I'm currently working on an overhaul of the units in the game, affinity levels, strengths, etc. One thing I'm trying to do is to make the available abilities and combat styles of each affinity more unique and flavorful. Here's some new abilities I'd like to see available in the code, to at least test things out: - - - - - - - - - - These I would consider Harmony flavored: 1) A charge ability. The opposite of the existing bonus per unused movement point that is Purity flavored. It would get the number before the attack, so that adjacent attacks don't always grant the bonus x 1. It would probably be best to give this to low movement point units, like 2 or maybe even 3, to prevent too much silly move spam before an attack (like in Heroes of Might of Magic, with their knights and such). 2) This one I would love to see... a melee attack which also swaps the tiles with the attack and defender if each survives. Like an aggressive grab ability, haha... a bit gamey, but it would be fun and there already exists plenty of gamey abilities anyway. This would synergize with Harmony's aggressive style where they get a big bonus if they're not adjacent to a friendly (maybe it could even be on a unit which has an ability where it negates flanking bonuses against it by getting a bonus for every adjacent enemy unit). This would also disrupt the powerful formations of Supremacy, or any other units relying on adjacent support or fortified in a certain position. Could also be fun on a unit which also has AOE damage on death, haha. 3) Like I mentioned above, a type of ability which grants a unit a bonus for every adjacent "enemy" unit (starting at two). This could help negate, or partially negate, all the flanking bonuses against it. It's like a "cornered beast" type of ability, with the more enemies threatening it, the angrier and greater the adrenaline rush. The same ability could be utilized with a negative modifier, like an extra flanking penalty, for units which could be vulnerable to being surrounded and fight best in tight formation, especially a ranged unit. 4) A ranged attack ability which creates miasma on the tile. If that's a bit too much, maybe it could only create miasma if a unit dies on the tile. It's a type of terror attack which helps to break up fortified clumps of enemies and maybe disperse them more. - - - - - - - - - - This would be a Purity flavored one: 1) A unit perk or promotion which allows the unit to fight at full strength all the time whatever its health total is. (Currently, this is only a sponsor trait.) This would be a very cool and flavorful little buff to grant to some units, especially the Battlesuit. They have what the "machines" and alien "beasts" lack: heroism, and can rally together under their unwavering banners. - - - - - - - - - - That's all I have at the moment, any other ideas?