics and that civ 5 is only going to get better?
     
  10. Seraiel

    Seraiel If you want anything from I please ask in German

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  11. Whatsaname1996

    Whatsaname1996 Chieftain

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    dose it run on windows 7 yeah? and im guessing my computer can run it considering it can run civ 5
     
  12. TheBackStabber

    TheBackStabber Chieftain

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    Yes, as I have been playing Civ IV on Windows 7 for quite a while without encountering a single issue.
     
  13. Sojuz

    Sojuz Chieftain

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    Civ4 and Seven are fine, at least on my machine, i don't even get MAFs like i used to with Vista. Civ4 absolutely needs to be played if you are a fan of the civilization series :p.
     
  14. Whatsaname1996

    Whatsaname1996 Chieftain

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    the computer i want to run it on only has the "mobile intel chipset family" graphics card. I can run civ 5 but when i used the can i run it tool it said my graphics card wasnt up to it. do you think my pc can run it still?
     
  15. Pendle Witch

    Pendle Witch Chieftain

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    I would guess that you might be able to run it. I can run IV but my machine isn't beefy enough to run V.

    Why not try to find a cheap secondhand copy on EBay? You can always sell it on for a similar amount if it doesn't work.

    Good luck, and welcome to the wonderful world of Civ ;)
     
  16. Whatsaname1996

    Whatsaname1996 Chieftain

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    Iv just played the bts demo on steam and it runs fine... Civ 4 complete eddition here i come :D
     
  17. Pendle Witch

    Pendle Witch Chieftain

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    Joy unbounded :goodjob:
     
  18. ZeroM

    ZeroM Warlord

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    I run IV on a craptop with the same graphics, and have little trouble. I play huge maps and get occasional hiccups , especially in late game, but otherwise it plays fine. Start with lower graphic settings and go from there.
     
  19. GGracchus

    GGracchus Tribune of Rome

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    You only get the extra hammer for settling on a Plains hill. In addition, settling on some resources(i don't remember which, though I'm pretty sure rice works), can get you an additional food or commerce.
     
  20. WelshGandalf

    WelshGandalf King

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    I believe the rule is, if the unimproved tile yields more than 2/1/1 - in any of the 3 categories - then your city tile produces that instead.

    eg plains hill is either 0/2/0 or 0/2/1 (if it's by a river), so your city produces 2/2/1 instead of 2/1/1. Rice is, I think, produces 3 food unimproved, so will give the city tile 3/1/1 if you settle on it.

    Playing with tile yields on helps here.
     

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