Memnojokasel
Chieftain
I got this idea while playin DayTrader by Monte Cristo Games...
Once I though about it, the game has most of the numbers already in place...
Explanation:
Resources start as usuall with you, or the leader of a nation, being the only person able to trade them to other nations. Then lets say you build Wall Street, You have just opened up the ability to trade stocks of companies that control your resources. Let's say we use button F12 to go the Stocks & Bonds Screen. You are initially able to decide what "Federal Interest Rate" will you set, with the National Bank Small Wonder, what stocks to buy and sell using your Bank of (Nation).
All Stocks are in integers (no fractions), and pricing is based on the factors described in your demographic section, especially on Literacy (Simulates your population's ability to educate themselves on stocks & companies), GNP(Affects a nations stock price), Mfg Goods (Simulates your nations ability for economic recovery), and Productivity (Simulates your population's individual wealth)
Stocks are grouped by resource with, say, 2 companies per resource for domestic competition, and all other nation's companies that have the Wall Street Wonder built are included in this listing with colors to denote nationality.
Additional Wonders:
National Bank - Allows for a Bank of (Nation), under your control, to exist in the listing and buy stock in multiple companies, but never two in the same resource listing AND the same Nation. This also allows for a Dow Jones listing that is directly related to your GNP rate of increase. These corporations exist under a listing titled Trust Fund. Think of it as investing in multiple companies at once, but without as much risk.
Open Money Market - Allows for a listing to open up titled, Money Market. This would allow you to directly invest into a nations treasury (kinda like a Lump Sum gift), and gain interest off the rate of increase in that nations GNP.
If you got more ideas for Wonders based on this post it...
Bank improvement would act as a National Bank, but it wouldn't be under your control.
Anyway, all trades are done per turn, and thats not where it ends...
You now have the ability to put sanctions or whole embargoes on a nation's trade system, basically dropping their nation's companies' stock prices. You can levy tariffs, to increase your nation's own Stock prices, or drop them to increase foreign market stocks. You could have special allowances for certain nations to increase diplomatic bonds and Alliances.
Neutrals in World Wars are able to aid different sides without any physical fighting involved (YET!). Aid to 1 belegerant WILL piss the other off! Neutral nations in WW2 scenarios now have a porpose and goal in these scenarios.
Luxuries effectiveness is affected by their stock price. If a Domestic Luxury's price increases then its effectiveness increases, and opposite for a price fall. Foreign Luxury prices would be equally affected, but if a Luxury is already held in the Nation it's affecting, then their wouldn't be an efectiveness change. This would simulate Name-Brand purchases that are made by your population.
There would be improvements in each city that would use two, three, or four resources to produce a unique, unmapped resource.
Example:
Nuclear Plant: Produces Electricity (Resource avail. only to city)
Oil Refinery(I know, Some1 made it): Uses Electricity & Oil to produce Plastics, Gasoline, and Jet Fuel
Each Improvement would also create a company stock listing and would also put the resource up for trade(Except when specified). This would then allow for Bank of (Nation) to control whole areas of industry and increase its stock price.
Strategic Resources, and Luxuries would be acquired by a nation striking a deal through its Bank of (Nation). to the company holding the desired resource, in a fashion much like the diplomacy screen. You could also buy stock majority and gain the resource outright. This is fesible because some companies were helping Nazi-Germany in pre-WW2 era.
Coupled with my Trade Units/Improvements idea, the companies would be the ones controlling the trade units and they would be built & moved on their own. You would just direct where to build it, which decides the trade route that you have to protect
This would allow a companies stock to rise sharply if it suddenly had opened alot of trade routes up, and therefore built and owned more trade units.
In the end, if you play it right, you could control more companies than your nation has then your country could have a bull economy that fuels your treasury to build units & improvements. Also the opens up the possibility for an Economic Leverage Win condition, and allows for a more drawn out game that is more unpredictable.
Anyone up for an Economic War?
This Idea is probably a long shot, seeing the amount of code that would be needed, but I thought I put it out there.
Once I though about it, the game has most of the numbers already in place...
Explanation:
Resources start as usuall with you, or the leader of a nation, being the only person able to trade them to other nations. Then lets say you build Wall Street, You have just opened up the ability to trade stocks of companies that control your resources. Let's say we use button F12 to go the Stocks & Bonds Screen. You are initially able to decide what "Federal Interest Rate" will you set, with the National Bank Small Wonder, what stocks to buy and sell using your Bank of (Nation).
All Stocks are in integers (no fractions), and pricing is based on the factors described in your demographic section, especially on Literacy (Simulates your population's ability to educate themselves on stocks & companies), GNP(Affects a nations stock price), Mfg Goods (Simulates your nations ability for economic recovery), and Productivity (Simulates your population's individual wealth)
Stocks are grouped by resource with, say, 2 companies per resource for domestic competition, and all other nation's companies that have the Wall Street Wonder built are included in this listing with colors to denote nationality.
Additional Wonders:
National Bank - Allows for a Bank of (Nation), under your control, to exist in the listing and buy stock in multiple companies, but never two in the same resource listing AND the same Nation. This also allows for a Dow Jones listing that is directly related to your GNP rate of increase. These corporations exist under a listing titled Trust Fund. Think of it as investing in multiple companies at once, but without as much risk.
Open Money Market - Allows for a listing to open up titled, Money Market. This would allow you to directly invest into a nations treasury (kinda like a Lump Sum gift), and gain interest off the rate of increase in that nations GNP.
If you got more ideas for Wonders based on this post it...
Bank improvement would act as a National Bank, but it wouldn't be under your control.
Anyway, all trades are done per turn, and thats not where it ends...
You now have the ability to put sanctions or whole embargoes on a nation's trade system, basically dropping their nation's companies' stock prices. You can levy tariffs, to increase your nation's own Stock prices, or drop them to increase foreign market stocks. You could have special allowances for certain nations to increase diplomatic bonds and Alliances.
Neutrals in World Wars are able to aid different sides without any physical fighting involved (YET!). Aid to 1 belegerant WILL piss the other off! Neutral nations in WW2 scenarios now have a porpose and goal in these scenarios.
Luxuries effectiveness is affected by their stock price. If a Domestic Luxury's price increases then its effectiveness increases, and opposite for a price fall. Foreign Luxury prices would be equally affected, but if a Luxury is already held in the Nation it's affecting, then their wouldn't be an efectiveness change. This would simulate Name-Brand purchases that are made by your population.
There would be improvements in each city that would use two, three, or four resources to produce a unique, unmapped resource.
Example:
Nuclear Plant: Produces Electricity (Resource avail. only to city)
Oil Refinery(I know, Some1 made it): Uses Electricity & Oil to produce Plastics, Gasoline, and Jet Fuel
Each Improvement would also create a company stock listing and would also put the resource up for trade(Except when specified). This would then allow for Bank of (Nation) to control whole areas of industry and increase its stock price.
Strategic Resources, and Luxuries would be acquired by a nation striking a deal through its Bank of (Nation). to the company holding the desired resource, in a fashion much like the diplomacy screen. You could also buy stock majority and gain the resource outright. This is fesible because some companies were helping Nazi-Germany in pre-WW2 era.
Coupled with my Trade Units/Improvements idea, the companies would be the ones controlling the trade units and they would be built & moved on their own. You would just direct where to build it, which decides the trade route that you have to protect

This would allow a companies stock to rise sharply if it suddenly had opened alot of trade routes up, and therefore built and owned more trade units.
In the end, if you play it right, you could control more companies than your nation has then your country could have a bull economy that fuels your treasury to build units & improvements. Also the opens up the possibility for an Economic Leverage Win condition, and allows for a more drawn out game that is more unpredictable.
Anyone up for an Economic War?
This Idea is probably a long shot, seeing the amount of code that would be needed, but I thought I put it out there.