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New Tradable Items

ooggbboo

Chieftain
Joined
Nov 20, 2008
Messages
20
Has anyone been able to add new tradable items to a mod? Adding new entries into the TradeableItems enum file in the SDK is insufficient, and the display errors that result when I do lead me to suspect something in the python files. However, I have no idea what/where the necessary changes would need to be.

To clarify, I mean new classes of items, not merely new resources, etc. I would prefer actual, working solutions to speculation.
 
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